almost 3 years ago - /u/Jaaxxxxon - Direct link

Happy holidays everyone!

We hope you all have been having a great holiday season and that you've been enjoying the new update; and like usual, we'd love to hear your feedback, especially things past your first impressions.

As for development stuff, a lot of folks on the team (myself included) were taking a little bit of a break after releasing the update; that being said we're getting back into things and looking at potential improvements to the Eastern Invasion update. So, without further ado - meeting notes!

  • We've discussed quite a few things regarding team stacking and what we can do to improve it. Prior to this update, criticism of stacks/lack of balance was something that had been at the forefront of community opinion. With our most recent changes team stacking isn't possible, but this brings some other issues. We discussed a bit on whether or not anti-stack measures are needed for Brawl modes, as well as ways to improve the system and make it less intrusive.
  • We spent quite a while discussing Horde and its reception. From what we've seen and experienced ourselves, it's pretty fun, although a bit easy and short-lived. We're now looking into some solutions to remedy these issues, as well as ways to further improve and enhance the mode such as improved AI movement and more enemy variation.
  • We're looking into ways to help improve the new-player experience; whether it be separate game modes or more tools for players to learn. If you're a new player reading this, we'd love to hear your thoughts on what would be useful for you!
  • We're doing a bit more work in terms of SDK development to help improve the experience; quality of life improvements (among other things) could be useful to help ease new mod makers into the tool set.
  • As for future development, we're looking into more optimization, animation development, server stability and map fixes. These aren't the most exciting things, but we're looking to address some of the main problems that Mordhau currently experiences.
  • Additionally, we're aiming to do some iterative changes and fixes, hopefully in the near future. Addressing the inability to spawn, fixing balance issues in Horde as well as objective balance in Noria and other modes, etc. are things we're looking into.

And that's it for this week! We wish you a happy New Year's, and if you'd like to check out last week's post you can find that here: https://www.reddit.com/r/Mordhau/comments/rlyysq/mordhau_feedbackdiscussion_thread_1221_1227/

External link →
almost 3 years ago - /u/Jaaxxxxon - Direct link

Happy holidays everyone!

We hope you all have been having a great holiday season and that you've been enjoying the new update; and like usual, we'd love to hear your feedback, especially things past your first impressions.

As for development stuff, a lot of folks on the team (myself included) were taking a little bit of a break after releasing the update; that being said we're getting back into things and looking at potential improvements to the Eastern Invasion update. So, without further ado - meeting notes!

  • We've discussed quite a few things regarding team stacking and what we can do to improve it. Prior to this update, criticism of stacks/lack of balance was something that had been at the forefront of community opinion. With our most recent changes team stacking isn't possible, but this brings some other issues. We discussed a bit on whether or not anti-stack measures are needed for Brawl modes, as well as ways to improve the system and make it less intrusive.
  • We spent quite a while discussing Horde and its reception. From what we've seen and experienced ourselves, it's pretty fun, although a bit easy and short-lived. We're now looking into some solutions to remedy these issues, as well as ways to further improve and enhance the mode such as improved AI movement and more enemy variation.
  • We're looking into ways to help improve the new-player experience; whether it be separate game modes or more tools for players to learn. If you're a new player reading this, we'd love to hear your thoughts on what would be useful for you!
  • We're doing a bit more work in terms of SDK development to help improve the experience; quality of life improvements (among other things) could be useful to help ease new mod makers into the tool set.
  • As for future development, we're looking into more optimization, animation development, server stability and map fixes. These aren't the most exciting things, but we're looking to address some of the main problems that Mordhau currently experiences.
  • Additionally, we're aiming to do some iterative changes and fixes, hopefully in the near future. Addressing the inability to spawn, fixing balance issues in Horde as well as objective balance in Noria and other modes, etc. are things we're looking into.

And that's it for this week! We wish you a happy New Year's, and if you'd like to check out last week's post you can find that here: https://www.reddit.com/r/Mordhau/comments/rlyysq/mordhau_feedbackdiscussion_thread_1221_1227/

External link →
almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by whatthefr1ck

Hello jaxx.

