Original Post — Direct link
over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by KoKoboto

He and a bunch of developers left awhile ago that's why the game is dying

It is? Someone should have told me. This’ll be hard to explain to our new hires. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by ShitAtTheToilet

Y'all gotta do something big man all the big CCs are leaving

Remember, LoR launched in 2020 but it was in development for a lot longer. More than six years. That’s a long time for anyone to work on one game. Most folks naturally want to try new things after a while.

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by BullfrogCapital9957

I see I should stop waiting for my phone call ; ;

Did you apply to something without hearing back?

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by BullfrogCapital9957

Just a joke that was not obvious enough.

Just wanted to check to make sure. We try to give folks a good interview experience. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by TreeKeeper15

They're referring to the content creators leaving, like Grapplr and Mogwai who both started doing more snap content.

There’s a lot of new games coming out right now, and I don’t mind folks checking them out. I do too. I want everyone’s games to get a chance to be seen and explored. We’ll just make the best one. :)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by Waterstealer

you guys got any plans to fight back against marvel snap? it's stealing your big streamers.

From a design standpoint (my job) - Mostly just planning to make a great game people love playing, the best we can for our players and ourselves (cause we play too). We were going to do that regardless of what new games release. :)

Im really glad people like eating at our restaraunts but I don’t expect them to do it for every meal forever. Marvel snap is a delicious snack, LoR is a wonderful turkey dinner.

Mmmm turkey…

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by Saltiest_Grapefruit

I didn't apply anywhere, but you still didn't call me to say I got the job.

What gives Mr Riot? Am I not good enough for ya?

I didn’t think it was polite to call and tell you that ;)

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by [deleted]

[deleted]

I'm not sure what your situation is so I'll give general advice:

Step 1. Don't think about the foot in the door, focus on the dream job you want in 10 years. For game design students for example, Senior Designer or Lead Designer at a major studio is what most of them focus on.

Step 2. Look at LOTS of companies with job postings up with that title right now, not just one. Scour linkedin, go to lots of career pages on company websites. Make a note of the requirements listed to apply. Some requirements, even those listed as not optional, are flexible - but either way you'll get an idea of what the most common requirements are for getting the ideal candidate.

Step 3. The common requirements/qualifications you wrote down are now your quest log. ONLY take jobs that get you some of those requirements over the next 10 years. It is MUCH better to take a job that gets you some of those requirements at a tiny studio or even outside the game industry than it is to get a job that won't at a bigger studio. Many aspiring designers make the mistake for example of chasing QA jobs at a big game studio and hope to transition to game design. This is much less effective than just making your own games and shipping them, or working a design job at a tiny indie.

Step 4. For game designers specifically, the most difficult requirement to get is being a designer on a shipped game. Most companies don't want to consider anyone, even for entry level positions, that hasn't done that. Now it's easier than ever though - just make your own hyper-casual mobile game over a few months and ship it to a real app store (not a download link on your website). I'm talking HYPER casual, flappy bird clones, doodle jump, etc. Proving you can do work and publish it yourself, even the simplest most unimaginative game, is more impressive than an internship at a AAA studio. It proves you're someone that can get things done. It's crucial NOT to try to make an IMPRESSIVE game, just ship the most basic game as fast as possible to a real app store. You can impress people in interviews, this project should just be to prove you can do work. The leads wan to know you can get stuff done on deadlines, they trust they'll tell you what the good stuff to do is. This is why I recommend using incredibly simple graphics. A PvE version of Agar.io for example would be a perfect concept for this. It's all circles!

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by Saltiest_Grapefruit

God damn it. Bamboozled again. It's like that CEO position as Disney all over. Q_Q

Bob Chapek? Is that you?

over 1 year ago - /u/Dan_Felder - Direct link

Originally posted by Wiwade

This one comment might have restored my faith in LoR. You are a legend.

Thanks. I'm looking forward to everyone seeing the new stuff we're working on. :)

over 1 year ago - /u/Dovagedys - Direct link

Originally posted by how-can-i-dig-deeper

What happened with dova?

What do you mean?