Original Post — Direct link

OK we have a new experimental snapshot for you! This one is tiny so don't get too excited. You might not even notice any difference. But if you do, let us know what you think :)

Also this is probably going to be the last experimental snapshot for now. We are focusing on getting these tweaks into the normal Java snapshot and Bedrock beta series.

This update can also be found on minecraft.net. See also snapshot 1 and snapshot 2 and snapshot 3 and snapshot 4 and snapshot 5 and snapshot 6.

https://preview.redd.it/azqpur6d7am71.png?width=2560&format=png&auto=webp&s=08db52c674f0ae280372ec3104e787bdad3ec4d1

Changes in experimental snapshot 7 compared to snapshot 6

  • Noodle caves can generate at any height, no longer capped at y 130. This means you'll sometimes find tiny cave openings and cracks in mountain peaks. Tread with care.
  • Some parts of the terrain are ever so slightly smoother (less 3d noise in tech speak)
  • Elytra doesn't take durability damage when gliding, only when using rockets. So you don't HAVE to have mending or unbreaking enchantments to use your elytra, especially now that there are higher mountains and cliffs to launch from.
  • Elytra rocket boost is a bit weaker, so you can't fly as fast with rockets. We are testing this for several reasons:
    • Elytra rocket boosting was so fast that other means of transport were almost redundant. We want to balance it out a bit.
    • Even in earlier versions of Minecraft most servers get laggy when players fly around with elytra & rockets because they fly faster than chunks can load. With the new world height this would probably get worse.
    • There is so much more cool terrain to enjoy now, wouldn't want to zoom past it all too fast right? :)
    • Note that gliding speed is unchanged. This affects just rocket boosting.
  • That's it. I told you. This is a tiny snapshot.
  • What? The swamps, you ask? Nope, we didn't change the swamps, and they have mixed feelings about that.

NOTE: These snapshots are experimental! Some features may be significantly changed or even removed if needed to improve performance.

Known issues

These issues are all addressed in the upcoming normal snapshot series and won't be fixed in the experimental snapshots.

  • Low performance
  • Nether terrain is messed up
  • End pillars don't generate (however they do generate when you respawn the dragon...)

How do I get experimental snapshot 7?

Check this visual overview

.

Installation

  • Download this zip file
  • Unpack the folder into your "versions" folder of your local Minecraft application data folder (see below if you are confused)
  • Create a new launch configuration in the launcher and select "pending 1.18_experimental-snapshot-7"
  • Start the game and the remaining files will be downloaded
  • Play in a new world! Note: This version is not compatible with other snapshots.

Finding the Minecraft application data folder

  • Windows: Press Win+R and type %appdata%\.minecraft and press Ok
  • Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
  • Linux: ~/.minecraft or /home//.minecraft/

How do I give feedback?

Use this reddit post or the feedback site.

We are mostly interested in feedback about the new world generation overall, and what it is like to play in it. We are also looking for feedback on the updated mob spawning.

New feature requests are not so useful at this point, since the scope of the Caves & Cliffs update is already large enough and we want to focus on finishing the features that we've already announced.

Note that we don’t use the bug tracker for experimental snapshots. If you find any new important bugs you can post them here.

Other questions

What about the previous Caves & Cliffs preview datapack? Can I open old worlds in this experimental snapshot? What about Bedrock? When will these features show up in normal snapshots?

These questions are answered in the original post for the first experimental snapshot

External link →
about 3 years ago - /u/LowSkillCamper - Direct link

Originally posted by TheRealWormbo

So your players didn't build ice boat tracks or dolphin's grace routes yet?

I think the performance impact is more relevant to new terrain generation than to old chunk loading.