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over 4 years ago - /u/wotc_Cromulous - Direct link

Originally posted by AnalRetentiveAnus

They're hoping to get un-loseable matches.

That's why you were specifically selected to face the opponent and why my life loss rakdos pile keeps getting nine live opponents as well

Happens with every powerful combo deck. Win too many times and arena wags its finger at you and gives you the foil combo or someone else running the same combo but better to destroy you.

That's why you were specifically selected to face the opponent and why my life loss rakdos pile keeps getting nine live opponents as well

We do not do this - not in ranked, not in any queue in the game. Even if we thought it was a good idea for some reason (which we don't), it would be extremely difficult to implement. We've got plenty to do already.

over 4 years ago - /u/wotc_Cromulous - Direct link

Originally posted by pchc_lx

is there not still 'deck strength matchmaking' active in the 'Play' / unranked queue? I think the prominent perception here is that that matchmaking algorithm skews toward mirror matches or otherwise serves up very specific slices of available opponents based on the way it's implemented. is it possible this is true, or is that just confirmation bias / misconception from the players?

Deck value is a metric that we use in Play, yes. Without going too far into specifics, this only prevents you from matching with decks that are very far away from yours. The matchmaker does not prefer (and is not even aware of) specific matchups, be they mirrors, counters, or anything else.

To your question, a deck's reach still covers a fairly broad range, but excluding some options by definition increases the probability of facing any given deck that remains. I can't speak to anyone's personal experience, but we believe the current setup still provides a diverse spread of opponents.






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