over 3 years ago - /u/CNE_Erika - Direct link

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 242!

Community Activity!

It's a full of axolotls in the jungle this week! Thank you for all the submissions so far!

Updates:

  • We're working on Hidden Temple this week.

  • Garnet's 5th slot rune will be delayed for a bit, because we want it to affect her Warp ability and Wilson wants to take his time making sure that works properly.

  • The Tier 6 version of The Hidden Temple will launch around this Thursday, June 10th, 2021, featuring our new Axolotl friend.

  • With just a two day break between them, the Tier 6 version of Alien Invasion Day will launch around Thursday, June 24th, 2021.

  • The Tier 6 version of A Song of Thrones will launch around Thursday, July 15th, 2021.

  • In case you missed it, we're doing Q&A streams for Crusaders on the CNE Games twitch channel now! The streams are at Thursdays at 10AM Pacific Time (UTC-7.) VODs are available on Twitch and we also post the stream to our Codename youtube playlist eventually.

End of Life in Flash in Browsers

Crusaders is available to play through the version on Steam, and through a downloadable launcher on our Codename Games website.

Note: The launcher will work with Wine to run the .exe on Linux. Otherwise, you can try using the Steam version.

 

Please put in a support ticket if you've found a bug with the game. You can submit a ticket using the "Contact Support" button from the Guidebook/Support menu in the game. You do need to have cookies enabled.

 

Have a treat! OPAL-SORD-MOUE-NINI awards 2 Tier 6 Christmas Jeweled chests. Expires Tuesday, June 15th, 2021 at 9:59 AM Pacific Time (UTC-7.)

 

Next Q&A: The next Crusaders Q&A will be on Tuesday, June 15th, 2021 at 10 AM Pacific Time (UTC-7.)

 

Edit: Thank you for the questions during the live hour!

External link →
over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by JustRikki

Hi Erika.

Thanks for the Christmas chests I guess? I suppose its December already.

Hi JustRikki,

You're welcome for the chests. Player pointed out that they didn't get recall getting any Tier 6 Christmas Jeweled chests actually in December: it was all Runic chests.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by navilapiano

when is it planned to make the same drop areas/monster kills for all maps?

The dungeons have all the areas overwritten to kill/find 25.

We don't plan on making any changes to the area requirements on the events or the permanent campaigns.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by dimitrius5naj

Erica, hello!

Again, I have several requests for you. Maybe the little things, but they are important to me, and maybe someone else will also like them.

  1. Return the display of the number of completed arenas when selecting a specific Dungeon map. This will help to better navigate the players who track their level of internal achievements - which maps can be strained on, and which ones are given very easily (not everyone is comfortable relying on memory).
  2. Under the indicator of the number of Dungeon Points, I ask you to also display, in addition to the difference between the current and the new level, the total number of current Dungeon Points. This will make it easier to calculate in the potential perspective (how much I need to farm from my 5th level to get 12th level, and how many of them I have now).
  3. If there is any opportunity to increase the number of clicks per second for those TaskMasters who are responsible for pressing the Abilities - please enter it. It is very disappointing when Taskmaster, during the freeplay marathon, does not have time to press all the Storm Rider (due to the possibility of triggering without a cooldown), and a new arena has already begun.
  4. I would very much like a closer integration with Steam - for one simple reason. I might happily invest in chests and flash sales if prices were more ... regional. It's still not a casino to invest in beautiful pixels what you earn in a day.

And as always - thanks for the chest!

Hi dimitrius5naj,

1) Yeah, we'll get the highest area stat back. It just requires some dialog surgery to make it fit with the difficulty level selector on the screen.

2) Do you mean on the dungeon dialog, or the objective information dialog? If you hover any level in the reward track, it tells you how many points total you need to hit that level, as well as how many points that level requires specifically.

3) Faster pressing of the active abilities has come up a lot recently. I'll add your vote to the item on the list.

4) We let Steam set the currency conversion rates as they have all the tools to keep the currency conversion as up to date as possible.

Cheers!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by RabbiZucker

Hi!

