Original Post — Direct link

Certainly not a complaint, but I'm just wondering how a game like this takes up a paltry 1 GB on my machine. League of legends is 10GB, Valorant is similar, but this game is tiny. Like, indie dev's first game tiny.

With each card having art (both for the card itself and the "inspect" art), many (all?) cards having custom voice acting/sounds, the animations for levelup/nexus explosions, etc, you'd think this game would be of a similar size to riot's other games. Are the devs just wizards of asset compression?

Loving the game itself BTW. Never really liked deckbuilders/card games like hearthstone, but LoR is so fresh unique and fun. I feel like I can slap together a deck on a whim or idea and it'll always have a solid chance so long as I make smart plays.

The keywords or "trigger X when Y happens" aspect so many cards have makes for so many different strategies too. You could build a deck around one mechanic (eg elusive cards and pray they don't have any elusive or challenger cards/spells), or try to make a "handle anything decently" deck.

Can't wait to see where the game goes. I believe it has a decent chance of overthrowing the current "top game" of it's genre.

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over 4 years ago - /u/JeffExpress - Direct link

It is because so many of our engineers, artists, QA, etc, etc folks are total badasses!!! The game used to be much larger and hungrier, but those Riot-ers keep fighting the fight to keep our game running even on my iPhone 5S dev phone

over 4 years ago - /u/JeffExpress - Direct link

Originally posted by ZambieDR

that's why my phone crashes every time it tries to run.

please have an official list of all phones that Lor should work on.

Ugh! That sucks you're having problems with the game. Have you checked out our support page/submitted a ticket? Player support can usually help out. We don't have a specific list of phones since there can be such a huge variety of devices.

https://support-legendsofruneterra.riotgames.com/hc/en-us