almost 7 years ago - brettpennings - Direct link
i want this game, use to play it on warcraft 3

make the game pc freindly so i can use my keybord and mouse

make the game multyplayer

and me and my freinds will buy copys
almost 7 years ago - brettpennings - Direct link
Thank you for the message! We are currently working on the online multiplayer for MageQuit. I've been racking my brain to figure out how to implement mouse controls with the dynamic camera. Clicking the ground to move is definitely not an option with the camera moving around and zooming. I have some ideas, but I would love to hear your thoughts on this.

Thanks,
-Brett
over 6 years ago - brettpennings - Direct link
Thanks for all the ideas :) I like basing the levels on different elements in the game. Right now everything is pretty much lava based, and yes the lava does rise on 4/6 of the stages.

As far as a fixed camera, I could potentially make it so M+K players can only play one player per screen and they get fixed cameras, and players with controllers still get the dynamic camera.

Definitely planning on adding powerups to MageQuit, and all of your powerup ideas are already on my list :)
almost 6 years ago - brettpennings - Direct link
@ZAGIETO:

This game is now officially in action.

1. There is mouse and keyboard support.
2. There is online multiplayer.

Full disclosure, in response to the above thread: please read about the control scheme below and consider it before purchasing.

In order to make it so multiple people could play online on a single PC, we couldn't make the camera static for mouse and keyboard. I still attempted the traditional RTS right-click-to-move/left-click-to-cast that Warlock players would be familiar with and it was, as I expected, pretty terrible.

THE SOLUTION:
1. The mouse behaves like a joystick, much like many first person shooters.
2. Your wizard will automatically walk in the direction you are aiming unless you hold spacebar.
3. QWERSDF are mapped to spells and will cast on-press in the direction you are pointing.
4. Holding left-click while casting will curve your spells left and holding right-click will curve them right.

This might not seem ideal, but it actually works quite well once you are used to it and it allows us to keep mouse&keyboard players in the same player base as controller players because neither scheme has a significant advantage.