Originally posted by PunkyKiss
I have to grumble a little and I'm sorry in advance for that. I understand the desire for more challenging objectives for the hardcore players, and I realize there is some difficulty in balancing difficulty. The frustration for me was hitting a wall about 20 levels short of getting Mogra, despite spending a crap ton on talents.
I have been playing since the very first event (filthy casual player) and for me the draw has always been getting new characters to play with. It was my assumption that the new skin was the "special" prize, hence it is at the end. So I cannot immediately understand why the recruitment mission had to be nightmare level hard. I don't care about not finishing the event, but by making the recruitment so hard you have taken away the reason I get excited for events, and by extension the main reason I even play the game. Please consider scaling back the difficulty a little just for recruitment missions, if your team hears this.
Hi PunkyKiss,
That's totally understandable.
The idea behind Tier 6 events being harder is that, if you're making it to Tier 6 events, then you've probably got in the billions of idols, legendary items and formation building skills to tackle it, especially if you've been able to clear the Infinity and Beyond objectives and Bullet Hell.
Or you can figure out tricks to clear it, like using Oona and Thoonoose to push the last few areas, like some players did, if you had them.