over 1 year ago - /u/Jaaxxxxon - Direct link

Hey all,

Like always, we like to hear your feedback! Any thoughts, questions, suggestions or whatever are super valuable to us, as they help us stay on the right track with development of the game. While we might not be able to work on every suggestion listed, knowing the general opinion of the community definitely helps when we're creating new content for Mordhau. You know the drill - please be civil to each other (and us please) and keep things constructive. Thanks!

As for the development notes this week:

  • We're pretty much fully into the testing phase for this update cycle; if things go well, we're looking at a patch relatively soon™ - now I won't jinx it by saying a date, but we're getting most things nicely packaged up.
  • Our new map, Dungeon, is wrapping up - the only things needed at the moment are little gameplay-related things like blocking volumes for buildable/toolbox stuff, and one or two art tweaks. Optimization is done, but we might simplify a couple of meshes if we have time. Any landscape changes will require us to rebuild lighting of course, but we have a good rig in the office that knocks that out pretty easily.
  • Female characters are now in the final testing phases - even after our snippets last week we made a few changes here and there, but things seems to be looking good as of now.
  • All armor and weapon cosmetics are integrated into the armory and backend of the game.
  • A couple of small tweaks for some armory animations may be needed, but they aren't game breaking by any means.
  • Localization has been sent off for updating.
  • Map rotation/voting has been changed for the next patch. It now checks to ensure that there are:
    • No repeat maps
    • The current map isn't in the voting screen (including variants)
    • 3 Frontline / 3 Invasion maps on the voting screen.
  • Lastly, we're looking at boosting gold gain to around 2 - 2.5x the current rate. It's simply too grindy for most players at the moment, so we hope this will be a welcome addition.

And that about wraps it up! Thanks for reading, and if you'd like to check out our last post you can find it here: https://www.reddit.com/r/Mordhau/comments/xjxk4r/mordhau_bi_weekly_feedbackdiscussion_thread_920/

External link →
over 1 year ago - /u/Jaaxxxxon - Direct link

Hey all,

Like always, we like to hear your feedback! Any thoughts, questions, suggestions or whatever are super valuable to us, as they help us stay on the right track with development of the game. While we might not be able to work on every suggestion listed, knowing the general opinion of the community definitely helps when we're creating new content for Mordhau. You know the drill - please be civil to each other (and us please) and keep things constructive. Thanks!

As for the development notes this week:

  • We're pretty much fully into the testing phase for this update cycle; if things go well, we're looking at a patch relatively soon™ - now I won't jinx it by saying a date, but we're getting most things nicely packaged up.
  • Our new map, Dungeon, is wrapping up - the only things needed at the moment are little gameplay-related things like blocking volumes for buildable/toolbox stuff, and one or two art tweaks. Optimization is done, but we might simplify a couple of meshes if we have time. Any landscape changes will require us to rebuild lighting of course, but we have a good rig in the office that knocks that out pretty easily.
  • Female characters are now in the final testing phases - even after our snippets last week we made a few changes here and there, but things seems to be looking good as of now.
  • All armor and weapon cosmetics are integrated into the armory and backend of the game.
  • A couple of small tweaks for some armory animations may be needed, but they aren't game breaking by any means.
  • Localization has been sent off for updating.
  • Map rotation/voting has been changed for the next patch. It now checks to ensure that there are:
    • No repeat maps
    • The current map isn't in the voting screen (including variants)
    • 3 Frontline / 3 Invasion maps on the voting screen.
  • Lastly, we're looking at boosting gold gain to around 2 - 2.5x the current rate. It's simply too grindy for most players at the moment, so we hope this will be a welcome addition.

And that about wraps it up! Thanks for reading, and if you'd like to check out our last post you can find it here: https://www.reddit.com/r/Mordhau/comments/xjxk4r/mordhau_bi_weekly_feedbackdiscussion_thread_920/

External link →
over 1 year ago - /u/Jaaxxxxon - Direct link

Originally posted by everythingisunknown

Does the map rotation thing include brawl? Sometimes people want to play the same map when doing DM things, obviously not contraband 3x in a row but if the only other option is Castello DM I’d rather just play the same map

This is just for the FL/INV stuff to my knowledge, not Brawl :)