11 days
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MARVEL Strike Force
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0s | this team rules Alliance War in Marvel |
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3s | Strike Force |
8s | where team specializes in Alliance War |
11s | and is made up of Cosmo |
13s | cord |
16s | Thor Infinity War version |
19s | Star-Lord Annihilation version and their |
23s | legendary leader Nova |
27s | the legendary Nova is a hero Cosmic bio |
30s | Blaster with high damage and focus stats |
36s | among Nova's many abilities is his |
38s | positive Battlefield effect Noba Force |
41s | this new Battlefield effect can clear |
43s | red Hulk's gamma radiation and supports |
45s | Nova's allies by clearing a negative |
47s | effect healing and applying deflect you |
51s | can make Nova's attacks even more |
52s | powerful by equipping him with the |
54s | striker ISO 8 Class Cosmo is nowhere's |
57s | Cosmic bio support and acts as the |
60s | team's guard dog good girl she uses her |
63s | High Health and focus stats to ward off |
65s | negative effects clear enemy positive |
67s | effects and provide powerful heals |
71s | the Healer ice away class is a natural |
74s | fit for Cosmo but equipping her with |
76s | skirmisher can gain additional focus and |
78s | vulnerable for the team |
80s | Thor Infinity War brings the Thunder as |
83s | a Mystic brawler and sports the Avenger |
85s | and as guardian traits |
88s | he electrifies battles with big damage |
91s | and on enemy turn his passive ability |
94s | ignores taunt to strike the enemy |
96s | protector with the highest speed |
99s | in war this also clears charged |
103s | and you can really bring the Boom in |
105s | battle by equipping Thor Infinity war |
107s | with the striker ISO weight class |
110s | Star-Lord Annihilation is a skill |
113s | brawler with high damage stats which he |
116s | uses to take down enemies with painful |
118s | abilities that are all area of effect |
120s | attacks his kit features a powerful |
122s | double blind |
124s | applies additional vulnerable and |
126s | applies trauma to vulnerable enemies |
129s | Star-Lord provides his own vulnerables |
132s | the striker ISO a class complements his |
134s | kit well The Rock Solid protector for |
137s | nowhere is cork who absorbs enemy |
139s | attacks with his high armor and |
140s | resistance he automatically gains taunt |
143s | when nowhere allies become injured |
145s | prevents enemy counter-attack chance and |
148s | reduces enemy speed bar Korg is also |
151s | revived 100 of the time in war by his |
153s | nowhere allies basic abilities adding to |
156s | the Big Fellas durability and if you |
158s | equip cord with the hordifier ice away |
160s | class he'll receive barrier each time |
162s | one of his teammates revives him |
165s | emerging from nowhere these heroes are |
167s | an all-new force to be reckoned with |
171s | whether on war offense or defense you'll |
174s | want to be ready to add them to your |
175s | roster in Marvel Strike Force |