When the game came out, it was universally praised for its old school model: No microtransactions and all of the accompanying issues that many people hate about the modern business model.
I also agree that its a nice change of pace from what else is on offer these days, but now we are getting the other side of that coin. There is simply no incentive to hire a massive team to crank out new content at fortnite levels. The money has been made, and taking on huge personnel costs without the revenue stream of a microtransaction-based model is irresponsible business practice. Their money is tied to sales of the game, not how long those who bought the game play it for (which is much more important for microtransaction-driven games). There's also the thing of you cant have 9 women make a baby in 1 month. Some things just cant be sped up if you throw money/people at it.
Its an old school model and lets look at an old school example: Starcraft came out in March 98, and Brood Wars didnt come out until November of that year. Im assuming even back then Blizzard was a much bigger studio than Triternion. A ranked system, new game modes, new maps and new cosmetics, thats about on par with an old school expansion, and if all that comes between now and November, thats an acceptable pace.
Mordhau is unique in the current market. It's almost like an experiment if that model is still viable for certain games; if all of the players leave because of old school content timelines, maybe it shows that the demand for microtransaction-levels of content is necessary for today's consumers. Let's see
... that being said, WHERE IS PATCHIE D:
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