over 3 years ago - /u/CNE_Erika - Direct link

Welcome Crusaders!

Before we begin today, I hope you are safe wherever you are, and that you are in a position to take care of yourselves during this weird time.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 233!

Community Activity!

Congratulations! The DPS buff was unlocked last week. If you haven't redeemed the code yet, it expires this Friday, March 26th, 2021.

Currently we're accepting colouring sheets of the Squiggles sheet, Target Practice but you can also submit older sheets if there's one that catches your eye!

Updates:

  • We're currently drafting the plans for season 4 and the next non-event update.

  • Additional 5th slot runes will be released in batches over the season. It's the plan to have them all released by the end of it, and then new Crusaders going forward will debut with their 5th slot rune.

  • The Tier 6 version of Nate's Candy Conundrum will launch around this Thursday, March 25th, 2021. We'll also be doing a recruit and gear mission update for past Tier 6 event Crusaders.

  • The recipes for the Hermit's Premature Party crusaders will be available at Noon Pacific Time on Tuesday, March 30th, 2021.

  • The Tier 6 version of Superhero Spring will launch around Thursday, April 15th, 2021.

  • The recipes for the Nate's Candy Conundrum crusaders will be available at Noon Pacific Time on Tuesday, April 20th, 2021.

  • The Tier 6 version of Gardeners of the Galaxy will launch around Thursday, May 6th, 2021.

  • In case you missed it, we're doing Q&A streams for Crusaders on the CNE Games twitch channel now! The streams are at Thursdays at 10am Pacific Time (UTC-8.) VODs are available on Twitch and we also post the stream to our Codename youtube channel eventually.

End of Life in Flash in Browsers

Crusaders is available to play through the version on Steam, and through a downloadable launcher on our Codename Games website.

Note: The launcher will work with Wine to run the .exe on Linux. Otherwise, you can try using the Steam version.

If you didn't have a chance to link your account, we'll be setting something up to help you transfer soon.

 

Please put in a support ticket if you've found a bug with the game. How to submit support tickets: Click here for the instructions.

 

Have a treat! ERNE-BREN-KHAF-HOHA awards 1 Runic chest. Expires Tuesday, March 30th, 2021 at 9:59 am Pacific Time (UTC-8.)

 

Next Q&A: The next Crusaders Q&A will be on Tuesday, March 30th, 2021 at 10m Pacific Time (UTC-8.)

 

Edit: Thank you for the questions during the live hour! :D

External link →
over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by 0EC0D3

"Congratulations! The DPS buff was unlocked last week. If you haven't redeemed the code yet, it expires this Friday, March 26th, 2021."

- I don't understand, can you explain please?

Thanks. :)

Every week with the Community Colouring Activity, we look to hit our goal of 50 coloured sheets submitted.

The last colouring activity, Glum Ghost Gwendolyn pushed us to the 50 sheet goal, and so we released a code that provides a DPS buff.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by KerwinKedian

Hi Erica,

Quick question you have probably been asked before but will there ever be a way to custom sort or filter crusaders by tags in the Runes or Equipment menus?

Thanks,

K

Hi Kerwin,

We aren't planning on any custom sort filters at this time, but it has not come up before that I can recall at this time that players want the Crusaders sorted by Tag on the Rune and Crafting screens. I'll add that to our suggestion list to consider.

Cheers!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by gragatrim

Now that we're a few weeks into this dungeon season, have you looked at the data to see what percentage of players are completing it? Have you heard much feedback so far with how easy/difficult it is? Are you happy with how this season is going so far? Do you think you'll stick to this level of effort for future seasons? Lastly, why do the season pass rewards stop at 25, why not have them go all the way to 40(if you toss a real nice shiny pot of chests or runes there I'm sure a lot of people will then start needing to decide between running points or idols)?

We're keeping an eye on the Dungeon season.

Most of the Dungeon feedback has been about how good the rewards are this time around, but not the difficulty really.

Future seasons will be mixed up actually, and we'll see how those changes go.

The season is only to level 25. The levels afterwards are just bonus levels for the keeners. It's similar to what some other games with seasons do. But I'll keep the request in mind.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by isawbones

What are your thoughts on the current state of the game?

As a late game player, Odile has allowed me to easily max every dungeon (maxing out at 1e4500 dps which is 1e1500 more than necessary). I have enjoyed this game but am getting the feeling that there is less and less to do. I am almost finished with the season (Level 24) and the gains of idols are better during non-seasons but all of the talents are kind of meaningless because my dps is already so high. I wish there were more "chase items" later in dungeons and not just a small amount of materials.

I don't have many great suggestions but the game is slowly losing its appeal for me because I don't have anything to work towards. Just wanted to get your thoughts.

The game's in a pretty good place and there's a lot more to add still.

