Seems to need a clarification: I meant the mechanic that stops you from sprinting after an attack, not the sprint/knockback attack itself. So after an attack you need to restart the sprint (by, for example, tapping w twice)
@VishnuPKMusic I can understand that sentiment. Back in the day it was really fun to learn bunny-hopping in Quake, so it was quite upsetting that Carmack tried to remove it in Q3. Problem in this case is that w-tapping isn't really an option for controller and touch players