Really enjoy the new dungeon season :), is there a way to add indication in the objective selection menu for which objectives we reached 10k for which difficulty level?

We them both to open the third, but I can't remember in which ones I reached 10k and on which difficulty level.

Hi,

If you've met the unlock requirements, then the difficulty level toggle will let you move to the next difficulty.

As far as I understand it, since difficulty level 2 had a lower area goal in the beginning, and that code was never commented out, if players had already cleared that area in a previous season then difficulty 2 would already have been unlocked, even though the goal is now area 10,000.

That's something we're going to make season agnostic for season 5.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by xyzzex

Why are you making game more and more difficult? At this rate players w/o want to dig deeply into game are so deep in *something* that they don't wanna play it. Atm only handful of players have deep enough knowledge and rest follow with what they do as best as they can.

Cotli is supposed to be idle game not spend hrs and hrs punching numbers to see if option y is better than option x or is option z (mix with x and y) better than either of those.

The game is about formation crafting, and some players do enjoy the puzzle.

And it is possible to just earn enough power to brute force through some of the things that seem "difficult."

What are you considering difficult? The dungeon season can be completed with Sprint runs for points with the points bonus on, or if you have the power, by doing the higher difficulty level dungeon objectives with the idol bonus.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by CADragon

Hi Erika!

I've never made a suggestion before, so exciting! What about the ability to craft multiple runes at once? Or like a "combine all" similar to the "buy all" buttons?

Hi CADragon,

Welcome to the Q&A! We are planning on adding faster rune merging as our next major QoL update. :)

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by AerichV

Erika. We want that 5th rune. Surely Wilson doesn't need months.

No, he doesn't need months. There's just been other priorities.

Coming soon!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by gragatrim

I know near the end of last season we asked if you could change the kill/drop rate for some dungeon maps that had far more drop rate areas(making them much slower to run) than others. Any chance you've been able to think more about standardizing all dungeons so running different maps won't impact our run times?

Any news on Garnet's 5th rune? I know it's up next after the event, but do you at least know what how you want it to affect the warp yet?

Looking forward to the next event and loving the dungeon season so far!

Changing the area quests on the dungeons was on the nice to have list, but wasn't something we were going to delay the start of season 4 to do. It's on the QoL list for when there's time.

I know what I want the rune to do. We'll see what happens when we work on it.

Glad you're enjoying the season! :)

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by TheRealMcradden

With the increased number of Crusaders now available and each having multiple skills that can work off of each other, is there a way to implement a search feature to search for certain abilities or tags?

While it's fine to check the wiki or ask the community, it would be nice to have some sort of in-game log handy as well. :)

An in-game Crusader list with a search function would definitely be a cool addition. I'll add your vote to the item on our suggestion list and we'll see what happens. :)

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Croq360

Thanks for the early (or maybe late) Christmas present! :)

A question/suggestion that came up on Discord is can the filter where it shows "Crusaders with Level 2+ Legendaries" be adjusted so that we can choose the level we want to filter to? Many of us are using the Legendary Hoards talent, to maximize the effect. As a result, pretty much every crusader has their legendary levels at 2+ (or even higher).

The result of this is that it's extremely difficult to find out which crusaders have gear over level 4 (for example). So that you can disenchant/move legendary levels around.

Having it be more interactive would be great.

Something like, change label to "Crusaders with Higher Level Legendaries". Then when you get to that view, offer a dropdown box where you can select your filter level.

You're welcome for the Christmas chests. :)

Adding the extra filters for more level X + to the crafting screen is sitting on the QoL list, just waiting for some spare time, as well as a stat for total legendary levels itself. Hopefully soon!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Dutalus

Hello, I wish we could do something with the gold left in our purse when we reset the world.

Hi Dutalus,

Since gold is so easily acquired, we don't really plan on having any other uses for it aside from leveling up the Crusaders, though you never can tell.

Did you have any ideas for using the leftover gold?

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by dimitrius5naj

Well, and one more thing.

Not sure if this is a bug. But after I put the Marshmello dragon in the formation, the mission rewards for gold are no longer adequately issued. That is, for a minute of downtime, I receive conditionally 1 * 1e1100, and missions for 10 minutes of gold give me 1 * 1e1075.