Plus, there will be objectives that don't allow Magical Crusaders, along with shake ups to the season format, as the game continues.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Bcadren

Any chance of putting a Taskmaster on opening chests? Either working through your store a little at a time or opening the new ones as you get them. In the latter case maybe just quickly show the gold bonus during the run and summarize the mats at the end.

Thank you for the suggestion, but it's not something we're going to allow Taskmasters to do.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Lintman2

What was the code for the DPS buff?

You can visit the community activity to find it. :)

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Croq360

Thank you for the code!

Thanks for fixing Ms. Fizzle's Field Trip (Tier 5) to ensure you always have an open, non-kid filled, slot in the front row.

I even managed to figure out placement for two "priority" (attack level 99) crusaders at the beginning, so even with each shift, there's always one of those in an available slot in the front row. Crusaders that have this ability are Thalia, Broot, Rosoideae, and Holddoor.

During the first 50 areas, if you put one in front row in the center, and another in the back row in the bottom slot, you can progress past area 500 and there will always be one of them in the front row with each shift of the kids. You of course have to still keep an eye on your DPS given the debuff the kids have on DPS, but at least this gets you set up so a kid doesn't get shot by one of the Alivebeards.

Eventually, at around area 601 I believe, you get where there's no priority crusader in the front row, but as long as you complete area 500, you can reset any time after that. Having a kid get killed in area 501+ doesn't cause instafail anymore.

You're welcome for the code. :)

That's great that the change helped. I apologize for forgetting to check the kids after I decided that Alivebeard should have a projectile.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Nasitrapkrad

  1. What is the monster spawn speed buff cap? I don't see any difference between 1000% and 15000%.

  2. Please add an option to hide the floating numbers in the visual options. There's a lot of coins on the screen at once and each of them shows a floating number upon being picked up and the game lags hard because of it.

  3. CotLI is more than 5 years old, but it's still "in beta" and its version is just v0.286.1. Will this game ever be "released" (with a version of v1.00)?

1) There isn't really cap aside from how fast the game can animate the monsters showing up before you kill them.

2) I'll add your vote to that item on the suggestion list.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by rjakubec

Hi Erika!

I finished Mission Impossible yesterday, after 1650 days of playing! Would you be able to check how many people have finished it by now? Last time I asked it was 14, but that was quite a while ago. Thanks in advance!

And as always, domo arigato for your efforts with this awesome game. I'm quite happy with the difficulty of The Waterways, much less of a stress than the first 2 dungeon seasons. Keep up the good work.

Hi rjakubec,

Congratulations on finishing Mission Impossible!

Looks like 53 players have completed the achievement to date.

I will pass along the feedback to the team. We're glad you're enjoying the current season!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by DoctorNovakaine

Hello. Thanks for the chest code. I have a variety of points to hit this time, so without further ado:

  1. I recently put up a Crusader concept idea. If you have interest, it can be found here: https://www.reddit.com/r/lostidols/comments/m85hm3/crusader_concept_suggestion_yorik_the_ferocious/
  2. Mentions have been made of compression of dungeons as a time-saving method for those who are going deep. Have you considered the idea of a talent which could accomplish that? Like say one that boosts the difficulty and shortens the depth of the maximum reward by 5% per level or some such? This could be used as a means of benefitting players who are at the point where such a thing would be needed. Perhaps there could be a secondary requirement for having reached a particular dungeon depth.
  3. I think significant improvements could be made to the rune crafting screens. Here is my proposal for an interface overhaul that I think would streamline the merging process and benefit organization:
    1. Extend the rune inventory window across the entire rune screen; shift the Crusader list up and shorten it to make space
    2. Each element of rune has its own row, 1-15, and each slot exists in perpetuity in the inventory (not every row needs to be visible, it can remain at two, but this will keep runes in their own row)
      1. If there are no runes owned of a particular element and level, there should be a black outline in that rune level for that element; if runes of that level exist but are all assigned to Crusaders, should be a faded icon and a 0
    3. When merging runes: selecting one level and moving to the Merge window should bring up a popup with two sliders – one for level (endpoints selected level+1 and 15) and one for how many of the level to make (endpoints 1 to maximum possible given the current number)
      1. There should be an image underneath which will show the selected rune and a number, and arrow, and then the rune level to be made and the number; additionally, a catalyst icon below the arrow if catalysts are required
      2. Error messages should come up if you don’t have the materials (precursor runes or catalysts) that you need to make what you’re trying to make; if it’s possible to make, a confirmation message should pop up

Hi DoctorNovakaine,

You're welcome for the chest. :)

1) Looks cool. Thank you for sharing!

2) Hmm, I hadn't considered adding the compression as a Talent, but that would be a good use for Idols. Worth considering for sure.

