Wow, this was a lot of work putting this together. I love the passion you have for the game. It's always easier to start the conversation with images and possible solutions. Here are some answers to your questions:
- We try to reduce information in the UX when we can, but keep it accessible. Magic is a complicated game, and having tons of extra things to look on the screen isn't always helpful for decision making. This is one of those instances where hiding it until pulled up is trying to thread that needle between over and under sharing information.
- I'm not a rule dev: u/WotC_BenFinkel
- This is to minimize crossing lines during a complicated blocking situation, but I will say it annoys me too sometimes. +1
- Probably just to make this action clear (if it was land there is a different interaction, so players might get confused if they just drew a card)
- There is no 5.
- Cool feature. I'm sure others want this too, there is probably some infrastructure to build here for storing this data. I don't work on the game engine, so I'm not sure if it's being planned or not.
- I'll put in a bug on it.
- Yeah, I personally do the same thing. I think we could make Not Collected "sticky" for players without a gameplay setting. (just by having it default to whatever you last selected) There are a couple of technical things that stop me from doing it right now, but those should be cleaned up soon. Added to my backlog.
- Some of this stuff is coming soon. I was working on it last week actually. :D No promises yet, but it's definitely one of my current priorities.
- Lots of good stuff here and some of it is on our backlog.
- Also coming soon! The explanation screen's all done, I just have to hook it up and get it localized.
- Like it. We've got some designs in this space, but the "Requeue" button is a nice addition (although maybe not the right word).
I'll be hanging around this thread so feel free to sound off on UX questions or needs. Thanks, Annegrim for starting the conversation!