Gold from missions, silver chests and time warps, like offline progress, doesn't take into account various active skills that would be in flux while running the formula.

So yeah, depending on where you are in the game and who is in your formation, the gold from those various sources would be less than from a monster kill.

Hence the various community requests to get rid of or vastly improve gold missions.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by billyjoe99

Just a small request, on the reset screen can we have the number of points won in its full format rather than the exponential format, so 12345 rather than 1.23e4

Hmm, yeah, this is the first season with points from objectives over 10,000. I'll add it to the QoL list to look at having it show all digits rather than switching over.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by GeorgeSmith50

Hi Erika,

Would you consider a talent for sprinting on challenges, even if only to 1,500 as in free plays or the Dungeons? 

Hi GeorgeSmith50,

Adding some sort of speed for challenges is something I'm poking at in my designing of the challenge changes update.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by ManInTheBox42

Erika,

I managed to gain access to dungeons just in time for this dungeon season and even got the pass. So now I got 20 runic chests and my main issue isn't as much merging, but finding out which crusader can be upgraded with what. Perhaps little up arrows next to the rune that can be upgraded and/or a small level indicator in it or next to it? I am (not yet?) very interested in upgrading the fourth slot typically and usually prioritise the 5th rune if unlocked. So being able to filter on "has upgrade for slot X" would also be an interesting feature I think.

Hi ManInTheBox42,

So implement something like the crafting dialog, that flags a Crusader as having a rune itself equipped that can be upgraded based on your current rune inventory?

Or just that the Crusader doesn't have a rune in that specific slot yet, so that counts as an upgrade?

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by navilapiano

I believe some of the dungeons have different ratio of kill 25 to drop 25, which makes some dungeon objectives take longer than others. It would be nice if all the dungeon objectives had the same ratio of kill 25 to drop 25.

Ah, that request. Yeah, it's on our nice to have list that we'll get back to at some point, for the dungeon objectives.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by dimitrius5naj

On the second point.

To understand how many points I have now - I have to see what level I have now (level 5), find out how much is needed to gain it (7500), and add the number of points on the indicator below (1600 with a small change).

I would really like that, in addition to indicating the difference between the two levels, there would be a general indicator that would show that I have a total of 9100 Dungeon points.

Did I clearly describe my idea?

Thanks for clarifying. I'll add it to our QoL list and we'll see if there's room on the dungeon dialog for it.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by VerbingWeirdsLang

Thank you for the chests! And Merry mid-way Christmas?

Request to have a favorited Crusaders category in the Rune menu, please?
I'm also all for combining multiple Runes faster similar to the rune system in Bush Whacker 2.

You're welcome for the chests. :)

Like, you mark the Crusader as your favourite, for showing in a favourite filter on the rune screen?

I'll add your vote to the item on the list for quicker rune merging. :)

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by via_119

Hi Erika!

Thanks for the christmas jeweled chests! :)

If it's possible, I would like to also vote on decreasing the dungeon coins needed to buy older season's rewards. It seems impossible for me to catch up with them.

Greetings,
Via

Hi Via,

You're welcome for the chests.

Decreasing the cost of the older season rewards is something I'll discuss with the team for season 5. Thanks for the vote!

Cheers. :)

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Croq360

So, if I understand "season agnostic" correctly, does that mean we are going to have to unlock higher difficulties (including unlocking difficulty 2) every season going forward?

Yeah, it would mean unlocking the difficulty levels each season if we do that.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by briantellectual

I’ve been getting an error since this morning when trying to load CotLI on Steam saying to check with the developer to see if it’s compatible with macOS Sierra 10.12.6. I uninstalled and reinstalled and am still getting the error. Is this a known issue?

Steam's latest patch notes mention their update broke launching games on OS 10.12.

If you update Steam, are you still unable to load the game?

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Gourou666

Hi Erika,

Thanks for the chest. Please add my vote to the quick chest opening request. Please add my vote to the quick rune merging request.

