Happy holidays everyone!
We hope you all have been having a great holiday season and that you've been enjoying the new update; and like usual, we'd love to hear your feedback, especially things past your first impressions.
As for development stuff, a lot of folks on the team (myself included) were taking a little bit of a break after releasing the update; that being said we're getting back into things and looking at potential improvements to the Eastern Invasion update. So, without further ado - meeting notes!
- We've discussed quite a few things regarding team stacking and what we can do to improve it. Prior to this update, criticism of stacks/lack of balance was something that had been at the forefront of community opinion. With our most recent changes team stacking isn't possible, but this brings some other issues. We discussed a bit on whether or not anti-stack measures are needed for Brawl modes, as well as ways to improve the system and make it less intrusive.
- We spent quite a while discussing Horde and its reception. From what we've seen and experienced ourselves, it's pretty fun, although a bit easy and short-lived. We're now looking into some solutions to remedy these issues, as well as ways to further improve and enhance the mode such as improved AI movement and more enemy variation.
- We're looking into ways to help improve the new-player experience; whether it be separate game modes or more tools for players to learn. If you're a new player reading this, we'd love to hear your thoughts on what would be useful for you!
- We're doing a bit more work in terms of SDK development to help improve the experience; quality of life improvements (among other things) could be useful to help ease new mod makers into the tool set.
- As for future development, we're looking into more optimization, animation development, server stability and map fixes. These aren't the most exciting things, but we're looking to address some of the main problems that Mordhau currently experiences.
- Additionally, we're aiming to do some iterative changes and fixes, hopefully in the near future. Addressing the inability to spawn, fixing balance issues in Horde as well as objective balance in Noria and other modes, etc. are things we're looking into.
And that's it for this week! We wish you a happy New Year's, and if you'd like to check out last week's post you can find that here: https://www.reddit.com/r/Mordhau/comments/rlyysq/mordhau_feedbackdiscussion_thread_1221_1227/
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