Why end the BO3 over a week earlier than BO1? Seems pointless unless they're just trying to get more money out of people going 0-3 in BO1.
External link →Why end the BO3 over a week earlier than BO1? Seems pointless unless they're just trying to get more money out of people going 0-3 in BO1.
External link →This scheduling is us being conservative and consolidating Cube players into a single queue as activity naturally decays. Best-of-3 game modes are always less populated than Best-of-1, and if the drafts end up taking too long to fire a table or pair matches, it creates a worse overall experience for players.
That said, we'll very likely make it longer next time around. KLR Traditional Draft held up acceptably enough for two weeks, and Traditional Cube looks like it will be able to handle it, too.
Seems like if you make the Bo1 easier to find, it will be more populated! Try the other way. Put Bo3 front and center and Bo1 stuff behind the "other game modes" toggle and see where players land :)
(You could probably do it as an A/B experiment, but making sure your docs are clear gets trickier that way).
The trend holds even among players who have flipped the toggle and can see both modes. Right this moment, Traditional Cube is listed above Bo1 Cube, and it's still the case.
BO3 limited is less populated because the usual reward structure scares people away. I love BO3 Magic and would play only this type of drafts, but as a decent not great player I will always lose gems on average, so if I want more drafts I have to play BO1 which I don't love. I'm referring not only to the cube, but also regular draft (where I lose 500 gems for going 2-1) or the draft challenge where I went 5-2 and was gold neutral). I can assure you BO3 queues would be full of life if the payoffs encouraged more people than just the top echelon, infinite drafters etc.
It's not just draft modes. It's also ladder, constructed events, even Day 1 of Arena Opens. Best-of-1 modes get played more. Players value the ability to play quick games.