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When the game came out, it was universally praised for its old school model: No microtransactions and all of the accompanying issues that many people hate about the modern business model.

I also agree that its a nice change of pace from what else is on offer these days, but now we are getting the other side of that coin. There is simply no incentive to hire a massive team to crank out new content at fortnite levels. The money has been made, and taking on huge personnel costs without the revenue stream of a microtransaction-based model is irresponsible business practice. Their money is tied to sales of the game, not how long those who bought the game play it for (which is much more important for microtransaction-driven games). There's also the thing of you cant have 9 women make a baby in 1 month. Some things just cant be sped up if you throw money/people at it.

Its an old school model and lets look at an old school example: Starcraft came out in March 98, and Brood Wars didnt come out until November of that year. Im assuming even back then Blizzard was a much bigger studio than Triternion. A ranked system, new game modes, new maps and new cosmetics, thats about on par with an old school expansion, and if all that comes between now and November, thats an acceptable pace.

Mordhau is unique in the current market. It's almost like an experiment if that model is still viable for certain games; if all of the players leave because of old school content timelines, maybe it shows that the demand for microtransaction-levels of content is necessary for today's consumers. Let's see

... that being said, WHERE IS PATCHIE D:

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over 5 years ago - /u/Jaaxxxxon - Direct link

Originally posted by lehan112

And they're working on it to the extent that their business model allows. Its not like they said thanks for the money, we'll send you a message when we make Mordhau 2.

They just simply cant compete with the speed that many people are accustomed to now from games that have microtransactions. If they fail, I think it would be more about that business model being unable to compete with the microtransaction model of bigger studios in today's market, and less about how they blundered a huge opportunity with their laziness and incompetence.

^ this, more or less.

My $.02 (personal opinions, not some statement or anything):

Adding more people would make the current development model unsustainable and introduce a ton of pressure, and the current size of the team isn't great for super-quick updates. That being said, a small team gives us a HUGE ability to support the game long term and quality doesn't suffer; just how quickly the updates come.

What I don't think that most people realize is that 11 people on the team + ~5 years of development = 55 years of pay to just catch up to release, then factor in operating costs (servers) taxes fees royalties etc and yeah, it's still a decent chunk of change, but what if we tried to take that leftover cash and hire out to 30-ish devs?

- more people = more pay (just say 3x the amount)
- if that's 30 devs, now you need project management and positions that are more supervisory instead of actually making stuff (to a degree) so either more positions on top of that or more bureaucracy/red tape
- need an office, remote work is nice but not sustainable at that level
- need to relocate the existing dev team to the office
- need to change the legal/business side from 'contractor' system with rev share to traditional salary with benefits etc

And poof, no more money. At that point we could either pump out a ton of microtransactions or work on a new game, but it wouldn't be ideal. Also, while Mordhau had a great launch, we knew that it would still be a niche game, little timmy doesn't ask for Mordhau for Christmas - he wants BF/CoD/v-bucks lol etc. Microtransactions aren't even that amazing financially for smaller titles, so it's kind of a lose-lose if we expanded significantly.