I posted this in another thread, but current success rates for some of these contents is less than 10%. I understand there are a lot of skilled and hardcore players that are concerned about content nerfs in the future, but right now dealing with early game content there needs to be a balance between having players feel accomplished vs frustrated. Yes, folks can take time to learn and improve, but for many players if they are doing something repeatedly without having this experience of getting closer, they will simply move on from the game – which is where striking that balance comes in.