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tldr: you need to purchase 407 packs on average to complete ZNR. To complete all rares would take you 249 packs, and you would end up with 46/80 mythics.

I have been seeing multiple posts trying to calculate number of packs required to complete a set. Often times these numbers seem to disagree, so I have decided to run some simulations that try to take all factors of MTGA booster packs into account.

Some observations:

- To create a full playset, mythics are the limiting factor in all cases. After a certain point, commons and uncommons become vault points and rares are converted into gems.

- ZNR has 33% more mythics, but ~%10 higher mythic pull rate, hence it takes much more packs to complete ZNR relative to previous expansions

- Finally one might wonder how many packs it would take to complete all the sets? From the fact that mythics are limiting, we can take the sum of packs purchased for each set individually. This is an upper bound, due to the fact that after completing each set there would be some residual vault progress, but the end result would be very close to the sum of 4297

If you would like to see the code and suggest changes, see Github Link. Here are some of the factors I have taken into consideration.

- Rare vs. mythic rate (adjusted for ZNR)

- In pack replacement wildcard rates

- In pack replacement wildcard pity timers

- Wildcard wheels

- Vault

- Rare duplicate protection

- Excess rares converted to gems and used to open (but not purchase) new packs

Finally if there are any more stats or questions I could provide, I will try to answer them here.

- pandawine

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about 4 years ago - /u/WotC_MattV - Direct link

Hello! I was about to respond to this thread, but it has fallen off of the front page and this one has replaced it since I created this account and got it approved by the mods. I am the same person from Discord mentioned in replies to that post.

Disclaimer: I am one of two engineers who have worked on the Arena collation system that prints packs for sets Throne of Eldraine and newer, including Amonket Remastered. There are nuances in tabletop that I am not the expert of, and therefore this post regards Arena only.

WotC has previously given the mythic-to-rare ratio as "about 1 in 8" and also given that mythic is "twice as rare." "1:8" has been used more and more casually, and I'm here to reconcile what is going on here. The most important and consistent requirement for Arena collations has been:

Each rare should appear twice as often as every mythic

Recent sets have had 53 rares and 15 mythic rares. For tabletop, these are printed on 121 card sheets. Each rare shows up twice (106/121) and each mythic once (15/121). Therefore, it follows that for every four sheets printed, a play set of mythics is printed. That would be enough cards to print 484 packs.

Variance affects the number of packs needed to open due to:

  • Other players getting packs from the same system

  • Smart Replacement

  • Wildcard Replacement

Given that there are 64 rares and 20 mythics in ZNR, one could imagine a "148 card sheet," which we have the luxury of doing in a digital product. The 1:7.4 ratio for ZNR derives from that. I leave it as an exercise to the reader to determine what is going on with Uncommon rates in ZNR.






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