MageQuit

MageQuit Dev Tracker



17 Oct


16 Oct

Post
ADJUSTMENTS
  • Rocket: range increased by 15%
  • Suspend: adds 30% bonus to stored knockback
  • Chainmail:
    • Windup time increased from 0.25s to 0.35s
    • Always lasts 5 seconds if triggered (will not last longer from DoT)
    • Winddown time increased from 0.35s to 0.55s
    • Cooldown increased by 2 seconds
  • Double Strike: final strike is now delayed by being petrified, sustained, or mid-rewind
  • Flame Leap: damage no longer triggers on unit collision -- it only triggers on landing
  • Wormhole: now collides with ground and other Wormholes, reducing unintended interactions
  • Urchain:
    • Collision now triggers on entering a Wormhole rather than yeeting players around until expiration
    • General velocity on pulled units is now dampened to prevent/reduce MageQuit Space Program eff...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by : Yeah, there is already kinda that option. It just says something like "joining the party while the game is in play is not allowed".

Yeah exactly, that's what shows currently for quickplay joining -- it was originally meant as a way to prevent players from stacking a FFA lobby with their friends by having them midgame join. I would ideally change that to allow joining if you were previously in that game.

Originally posted by : Maybe only allow cycling throu...
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10 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Yes, I guess I more mean if you are playing with a party you could have the option to rejoin your party with the "join game" option on your friends list, adding you back into the game, but if you were playing by yourself, I'd need to add an explicit "reconnect" option somewhere that remembers what match you were a part of. That might be good to having in general though lol. For the scrolling thing -- I was just thinking that there's really no reason for the game to let you scroll down through players who aren't even online. It always puts the friends who are playing MageQuit at the top of the list.

09 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by : I didn't experience this problem again either, however someone from my party getting disconnected became more frequent. And I don't understand why they can't jsut reconnect (sometimes even before the match has ended).
You can reconnect to party only games already, but you may be talking about reconnecting to a quickplay game? It's something I can look into, but it'll be more complicated because I'll need to change the logic for backfilling players when someone quits a quickplay game.

06 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
So if I'm understanding you correctly, the positions of the characters and spells start to get a bit choppy after a few games, indicating either packet loss or data throttling? If it's persisting after restarting the game, etc, that would indicate that it's something being enforced on the relay server itself. Do you happen to have a game capture?

05 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Originally posted by Sneezing Wizard: Hi. The same issue also happened to my friends when playing together. Ping under 50ms, FPS is definitely above 60 but somehow gameplay stutters.
Hmmm, does this happen consistently? Or just occasionally? I'm working on a performance improvement patch they may help everything run more smoothly, but if it really is an issue with Photon's servers, I will have to reach out to them again.

30 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Okay the build is live now! I'll also rebuilding the MacOS version just in case -- that one will be up in probably 30 minutes.

Thanks for letting me know!!!
Comment
    brettpennings on Steam Forums - Thread - Direct
Looks like our SSL provider made some updates this morning that broke things -- I should have a fix pushed in about 20 minutes though
Comment
    brettpennings on Steam Forums - Thread - Direct
It looks like our web server randomly started rejecting requests from the Windows version of the game. I can still see your progress in the database so you haven't lost your progress, it just isn't loading. I'm contacting support now to get it fixed!
Comment
    brettpennings on Steam Forums - Thread - Direct
Hello Guld! I've followed up via Discord so we can get this resolved, but it looks like all your progress is still in the database. I'm wondering if maybe the game was launched from the exe without being logged into Steam?

29 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
That's very strange, I'm not sure that I've seen that before. Let me know if it continues and I'll get in touch with Photon support and see if there's anything they can do on their end!

Brett

28 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Was it the framerate or latency while playing online?
The relay servers of the networking library we use can sometimes be temperamental, but it's rare, so hopefully that's all it was.

23 Sep

Post
MageQuit is now available on Nintendo Switch™ with Crossplay!

Play on Steam with your Nintendo friends using the room code system or queue up against random strangers who may or may not be Nintendo fanboys.

Nintendo Switch is a trademark of Nintendo.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.