about 4 years ago - brettpennings - Direct link
Hi Ullebadulle,

Thank you for the post! Glad to hear you love the game, and sorry to hear that it's been a bit too chaotic for you recently -- it sounds like what you are referring to is the mid-game join system that will retroactively add players after a match starts to lower queuing times.

One idea we've been throwing around is scaling stages based on how many players are in the match, and focus on making the stages shrink as players die off. That would have a similar effect to "nerfing all push/pull stuff" without changing the spell metas. Does that seem like it would alleviate what you're experiencing?

Thanks!
Brett
over 3 years ago - brettpennings - Direct link
Hey @maximus1245!

That sounds pretty similar to airship (the idea of separating players until they win their matchup). It's one of the newer maps, so I'm not sure if you've played it 😁