Thank you for the post! Glad to hear you love the game, and sorry to hear that it's been a bit too chaotic for you recently -- it sounds like what you are referring to is the mid-game join system that will retroactively add players after a match starts to lower queuing times.
One idea we've been throwing around is scaling stages based on how many players are in the match, and focus on making the stages shrink as players die off. That would have a similar effect to "nerfing all push/pull stuff" without changing the spell metas. Does that seem like it would alleviate what you're experiencing?
That's the electric melee that charges up when you walk around. Literally the only spell that requires logic outside of the spell cast itself. That piece runs when the round starts and it was broken which is why it was a round 3 thing, and only if static was drafted. All fixed now though!
Alright got a new patch out -- fix is confirmed. It was an issue with the Static melee. All good now. Thanks for letting me know!
I've rolled back the patch for now -- if you restart steam, you should be back on the old version without this issue
When you say recently -- do you mean it started in the last 12 hours? I just put out a patch last night
Glad you're enjoying it! And I've heard this same thing from a few others as well. Seems too specific to be a coincidence but I'm not sure what would cause it lol. Hope you don't mind being red 😜
Awesome! Thanks again for letting me know and best of luck in the spring circuit :D
Okay, all fixed! You may need to restart Steam to ensure you have the latest version. Please let me know if that works for you!
What was wrong is the Tutorial was hardcoded to just using whatever controller was assigned to the first player. The issue is that occasionally the controller you want to use is not tied to the first player. Now MageQuit automatically detects the active controller based on input and will even switch off mouse and keyboard controls to controller if you clicked tutorial instead of using A. Basically, it's bulletproof now!
Thanks for letting me know of your issue :)
Also, not gonna lie, I'm having some serious controller-envy right now haha.
Okay, I definitely know what's wrong -- I will fix and patch it tonight!
Hi @Keegabyte! Is this just for the tutorial that it doesn't work? I think I may know what's wrong.