Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!
Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits. Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w14a
- Added Clay renewability
- Added Mangrove Trees
- Added Mangrove Swamp biome
- Added Echo Shard and Recovery Compass
Clay renewability
- Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud block into Clay
Mangrove Trees
Introducing a new type of water-adapted trees that spawn propped up on roots - Have a chance of spawning a Bee Nest - Grows from Mangrove Propagules
Mangrove Swamp
Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp - Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft - Here you can find Bees and Warm Frogs - The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots - Have a nice boat ride under and around the larger-than-life roots of Mangrove Trees
Recovery Compass
A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests
- Unlike a normal Compass, the Recovery Compass will point to the last place you died
- If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin
- It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities
Changes in 22w14a
- The Warden will now get angry at ALL living mobs that bump into it, not just players
Technical Changes in 22w14a
-
CatType
fields on enitites with typeminecraft:cat
have been replaced withvariant
, with numeric values being replaced with string ids (so, for example,5
becomesminecraft:calico
) - Some mutually exclusive tests in entity predicate (
player
,fishing_hook
,lightning_bolt
andcatType
) have been collapsed totype_specific
field - Added
item_delivered_to_player
advancement trigger - Added
allay_drop_item_on_block
advancement trigger
Predicates
Entity predicate
-
player
,fishing_hook
,lightning_bolt
andcatType
fields have been replaced withtype_specific
-
type_specific
has fieldtype
(one ofplayer
,fishing_hook
,lightning_bolt
orcat
) and same fields as removed fields - Example:
Before:
"lightning_bolt": {
"blocks_set_on_fire": 0
}
After:
"type_specific": {
"type": "lightning",
"blocks_set_on_fire": 0
}
-
catType
has been wrapped to match new format and now uses new cat variant names instead of texture names:
Before:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
After:
"type_specific": {
"type": "cat",
"variant": "minecraft:british"
}
- New
type_specific
options:-
frog
hasvariant
field matching frog variant (minecraft:warm
,minecraft:temperate
orminecraft:cold
) -
slime
applies for slimes and magma creams, hassize
field matching slime size (smallest is1
)
-
Advancements
- Removed field
location
from triggerslocation
,slept_in_bed
,hero_of_the_village
andvoluntary_exile
- it was handled exactly the same asplayer.location
New triggers
item_delivered_to_player
- Triggered when an allay delivers an item to a player
- Conditions:
-
player
- a player for which this trigger runs
-
allay_drop_item_on_block
- Triggered when an allay drops an item on a block
- Conditions:
-
player
- a player for which this trigger runs -
location
- a predicate for the block that the item was dropped on -
item
- a predicate for the item that was dropped
-
Fixed bugs in 22w14a
- MC-207289 - Sculk sensor wool occlusion has directional bias
- MC-207635 - Sculk sensors react differently to wool occlusion depending on the global direction.
- MC-249075 - Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
- MC-249122 - block.sculk_catalyst.bloom has no subtitle
- MC-249254 - Frogs eating named slimes or magma cubes isn't logged in console
- MC-249384 - Warden can create Light, barriers or structure voids particles when digging
- MC-249386 - The entity shadows of wardens are too small in relation to the size of their models
- MC-249387 - Warden's digging sound is the same as its emerging sound
- MC-249400 - The vertical movement of wardens when they're in liquids is too sensitive
- MC-249401 - Warden spawn egg isn't alphabetized correctly
- MC-249415 - Wardens won't pathfind through lava even though they're immune to it
- MC-249422 - Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
- MC-249426 - Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
- MC-249430 - Wardens remember players in creative mode
- MC-249434 - The warden indefinitely roars when attacked by multiple entities
- MC-249445 - Activated sculk shriekers fail to summon the warden when broken
- MC-249447 - Activated sculk shriekers fail to summon the warden if you run away
- MC-249451 - Warden doesn't appear in spawner
- MC-249455 - "Not a string" appears in log when serializing angered Warden
- MC-249473 - Some Warden sounds play in Peaceful difficulty
- MC-249476 - Warden can spawn in water
- MC-249479 - Wardens will attack their teammates
- MC-249499 - Warden summoned with 'Silent' tag still plays heartbeat sounds
- MC-249504 - The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
- MC-249509 - Warden is invisible for a split second when spawned in by spawner or spawn egg
- MC-249517 - Warden doesn't detect non-player mobs colliding with them
- MC-249526 - Sculk shriekers are not activated when the player is riding something
- MC-249530 - Warden's hitbox shows up in peaceful difficulty
- MC-249531 - Warden indefinitely roars when the attack target is invulnerable
- MC-249646 - The warden sniffs excessively after killing a mob
- MC-249659 - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- MC-249664 - Warden despawns when far away
- MC-249674 - Wardens forget their targets on world reload
- MC-249712 - Server hangs and game stops responding when loading a chunk containing a structure with an allay
- MC-249714 - Z-fighting can be seen on the wings of allays during their death animation
- MC-249720 - Allay's wings are not attached to its body
- MC-249727 - Wardens stop sensing vibrations after world reload
- MC-249728 - Lava can generate in ancient cities and burn wool/make structures fly
- MC-249729 - Z-fighting can be seen on the underside of allays' heads
- MC-249751 - Warden UV overlapping
- MC-249758 - Z-fighting can be seen when the arms of allays intersect their bodies
- MC-249761 - Trapdoor of Ice Box in Ancient Cities is by default open
- MC-249764 - Second lamp in the centres of ancient cities is missing its sculk sensor
- MC-249768 - entrance_path_5 can never generate
- MC-249769 - Unused structures in ancient cities
- MC-249780 - Blocks that require support can generate floating in ancient cities
- MC-249785 - Warden can be pushed when emerging and digging
- MC-249800 - Eating doesn't activate redstone door in the Ancient City center
- MC-249816 - Wardens hitbox doesn't adjust when emerging and digging
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
External link →