Original Post — Direct link

So, I mainly run mono-red Memekin in Historic. I know it's not optimized, but I enjoy it and get a decent win rate with it.

I added 2 Underworld Breach recently to give me a little more long game and prevent some fizzles. Then something weird happened: when I would escape Light Up the Stage with Breach, the exiled cards to pay escape would line up next the ones I could cast with Stage. I thought it was a bug at first, but actually, the wording is such that, yes, the cards used to escape are "Exiled with Light Up the Stage" and so can be cast with it. It's actually a really awesome interaction and if I have Light plus 3 cmc 1 instants or sorceries in my yard plus 2 Runaway Steam-Kins or Birgi, God of Storytellings it becomes "infinite".

Explanation: I cast Stage and exile the 3 cards that cost R plus two off the top. I then cast the three cards, which go back to my graveyard, netting 6 effective mana (technically the Steam-Kin doesn't give me "mana" but it's effectively the same over the course of the combo), with that mana, I can re-cast Stage and the 3 cards, and the loop goes on. Add in either 1 damage dealing spell or one of my pingers, and OP is dead, otherwise I've just drawn my whole deck and... well... OP probably is still dead.

Yeah, the combo is SUPER clunky and inefficient, it's like 3 pieces in play plus 4 in my yard plus whatever, but because it just incidentally lands in my game plan and works with otherwise strong cards, it's something I found super interesting.

Deck list for the record (or if anyone suggests upgrades):

Creature Spells:

2 Wayward Guide-Beast

4 Runaway Steam-Kin

4 Thermo-Alchemist

4 Electrostatic Field

3 Birgi, God of Storytelling

2 Guttersnipe

Non-Creature Spells

4 Crash Through

4 Rile

2 Spikefield Hazard

4 Warlord's Fury

2 Flame of Keld

2 Underworld Breach

4 Light Up the Stage

2 Skewer the Critics

Lands (Land count is very low because drawing lands leads to a fizzle and I have alternative mana sources):

1 Castle Embereth

13 Mountain

3 Fabled Passage

Sideboard (less tuned than the rest of the deck because I mostly do BO1):

2 Claim the Firstborn

2 Spikefield Hazard

2 Cinderclasm

2 Embereth Shieldbreaker

2 Immolation Shaman

2 Lava Coil

2 Magmatic Channeler

1 Roiling Vortex

External link →
about 3 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by Zllsif

Maybe ask an Arena dev if this interaction is intentional?

u/WotC_BenFinkel Does this work?

I can confirm this is a bug, and I'm working on a fix for it today. #wotc_staff

about 3 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by freestorageaccount

When in doubt, blame anaphora. Thanks

I mean it's not totally wrong? Although really the bug is the fact that the semantics for the noun that comes out of "Exile the top two cards of your library" effectively means "cards that were exiled due to this spell", and there's nothing that stops the cards you exiled for Escape for counting for that. My expectation is that the will be to make the Escape payment cards get labelled differently, perhaps "cards that were exiled to pay for this spell via ability [foo]"; after all, someday we'll probably want to implement [[Soulflayer]]. #wotc_staff

about 3 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by Douglasjm

The semantics laid out in rules 607.1 and 607.1c are essentially that every noun that comes from such things is its own unique thing with its own unique identity, and that all references to it refer to that unique identity. Whenever a card creates, acts on, or describes some number of objects, those objects should get a unique label that all linked references to them should use.

You establish the inter-ability (and intra-ability) references by considering the card in isolation, and then nothing added by other cards can become part of those references.

As I alluded to, the notion is that having a computer resolve anaphora is hard. Remember that the code is generated from the English text, with only extraordinary circumstances getting a "human touch" for aiding that. Light Up the Stage reads "you may play those cards.". The parser has to determine "what are 'those cards'"? I invite you to peruse the over 150 extant examples of that phrase on M:tG cards to see that there can be a variety of ways to interpret that phrase.

Suffice to say, I've implemented a fix (the one I alluded to above, where cards zone-transferred to pay a cost are marked differently than cards zone-transferred during a resolution step) and it will likely go live with the Strixhaven release. #wotc_staff