MageQuit

MageQuit Dev Tracker



02 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
A kick mechanic would take a while to develop, and, if not designed well, could be abusable. Do you remember the name of the player?
Thanks!
Comment
    brettpennings on Steam Forums - Thread - Direct
Absolutely bud, enjoy!!
Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Jiffypop! Yes, we do have AI that will backfill games if there are not enough players to fill them. Also, if you are just starting out, your first few games will only be against AI so you can learn how to play without getting stomped. We'll be releasing to Nintendo Switch soon so we are all looking forward to fuller lobbies with crossplay. Hope that helps!

29 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
As requested, the new patch has WASD individual key rebinding! <3
Post
PERFORMANCE IMPROVEMENTS
  • Too many updates to list here, but the main one was updating to a new, faster post-processing library
NEW FEATURES
  • WASD keys can now be individually remapped to accommodate international or atypical keyboards
  • Sports goal pillars now match their owning team colors
  • New loading screen tips
    • To fake a clone swap, curve the reactivation
    • Jeff the shark always targets the nearest mage
  • Hints will now appear in the tutorial if the player is taking too long
    • How to curve a spell (hold curve button before starting the cast)
    • How to reactivate Somer Assault to jump
ADJUSTMENTS
  • All spell descriptions have been updated to be more concise
  • Couch UI has been visually updated to match the rest of the MageQuit...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/572220/announcements/detail/2979679413040127645]here[/url].

07 Jul


06 Jul


29 May

Comment
    brettpennings on Steam Forums - Thread - Direct
I haven't forgotten about you! I'll try to get it into the next patch for guys 😁

28 May

Comment
    brettpennings on Steam Forums - Thread - Direct
No problem! And nope you aren't paranoid :D

Looking at your match history since I adjusted your rank, I see that you got 1st 3 times, 2nd once, and quit 1 game -- so you must be referring to something that happened in that game.

But anyway, yes -- there are players who still win consistently even against the improved AI on max settings. My goal was to try to create AI that no one could beat and then scale them back to all levels of play (I was unable to make them THAT good, but I got close). The AI have ranks and are treated the same way as players to the matchmaker, so over time, their ranks will settle where they should. And once I make quitting actually adjust your rank, the system will just keep improving over time.

All of this said, I'm going to take a look at how the AI ranks are settling now to make sure that it isn't putting disproportionately good bots in games that it shouldn't.

25 May

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Baka-gaijin,

Thank you for bringing this to my attention and I'm sorry the new patch hasn't been enjoyable for you. I checked the database and your MMR is definitely overinflated since you always won your matches in the past. And unfortunately, as you realized, your MMR doesn't adjust if you quit a match. So if you only finish games that you are winning, your MMR will only ever increase, therefore making matches unenjoyable for you. Also, having a lot of matches under your belt makes your MMR move a lot slower, SO...

I have reset your MMR so that it can settle where it should be much faster.
Also, for the next patch I will make it so MMR adjusts when a player leaves a match to avoid this sort of situation going forward.

Brett

19 May

Comment
    Chad Pennings on Steam Forums - Thread - Direct
Hey Dieman, the patch that changes the mid-game join bonus is now up! Mid-game joiners now start with average kills.
Post
NEW FEATURES
  • SKILLBASED MATCHMAKING! Enjoy close matches instead of one-sided poundings
    • Using glicko2 (a successor to Elo) and all MageQuit match history since August 2020, hidden skill values have been seeded for all players
    • FFA skill is tracked by treating the match as a "race"; skill of top half of players increases, skill of bottom half decreases
    • 1v1 skill is tracked based on final score: 3-0 is a 100% win, 3-2 is a 60% win, etc.
    • Teams skill is tracked based on final score like 1v1, but is adjusted based on player contribution (damage, healing, kills, etc)
    • Improved region-based matchmaking to include ANY good enough regions, not just the best one
    • If you ask me what your hidden skill value is, I will reset your skill and tell you "average"
  • Chosen quickplay modes are now saved and MageQuit will remember what modes were selecte...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/572220/announcements/detail/3038219866761381100]here[/url].

18 Apr


17 Apr

Comment
    brettpennings on Steam Forums - Thread - Direct
Hello!

Thank you for the message :)
I will look into this and report back!
It will likely be a new option in the rebind settings for each wasd key.

Brett

24 Mar




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