about 4 years ago - /u/Jaaxxxxon - Direct link

Hello everyone!

As usual, we'd love to hear your feedback, requests, and suggestions. Let us know what you want to see added, improved or changed in the comments below! Please keep things on topic and constructive, and thanks for the feedback - it's instrumental for the development of the game, and we greatly appreciate it.

As for our weekly dev meeting notes, here's a bit of an insight on what's been going on this week!

  • As a general overview, the update is close! We're in the final stages of testing and fixing up some pretty minor bugs. We don't see anything completely broken, but there is still a little bit of tweaking and a lot of testing to make sure the patch deploys smoothly. Soon™
  • We've discussed quite a bit of feedback on engineer gameplay, gameplay cues, objective and gameplay improvements, and more. We also had a chat about increasing readability of perks, and that's something we are looking into (probably for the next update).
  • Some issues have been noted with servers and we're looking into some possible solutions. As always, if you see a server having problems, report it on the discord with logs to a moderator/dev and we can get our providers to replace or fix the server. Details on how to get logs can be found on the discord, as well :)
  • Some promo work for the upcoming patch is complete - we think you all will really love the update trailer, as it's one of our favorites by far!
  • For more longer term goals, we're making improvements to:
    • UI elements
    • Server browser (already improvements here, but there will be more)
    • Mod support
    • Mod SDK
    • Backend systems and server monitoring
    • Some performance improvements

Aside from that we still have some goals we're looking to reach for longer out, but, we'll get to those when they're more set in stone. As usual, these meeting notes should be regarded as not confirmed - things are always subject to change, and we may have to focus development on other areas if needed. Anyways, that's all I've got for this week, see you in the comments!

Last week's post can be found here:

https://www.reddit.com/r/Mordhau/comments/ip0dkq/mordhau_weekly_feedbackdiscussion_98_914/

External link →
about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by CaucasianGyration

An announcer to yell out stuff like "The village has fallen, retreat to the keep! We make our stand there!" or "The village is torched! Crush their commander, and let us be done with these rabble!" would be great fun. Would be a nice way to add some flavor to the Free Guard and Iron Company without dipping too much into actual lore.

What would make an announcer yelling "Retreat! The gates are lost!" even better is actually getting to retreat instead of just teleporting. Maybe some ambient screams of fear (are music cues too much?) to add to the immersion. Likewise, hearing a triumphant theme and the cries of your fellow mercenaries as you cut down the retreating forces would be lovely.

This is something we'll definitely discuss going forwards, we've talked about it in the past but I'll try to get an official take next week on this.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by gooseppe1

•More patterns (current kite shield has only 2 patterns) for kite shield and a new skin for it.

•More patterns for brigandine.

•nerf messer cocaine accels already, please!

•nerf poleaxe waterfall Mk.III lumpy-wumpy drags already, please!

•stop using "Soon™", so often , especially in weekly feedbacks , as now it sounds more like teasing, considering how long we are waiting for each patch

•maybe new DLC, like the one that you already sell? I'd like to see some exclusive emblems, profile banners and a medallion in it.

We can definitely look into more patterns, and I think there are some good changes to balance coming.

DLC isn't likely at the moment since we're still able to do free updates easily, and the paid element of DLC wouldn't really change anything for you guys except having to pay money for what at the moment we are content developing for free.

As for the soon stuff, the update IS actually really soon, but yeah I will keep that in mind. I don't mean to come off as teasing with it, so apologies for that.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by KingKongBunde

Mod support mod support mod support. If you support your community creators you'll have tons of new reskins and cosmetics made by the community. Giving them an SDK could give them a chance to make you new maps that the community could vote on with a steam workshop. Be like cs go or tf2. Let the community vote of community made submissions and add those things go the game. It's free content

It's coming! We're making really good progress on it, and hopefully we'll get it out in the near future.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jamcakes_

All super exciting stuff!! I heard something about TDM and SKM coming to the matchmaking screen and sharing servers, is that true? if so that sounds like a really good thing.

It's called Brawl, yep!

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jael89

Frontline/Invasion needs an auto-team balance. Currently, practically 90% of all games are entirely one-sided, with one team stacked and the other getting f**ked into the dirt without any lube.

The game is most fun when both teams are somewhat even. I know that an auto balance based on level isn't a perfect solution, because of smurfs and whatnot, but it would be better than what we have now.

I genuinely believe it would slow the playerbase from bleeding out.

This is something we can look into going forwards, I'll make sure to bring this up.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by rektednerd

You guys should make battle royale free. Would bring new players to the game and encourage them to buy the whole package.

We're not really focused on BR to be honest, and making it as a free version like Warzone isn't really something sustainable for a smaller game like us.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Bluellama01

Any chance you can make the savoyard helmet not out of rubber? The way it warps when you move your head is terrible. Could you make it solid and just move with the head?

It's a tech limitation, as far as I'm aware we're unable to do this in a more detailed way.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by WHATTheyPutThanosIn

Please make it so that the defending side doesn't teleport back or die when a new stage is reached in invasion. It would feel much smoother if the defenders were naturally pushed back by closer enemy spawns.

We can look into this, but the issue is rushing attackers. We are thinking about some ideas, but I'll bring this up to the team as well.