almost 3 years ago - Roxx - Direct link

For reference here, this choice was not only made in response to the forum thread – the team primarily looked at success rates of the content in the list before making this decision, some of which were extremely low (under 10%)

But as always, I will let the team know.

almost 3 years ago - Roxx - Direct link

To be clear here, the devs that work on balancing the game are not the same devs that work on game connectivity or infrastructure.

almost 3 years ago - Roxx - Direct link

While we are always collecting direct player feedback, this decision was not made due to forum threads alone. It was primarily based on in-game data collected about how frequently players are able to find success with this content.

almost 3 years ago - Roxx - Direct link

Sure, I understand where folks are coming from with this argument as well. However, lots of the players here on the forums are very experienced or skilled when it comes to Lost Ark; a majority of players in the game are brand new, and content needs to strike the right balance between feeling like something that is an achievable accomplishment vs something that is actively frustrating.

Of course, I am happy to report this viewpoint/similar viewpoints and concerns, and all that jazz to the team, and will do so. Just want to give a bit of perspective behind this as to where it is coming from.

almost 3 years ago - Roxx - Direct link

We are waiting to receive full details on what exact changes are being made where, and will share those later in the week.