And two more requests. As we need to reach area 17,500 in the new season, it takes 50-60 minutes sprint, plus 1,000-1,200 areas per hour with decent formations. In order to reach area 17,500, we need to spend 11-12h. It is therefore difficult to do two runs a day. Please add my vote to the sprint increase request.

It would also be nice to be able to "break" some runes of higher level. In a similar way as the legendaries, by getting some runes level 1 back.

Hi Gourou666,

You're welcome for the chests.

I'll add your votes to both those items.

12 hours for 17,500 is neat, given area 15,000 was 10-12 hours last season. I'll note down the vote for more speed.

That's why there's all the warning messages when merging Runes: they are not meant to be broken apart. It's not a feature we're planning on adding.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by LC125

Hi Erika,

Hope you and the team are doing well!

Just wanted to say that I appreciate all y'all do. I have been playing 3 and a half years and I appreciate all the updates and stuff. The dungeons keep getting more fun :).

On the chest opening..I still remember opening one at a time lol!!

Thanks!!

Hi LC125,

We are doing well, thank you!

I'll pass the Crusaders praise along. We're glad you're enjoying it.

Yeah, the days before any multi-open of the chests was rough.

Cheers!

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Dutalus

This money could go to a bank account. We could buy temporary buffs for certain categories of characters with it (gifts ? Flowers for a princess, jewels for dragons, etc. That would be like the runes, but with minor and temporary bonus)= it would be re-injected in the next runs.

I know it must be difficult for the game mechanism to have another market place ( we can already buy things with diamonds and challenge/dungeons coins), however the fact that this money is disappearing is not "logic" story wise.

Thank you for expanding. I'll note it down and we'll see what happens.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by ManInTheBox42

More like the crafting dialog indeed; that has the upwards arrows indicating upgrades. We can already easily see which slots are locked (and empty) and which ones unlocked & empty, but once the slot is filled the overview doesn't give any visual indication of what level that rune is and whether I have an upgrade in my inventory.

Another option I thought of now would be that clicking a rune in my inventory would highlight/filter the crusader(s) that can be upgraded with that rune.

Gotcha. Thanks for expanding. I'll update your request on the suggestion list with the details.

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Xarth42

Hi Erika

I just want to say thank you for the changes to the current dungeon season. The points boost is very nice in particular, and I like that the grind doesn't feel quite so overwhelming, without cutting the fun of players more committed than me.

Hi Xarth42,

You're welcome for the changes! I'm happy to hear that season 4 is going well for you so far. :D

over 3 years ago - /u/CNE_Erika - Direct link

Originally posted by Daurakin

Hey Erika!

For the new Tengu crusader, Torakichi - why did you pick entirely random slots for his miming?

Randomness like this causes complete and utter unpredictability which can screw up runs just based on bad luck. Take the Animal challenge for example; If someone gets a bad spot for Torakichi's miming spots, they might have an enormous loss of DPS compared to a similarly geared player, completely out of their control!

Formation placements are crucial, and kind of the main appeal of the game. With randomness like this, especially something you can't "fix" (unlike stuff such as Jiao's pools, which you can fix with Karen, Mindy and a propagator), Torakichi is just completely anti-fun and even anti-CotLI, imo.

Could you please reconsider his miming mechanic to something else other than completely random? Some basic suggestions as alternatives, so he's still different from Mindy:

  • Mimes 2 randomly from the column in front of him

  • Mimes 2 randomly from the column behind him

  • Mimes 2 randomly from his own column

With a change to something like the above, there's far more control over the ability, and actually makes you strategize your formations appropriately. Please do reconsider his mechanics, I don't think anyone really enjoys his current functions.

EDIT: Note that I think Torakichi is just one of a few Crusaders which I feel needs to change mechanically. Crusaders like Crow and Pascal are also too unreliable, imo (but at least not nearly as bad as Torakichi).

Hi Daurakin,

Crusaders is about formation building, and Tora gives players a chance to test their skills more often than just plug and play.

Thank you for sharing your feedback on him though.






Recent Crusaders of the Lost Idols Posts

over 2 years ago - /u/CNE_Erika