3) That's actually a pretty cool idea for making rune merging faster. I'll chat with the team and we'll see what happens.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by VerbingWeirdsLang

Thank you for the chest! Last weekend's buff for Langley's Flip the Switch was incredible! I was able to get past Area 15000 without shenanigans for the first time! Hope to see more like it. Or maybe a Crusader with similar crazy buffs in the near future. :D

You're welcome for the chest. :)

Yeah, Langley does have one of the more interesting weekend buffs, since it's propagating the abilities, making for a bigger boost than other Crusaders.

We might take a look at the weekend buffs for other Crusaders in the future.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by avan16

Hi Erika! First, thank you for all the work on Crusaders. I want to ask, will you provide ways to speed-up the game more? For now there is Sprint, but it works only on Free-play and Dungeons. Speed Crusaders and buffs are good, but still takes few hours to complete easy objective. I suggest time warps to skip zones. Also, are you planning to sort crusaders better on the bench?

Hi Avan16,

You're welcome. I'll pass it along to the team as well.

There's the Phase Skip talent, that actually does occur a lot, to help speed up normal objectives, but we currently don't plan on making objectives quicker. I'll add the feedback to our list though, to note it was asked.

What do you mean sort the Crusaders better on the bench? Crusaders are assigned to a seat, and that's where they live.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by pareid

Hi Erika, good afternoon! When you're planning the Missions screen update, could you have the duration and rewards change when we put in crusaders with runes that effect them, so that we know what we're going to get before we click to start without having to calculate it on our own?

Hi pareid,

That is a change we would like to make, so hopefully we can tackle that soon.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by BazzTurd

Couldnt we get another level on that achievement or two?

Also, any chance Erika, that the default position when going into achievements could be in progress?

Know it is only 1 menu I need to change, but I am lazy, when I go in and look at the 8 achievements I am missing.

Hahaha, it is supposed to be Impossible, hence the name, but maybe.

It does stay with what you've selected for the game session. It would only change back to Show All when you close and reopen the game. But I'll add it to the suggestion list to consider.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by ChakatFirepaw

The one filter option that would be nice on the runes screen would be one that restricts "empty slot" and "upgradable slot" to a particular type of rune.

Interesting, thanks for the suggestion!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by towerarmor12

Just something that came to my mind: If you want to avoid that some objectives (or challenges) become too easy due to some few overpowered abilities/upgrades (like the one from Odlie) you could maybe cap all abilities/upgrades for that purpose.

Like: All abilities/upgrades that increase global or self dps will cap at 1.00eX%, where you need to work out a reasonable X. The same could be applied to gold bonus.

If you want that to be really tricky you could even do something like: Only abilities/upgrade that increase global or self dps (or gold) by less than 1.00eX% will increase dps. Abilities that would reward a higher bonus will be ignored.

Both approaches could reactivate some crusaders that are less used at the moment. Furthermore, it would involve some unusual formation building because one needs to take care that rather strong abilities (like the multiplicative ones) don't reach too high values.

Interesting idea. We'll keep it in mind.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by avan16

By sorting Crusaders better on the bench i mean not only sorting by seats, like they currently are. I suggest to add sorting criteria, e.g. alphabetically, by tags, by EP, by gear. For now its hard to find crusaders for particular objective quickly on the bench.

Ah, make it easier to find Crusaders needed for objectives. Got it. I'll add your vote to that item on the suggestion list.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by arcaine666

Love the game
Its been a few years now.

The only thing in mind after all this time, are there any plans for a button Open all chests?

Hi arcaine666,

Glad you're enjoying the game still. I'll pass it along to the team. :)

Open 100 is the highest button we feel comfortable with having for opening chests, and even then we recommend doing it in batches, with a break to leave the chest screen in between the rounds.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Daurakin

Hey Erika!

Sorry for being late. Just wanted to chime in and say: Thanks for the new dungeon point requirements of this season! It's been MUCH more manageable and far less stressful this season, so cheers for that! :)

Hi Daurakin,

Glad to hear the point amounts for the dungeon this season feels achievable. Cheers!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by icebergak1949

Gwendolyn's hounds are next to useless. Three seconds means the hound is in the middle between the formation and the right side of the screen when it pops. If one is using any kind of speed buff, most of the monsters are crowded in front of the formation. If one is using a crusader who pushes back the monsters, they are on the right side of the screen. I've had Gwendolyn in more often than not since I got her, and I've barely breached a hundred kills. Gwen would be a lot more useful if her hounds exploded earlier or later.

Thank you for the feedback on her hounds.

That is the intended location. It's more meant to help with objectives where there would be monsters in that location, as opposed to just getting further on a free play objective. Gwen's main power is her CLK increase.






Recent Crusaders of the Lost Idols Posts

over 2 years ago - /u/CNE_Erika