Original Post — Direct link
almost 3 years ago - /u/The_Easy_Target - Direct link

Originally posted by im_biggy

just a replace hold to drag with click to hold is good enough. also, if there's a shortcut or undo action, that is good as well.

Hello. Congrats on your new controller, and thank you for the insight into the challenges of using "hold-to-drag"!
I am an engineer on LoR, and "click-to-hold" will be a bit more challenging for us to implement, but I wonder how well the following would work on PC:

  • left-click on a card to play it
  • left-click on a backrow card to attack with it (if you can attack)
  • left-click on a backrow card to block the first attacker it can block
  • left-click on a blocker to block the next attacker, or return to the backrow when there are no attackers to its right

This might be a bit more cumbersome than "click-to-hold" but is (close to) functionality we have internally for automated tests, so we'd just need to tweak and expose it, which we might be able to do for 2.10 :fingerscrossed: :-)

almost 3 years ago - /u/The_Easy_Target - Direct link

Originally posted by DefiantHermit

Click-to-hold is one of the features I really miss from HS and it's unfortunate that it's gonna be a bit tougher to implement for now.

left-click on a card to play it

I'm assuming this wouldn't be a default setting? Seems kinda risky to assign a one-click action to play a card as it might lead to missclicks dropping a unit with no confirmation?

The other actions seem top notch!

Good point, and yes. The proposed change makes this "Click Action" behavior opt-in, and even if you opt-in, it will only be in effect in a labs game mode. If it helps more than it harms, the next step would be to make it opt-in for all game modes.

It is rather grainy, but here is an example of the prototype in action: https://media.giphy.com/media/X6Wc2FhHo8C9Y7E1Ip/giphy.gif