about 2 months ago - /u/sliced_lime - Direct link

Thursday snapshot! Apart from some bugfixes and some changes to fancy tags and commands, we're introducing "chat preview" as a way to cryptographically sign chat messages that have been dynamically styled by servers. And for this snapshot only, we've left in our testing option test-rainbow-chat in server.properties, which can be set to true together with the new previews-chat option for testing. If this is something that interests you, and especially if you run a server, we would love your feedback on it.


This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 22w19a

  • Warden and Iron Golems now make sure to spawn above something solid

Technical Changes in 22w19a

  • Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
  • Changes to the locate and place commands
  • Point of Interest tags

Chat Preview

  • Servers can enable Chat Preview by setting previews-chat=true in server.properties
  • When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
  • This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
  • Chat Preview sends chat messages to the server as they are typed, even before they're sent
    • The server then sends back the styled preview in real time
    • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
  • A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
  • Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
    • Clients can prefer to always show the original, signed message by enabling "Only Show Signed Chat" in Chat Settings


  • Added template sub-command to place-command
  • locate command moved to locate structure, locatebiome moved to locate biome
  • Added locate poi
  • Servers will now also send an additional icon and MOTD packet after a player has connected
    • This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect

Place template

The place-command can now also place templates at a given location. Syntax:

place template [pos] [rotation] [mirror] [integrity] [seed]

  • place template works like using the load button in the UI for a structure block


  • template: The namespaced id of a template ("structure block file") to load and place
  • rotation: The rotation to apply (if omitted, none is used)
  • mirror: The mirroring to apply (if omitted, none is used)
  • integrity: The structure integrity value between 0 and 1
  • seed: The seed to use for the randomized degradation when integrity is less than 1

Point of Interest types

  • Removed unemployed and nitwit point_of_interest_types
  • Added tag point_of_interest_type/acquirable_job_site for all job sites seeked by Villagers with none profession
  • Added tag point_of_interest_type/village for PoI that are part of Village
  • Added tag point_of_interest_type/bee_home for all PoI targeted by Bees

Fixed bugs in 22w19a

  • MC-197647 - Players cannot jump off the edge of blocks when sneaking if they have a block above
  • MC-231600 - Sculk sensor continuously receives vibrations when next to a powered big dripleaf
  • MC-249130 - Tadpoles hatch inside of adjacent blocks, causing them to suffocate and die
  • MC-249161 - Frogs frequently get stuck below lily pads
  • MC-249634 - Warden's sniffing behavior continues after being distracted
  • MC-249664 - Warden despawns when far away
  • MC-249801 - Mineshafts can intersect ancient cities
  • MC-249888 - Warden is not angered when hit by a blaze fireball
  • MC-249910 - Warden "Nearby Closest" sound is unused
  • MC-249966 - Warden can stop chasing a target it just roared at
  • MC-250172 - Warden doesn't turn towards the direction it is firing the Sonic Boom attack
  • MC-250233 - A warden summoned from a spawn egg suddenly losing its AI
  • MC-250255 - Warden's Sonic Boom cannot hurt Ender Dragon, it only pushes it back
  • MC-250272 - Warden spawns in blocks that have no collision
  • MC-250353 - Warden cannot spawn on a single snow layer like other mobs
  • MC-250357 - Sculk sensors and Wardens detect when a player holds up a shield
  • MC-250948 - Warden's ranged attack is no longer affected by the game's difficulty
  • MC-250966 - Dying to the warden's sonic boom doesn't count as the warden's kill
  • MC-251029 - Warden froze and stopped being hostile towards the player
  • MC-251263 - "Invalid signature for profile public key" when trying to open a singleplayer world
  • MC-251316 - The game crashes when loading chunks that consist of jigsaw blocks
  • MC-251321 - Warden can be pushed by explosions while emerging
  • MC-251350 - /give @s goat_horn gives an unregistered goat horn
  • MC-251396 - java.lang.IllegalArgumentException: Name and ID cannot both be blank
  • MC-251464 - When passive mobs take damage from warden's sonic boom, they won't flee in panic

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

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