I think alot of the new maps lack much of the fun climbability the other maps have. Many invisible walls on noria, the new mountain peak part, and (partially) castello. Much of the fun that mordhau's maps give is the ability to play them however you want. Climb on top of a house and spam xx2? Mordhau's got you. But now it's just not really possible, the farthest you come with climbability on noria is the market stalls on the second point.

Make playing mordhau and doing parkour feel like playing in monty python and the holy grail, climbing on all sorts of stupid stuff. Not playing in a meatgrinding map that's solely based on going to the objective.

On another note, i do really like the effort the mordhau team puts into the maps, they do genuinely feel like they're lived in. The inability to climb on top of alot of things is really the only thing that (in my eyes) is wrong with the maps.

Best regards. Me

I'll forward this on to the team, but I believe it was intentional in some areas.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MastodonBrief

If I was a new player... it'd be nice to have an extended training mode. Not a short tutorial. Like a practice room, with different bots teaching you different in-game mechanics where you can grind for a while and get your skills up. (Like Battlefield practice mode)

For example. One of them doing drags repeatedly, you're supposed to block it or chamber it.

Another one doing accels. Morphs. Basically all of the in-game mechanics taught with possibility to grind them over and over. Practice room should have a slow-mo button as well.

Vanilla tutorial is alright, but it's too short and you can't really grind on your skills with it.

IMO, we need more information and training for new players, ways to increase the skill floor, and a way to allow new players to not have to face top-tier pubbers constantly. Dying 50 times in between kills isn't conducive to retaining players.

We are looking into training stuff as well as exploring ways to give new players a less brutal experience.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jael89

Hey Jax, I have a few things this week.

  1. The DLC Lion set helmet has a T2 visorless and T2 raised visor. Can we get a T3 visored version? You can tell it would look amazing just by looking at the T2 raised version

  2. New Horde is awesome, and I'm glad you guys are looking for ways to improve it further.

  3. Emblems haven't been worth using since the old fix to prevent spy builds, they just look ugly or you cant even see them. I suggest allowing us to choose colors again (without blue or red options) or forcing a black/yellow default which looks good with almost anything.

  4. Can we have an update on the status of playable women? Have you got voice actresses picked out, are the models done, ect?

Really excited for EI part 2!

  1. ↓ comment below answered that, I'll still ask about it
  2. Thanks! :)
  3. It's not a bad idea at all, I'll bring it up. Might be somewhat low priority,
  4. At the moment, we're focused on the second part of Eastern Invasion - I can't confidently give an update on the status of the female character model.
almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Joeylink

I think the current team stacking measures have gone a bit too far. For me it is a lot more fun to play archer or engineer while defending than attacking. Now i only have a 50/50 shot of getting what i want and that just sucks.

I have even seen some people join ,leave and rejoin until they join the team they wanted to be in. In the end this change is just too drastic and generally is badly recieved by the playerbase as well.

I know team stacking can be a pain but honestly this is not the correct way to prevent it. Maybe just give people that autofill a small gold bonus or something.

Regardless eastern invasion has been an excellent update and I am looking forward to the next update.

( Weather effects in invasion maps when? The new brawl map looks absolutely wonderful )

With team stacking, it's still a work in progress; we're hoping to improve this in the future.

