Original Post — Direct link

Hi Guys,

I had a day off and I decided to make a list of QOL improvement ideas. Either from my own ideas and some I saw on reddit over the last few months. Hopefully a bigger combined list gets more attention then all those seperate ideas/threads.

  1. Expand the claim all buttons across other gamemodes where you can claim multiple rewards at a time (raid/blitz/event milestones)
  2. Open 10x purple gear orbs (for 20.000 purple gear credits)
  3. Open 10x blitz orbs (for 3500 blitz credits)
  4. List the upcoming blitz as a card with a countdown (like the completed blitz cards), it sucks to look back in the blog post every time.
  5. Let leaders set a fixed raid start time. So they start everyday at the same time.
  6. Remove the raid keys, this system sucks for more casual alliances. Just let us launch a raid once every 24h.
  7. Seperate the Legendary events from the other events. With all these permanent legendaries the Events environment is really cluttered. Either make a tab within the events section or make a new button at the home screen dedicated for legendaries.
  8. Sort saved squads tabs, for asending/descending power order.
  9. Same cooldowns+caps for campaign, ISO & event energy.
  10. Raid sim, was already in the game before per accident. Bring it back, especially when you're adding new game modes.
  11. Remember what team was used for a specific raid node, instead of selecting the 5 best characters over and over again.
  12. Make red star upgrades available from the character screen. Now with every new character release the chance of the one you seek showing up in the store decreases.

Feel free to add new ideas!

External link →
over 2 years ago - /u/CM_Cerebro - Direct link

Your #12 is interesting and I'll bring it to the team's attention.

over 2 years ago - /u/CM_Cerebro - Direct link

Originally posted by Raquila1996

Thanks Cerebro! Wouldn't hurt to send the other 11 with them for their QOL improvement list right? ;)

It's not that I think your other suggestions aren't good, it's more that I need to prioritize community requests for the team that would benefit the greatest number of players and has a good shot at getting traction. Lemme start with the one and see what they say.