just a replace hold to drag with click to hold is good enough. also, if there's a shortcut or undo action, that is good as well.
just a replace hold to drag with click to hold is good enough. also, if there's a shortcut or undo action, that is good as well.
Hello. Congrats on your new controller, and thank you for the insight into the challenges of using "hold-to-drag"!
I am an engineer on LoR, and "click-to-hold" will be a bit more challenging for us to implement, but I wonder how well the following would work on PC:
This might be a bit more cumbersome than "click-to-hold" but is (close to) functionality we have internally for automated tests, so we'd just need to tweak and expose it, which we might be able to do for 2.10 :fingerscrossed: :-)
Click-to-hold is one of the features I really miss from HS and it's unfortunate that it's gonna be a bit tougher to implement for now.
left-click on a card to play it
I'm assuming this wouldn't be a default setting? Seems kinda risky to assign a one-click action to play a card as it might lead to missclicks dropping a unit with no confirmation?
The other actions seem top notch!
Good point, and yes. The proposed change makes this "Click Action" behavior opt-in, and even if you opt-in, it will only be in effect in a labs game mode. If it helps more than it harms, the next step would be to make it opt-in for all game modes.
It is rather grainy, but here is an example of the prototype in action: https://media.giphy.com/media/X6Wc2FhHo8C9Y7E1Ip/giphy.gif