As for weather, Cortile was a testbed for this kind of stuff, so yeah it's planned to expand it to other maps in the future.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MaximusProxi

Stuff on my mind:

  1. Give us an anti archer/built ballista/throwables perk, that reduces damage from these sources.
  2. DLC skins look awesome, though I don't like that even low lvl players can look like a lvl 200 now. Before sexy outfits were tied to playtime. Now every lvl 5 runs around with the best looking armor available. Also the promise of having no micro transactions got busted with this. Little sad, but if it's good for the game, i guess it's ok?
  3. Well scimitar... why use any other 1hander now?
  4. New map looks good but plays a bit boring.. Don't know why tbh.. Also why can't u build on the "cloth roofs" of the bazar? On feitoria you can also build on the merchant stands, so either allow both or permit both.
  5. I'd rather revert the auto balance changes to how it was before and think of another mechanic to make it better. For example on a 200 point deficit the winning teams top 3 players get an invitation to switch teams for 100 extra gold or something.
  6. Fix ragdoll hitboxes. For example after a successful door kick sometimes its impossible to hit the ragdolled enemy.
  7. For horde I'd love to see even more variation in enemies. Please check out the mod "Akkhadian Horde" where you get multiple bosses per round, that greatly vary. Also I feel like dieing is not punished enough. Maybe you can only revive by paying 500 gold or maybe losing permanent health for the next 3 rounds? Also damage reduction perk + full armor is busted. If you aren't super bad you literally can't die anymore. Also make the mode last longer.
  8. Give more info on vote kick cards. I tend to mess with trolls a bit and their first reaction to stuff that doesn't go the way they want is to votekick set person.
  9. Mercenary folders WHEN?
  10. Give us dailies where you have to play certain weapons, would increase the variety a bit.

I know you already broke the "no microtransactions" promise. But for the love of god please never ever add a battle pass. I'm gonna straight out unistall the game.. I really hate how it forces you to play a game.

  1. We don't really want to make a perk like that, instead it's better to naturally change the balance as opposed to a perk that negates an entire playstyle.
  2. We never really said we wouldn't do MTX, just that for a while we didn't have plans to do them. As for the armor sets, you can still tell who bought skins vs. who grinded for em, so I *personally* don't see it as a huge issue.
  3. It needs some tweaking for sure.
  4. We can look into this - we usually don't like people building on inaccessible spots,
  5. We're still working on the autobalance mechanics.
  6. It's a technical limitation IIRC.
  7. We're talking about this actually! Hopefully we'll reach a decision soon.
  8. Agreed, it's something we should improve on.
  9. Next update, if everything goes to plan. :)
  10. At the moment we aren't planning on this, but it's not a bad idea. Maybe things could change in the future.
almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by _Kaznika_

Merry Christmas. Can you guys make it so only the mod currently being played gets downloaded to the client? This is essential if modded FL/INV servers are to succeed.

We can look into it, thanks for the feedback!

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Slop-Slop

For real, Jax....where that billhook skin at?!

big true, idk but we need it

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Suchsneak00

T2 Leg Mail Chausses are darker than the other mail cosmetics. Really wish It matched the Mail shoes :(

We can look into it!

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenGhost95

I once again ask that you go through your armory and take a look at which items should be allowed to be equipped with each other, for example I see no reason why the regular aventail can't be equipped with the T3 flat top helmets (the tightened aventail looks really bad with those).

I'm pretty sure it clips really badly, we can talk about it though

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Fredmonroe

With some regularity, I find myself killed and unable to respawn. You used to be able to fix this issue by switching to spectator, and then switching back to your team. With the removal of team stacking, you can't do this anymore. Please allow us to temporarily swap to spectator (though not swap teams if you want to retain the team-locked functionality), so that we can fix this issue when it occurs. Thanks.

The recent hotfix should have helped with this :)

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by liubarian

More tools to learn would benefit all of us, not just the new players. A well thought-out training mode with many customisable presets which one could use to focus on improving specialized aspects of their skill would do wonders for people that are motivated to grow. Think tr_walkway from TF2 or that pyro_comp map. I've spent many-many hours on those, and in Mordhau i'd probably spend much more. Like the ability to spawn a bot that doesn't move and constantly attacks without console f**kery to practice swing manipulation, or several bots that do a specific attack to practice chambers, or a preset that would allow you to practice throwing shit on moving targets etc. All of this with in-depth explanation, tips and examples. Like an extended endless tutorial. Just sharing a dream! Totally love the update btw, amazing job, happy holidays!

Something like this is being looked into :)