Original Post — Direct link
over 1 year ago - /u/crush_something - Direct link

This could have been phrased better but I was speaking for me personally here, as in I will be retiring from Mordhau after the next update or two not for Triternion as a whole. Especially anything major combat rework related from my end. Reason is to work on the new game. Hope this clarifies some things

over 1 year ago - /u/crush_something - Direct link

Originally posted by Deargrigh

Crush sealed Mordhau's fate a long time ago when he began to blame the decline of players on the genre instead of looking (and, probably more importantly; listening) for ways to actually build on and improve the genre.

This is a weird take. First of all Mordhau in my opinion has raised the bar high & set a new standard in the medieval slasher genre (perhaps not everything, but definitely combat & technical level).

Since I played a decent role in making this game I think its fair to say that I build on and improved the genre since Mordhau does that. Ontop of this we made over 20 patches with hundreds of gameplay changes many of which have improved the gameplay since release considerably, and many of those also came from community feedback. Not all changes were good sure, but it is impossible in such an experimental genre to have 100% success rate with every change. There was plenty of innovative stuff as well as various attempts (mostly successfull) to fix the most broken stuff of this genre like very broken looking/feeling swings etc. So while the game is not perfect and there is always room to improve nobody can say we didn't try.

I also never blamed the genre directly, just said it is a niche genre and people need to temper their expectations, which are very high.

over 1 year ago - /u/crush_something - Direct link

Originally posted by Gatsu-

I think the problem with Mordhau is that it is too niche. Game could drop the realism for more fun. Game could look cartoonish like fortnite for all I care as long as it has a fun combat system. Imagine Katana or nunchucks in this game. I know Duke of York has Katana but no unique animations for it. The special could be a quick draw slash. The possibilities are endless I hope you recognize the potential of dropping realism for fun and hopefully it can help inspire your next game.

I absolutely agree with you although there is a chance a decent chunk of the players play because of the medieval aspect. Otherwise yes there is a lot of potential fun settings that could be done for a game like this