over 4 years ago - brettpennings - Direct link
Hi Bipolar Bob,

I'm sorry to hear that the game is giving you issues. Are you referring to being stuck in the tutorial, practice range, couch mode or online? The magequit database shows that you've successfully completed an online game, winning with 15 kills, so maybe you figured it out?

Brett
over 3 years ago - brettpennings - Direct link
Originally posted by OGC GroZdarKiPiK: Hi sorry I'm a bit late on the topic. I just started playing this game today as an old warlock and spellsworn player. I love what I tested, I have one major problem which is that since I'm lefthanded (and that my keyboard is naturally not in QWERTY but i can fix that, can't fix my left hand :'() well it's rly hard and odd to move and I hardly believe i'm the only one in that case :D . Is there by any way a chance that we'll see the release of a patchnote containing customized movements ?
Sorry for the english, it's not my mothertongue ! Have a nice day
Hi! I'm not sure I fully understand what you are asking -- are you saying you'd like to rebind the WASD movement keys individually?

Thanks!
Brett
over 3 years ago - brettpennings - Direct link
I replied to the previous post on a different thread already, but remapping the individual WASD keys is now supported as well! Thanks to OGC GroZdarKiPiK for the suggestion :)
about 3 years ago - brettpennings - Direct link
Originally posted by Pau_wolf: is there a way to have rts controls? i like them better, since i am accostumed to LOL

Hi Pau_wolf!

I touched on this briefly in the original post, but maybe I didn't explain it well:

At first glance, this might not seem ideal, but it actually works very well once you are used to it and it allows us to keep mouse&keyboard players in the same player base as controller players because neither scheme has a significant advantage.

In order to allow multiple people to play online on a single PC, we couldn't make the camera static for mouse and keyboard specifically which had been a common request. We also attempted the traditional RTS right-click-to-move/left-click-to-cast that players would be familiar with and it was, as you might expect, pretty terrible. That is our justification for the above solution.

To go into more detail, being able to aim with RTS controls would take the skill out of aiming and would especially take the skill out of curving your spells, which is a big part of MageQuit's skill ceiling. If you could hover on the person you were trying to hit, and apply a curve, the game would have to do the curving calculation for you, giving RTS-scheme players a significant advantage against controller/console players and the existing kbm controls.

Also, since the camera pans in and out to fit all the action, what you'd be hovering on with your mouse would be constantly changing, making RTS controls very frustrating (I did attempt to implement it and it was not a good time). This could be fixed with a static camera, but again, we decided against this in the interest of keeping a unified experience on all platforms.