about 4 years ago - /u/Jaaxxxxon - Direct link

Hello everybody!

As always, we appreciate the feedback, suggestions and critiques. Keep 'em coming, we'd love to know what's on your mind! Like usual, keep suggestions/feedback constructive, and let's be nice to each other :)

Last week's post can be found here:
https://www.reddit.com/r/Mordhau/comments/hr5apo/mordhau_weekly_feedbackdiscussion_714_720/

External link →
about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Ascerta

Now that we have 80 players servers, it would be great to have a real siege map, with two siege towers, a battering ram, catapults on the grounds and ballistas on the walls. Something like an impressive, muddy, large scale war. Something where the attacking team will struggle to push for the objectives. A playable king and a few royal kings guardsmen. A hell lot of peasants to kill. A city to burn. Walls to destroy. All that stuff.

Seriously this game is so perfect already, all we need is a whole new set of maps right now.

that would be a lot of work - it's not impossible, but we have to see if this is something that's possible to do, as there's only so much we can do simultaneously. new maps are in development, so we'll see what the future looks like :)

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Drasnus

Please let me choose between the team colours so I can be solid blue/red without all the cloth options being striped.

color picking would be nice, but would require an armory rework. improvements to the armory are coming, and we'd like to do a full overhaul of the armory in the future - so it's not out of the question, just not currently planned/confirmed as of now.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by kurama3

Engineers can block off spawn on Mountain Peak Invasion(the objective where you free prisoners) I don’t know if it’s intended or not, but I’ve seen both teammates AND enemies drop smoke and block off our spawn, leaving us stuck in the tunnel to get out. Think it’d be a huge improvement to make that a no build zone so engineers weren’t only useful by trolling an entire team, and actually placed strategic buildings elsewhere

noted, we'll take a look

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Leprechaun003

As always, more information about what's going on would be appreciated. A simple couple of bullet points written out after the Tuesday meetings would go a really long way in setting the tone for communication and information from the Devs to the community. I'm not asking for a complete rundown of the meeting or set in stone ETAs, just some semi-formal information on a regular schedule:


Triternion Tuesday Meeting Notes: XX/YY/ZZ

Usual Disclaimer: None of these are guaranteed to make it into the next patch, or ever ship to live, Development is very Complex, and not everything we Want or Intend to do is Possible or Reasonable in our circumstances. Please keep that in mind moving forward

  • Still working on Spy Builds, mostly finished, should make it to next patch, barring any major complications.
  • Seem to have fixed a known bug with XYZ, will report progress next week.
  • Network tests continue to be very valuable to us in diagnosing connection issues, please visit ~link~ in order to contribute.
  • Next patch is coming along, slowly but surely.
  • Horse hitbox/collision being worked on.
  • We talked about potential implementation of Requested Feature ABC, but it's just not feasible right now, but is something we would like to tackle in the future. Again, no promises.
  • Looking into Armor Tint Saturation.
  • Etc, etc

You have the opportunity to set the expectations and tone for both interaction and potential content.

As it stands, people are "starved for information" about a game they love. This leads to people, myself included, getting too hyped about any little information that slips out, and making assumptions because there isn't a clear, consistent way to get information on whats actually happening.

These Weekly Feedback threads have been a very welcome change, thank you for doing them and stepping up your amount of responses. I truly believe the above example is something sorely needed for the future of the game and community.

I can start taking some notes and giving you all a bit of an overview. I'll be putting out a small dev blog in the future as well :)

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DCamzJogOn

I love the new cosmetics, especially since I finally completed my dream 14th century knight. That being said, theres still a few problems that should be addressed as most have been in the game since day 1.

Leather cosmetics have different shades of the same colour, like splinted legs are lighter than arms. Makes colour coordination in a lot of builds difficult. This also effects brigandine arms, veteran arms, wisby gauntlets, coat of plates set and a few more. Team colour also changes helmet and legs metal highlight for most of the original helmets and gothic legs. Velvet shoulders are also angled wierdly, they add a good 2 inches to your shoulder height, the exaggerated shoulders make it look a bit too fantasy. Would also love to be able to change leather colour on brigandine legs and bishops mantel.

Would love to see a hounskull with a highlight option and some new bascinet variations, and an aventail with highlights would make me orgasm.

Noted, we'll take a look :)

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Leprechaun003

So, this might not be possible with the current frameworks you have in place, but bear with me.

I'd like to be able to share Loadouts/Mercs with people in a way that doesn't rely upon a third party site like Mordhau Mercenaries, or having to open a text file and pasting in a Merc.

A (Halo 3-ish) Fileshare system, where you can maybe choose 4-8 Mercs to display on your Profile (which I assume we will eventually have to manage Reporting, should you want to stray from Steam even further), with a button to copy them to your Merc list would be really cool, though entirely Quality of Life.

If there was ever going to be an Armory Rework, I think this would be a great addition to it.

this could be cool, but honestly the current systems (while not perfect) still do the job okay. we don't have infinite dev resources and while something like this might seem like a minor QOL tweak we could develop in a few days, the reality is that it could very well end up taking way longer, so it's a matter of what takes precedence. In any case, I'll talk to the team about it and figure out if it's feasible.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by tribalbaboon

Unranked duels with a big button on the main menu so new players know they have the option to try dueling, as many have no idea it even exists. Preferably using a hidden MMR for unranked dueling, so you still have good matches but without the salt and the pressure.

Also 3v3 or 2v2 ranked & regional ranked leaderboards please.

A lot of the newer players I'm coaching don't want to play ranked because the new held shield mechanics are overused. Why ban health regen and fleshwound if you're not going to ban something that's so good I've never seen a tournament where you're allowed to use it?

- unranked duel matchmaking is not a huge priorty for us, as there are duelyard servers that do the same thing but arguably better. I'd personally like to see an actual duelyard mode that prevents rdm'ing, which could help in this regard.

- team ranked is planned :)

- shields need some balance changes, crush is working on it 👍

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by SaStrixS

Unpatch the cata glitch or at least tell me why it was patched. It was completely harmless and impossible to do unless the server was near empty anyway. Besides, if someone wanted to troll and just block up the cata, they can still do that... Meanwhile, the harmless trampoline is now gone...

i think it was related to other bugs that were gameplay affecting. not 100% on that but i can double-check with the team

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by vediaaa

Estoc absolutely doesn’t need a buff at all. As it currently stands it is one of the best weapons in the game

this, estoc is consistently one of the strongest weapons in the game right now. if anything, it needs a nerf

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Nagemasu

Looking for a new game to play with some friends.
Wondering how latency affects this game? Will someone be at a significant disadvantage with 300ping?

Is controller supported and if yes, how do you feel about controller vs K+M for the game?

this game relies on low latency as it's timing based, moreso than shooters in my opinion. high ping (100+) makes attacks very hard to defend against, and it's much better at lower latency

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by TheMordhauBird

The Bird would like to request a better gold tint for armor. There are numerous photos which have been linked on this subreddit which show that such a concept is within the realm of historical accuracy. The Bird offers a suggestion that such a tint require level 150 or some similarly obscene requirement, lest there be an unrelenting horde of gilded men.

Additionally, it would be nice to receive rough estimates on update releases. Not precise dates, but "end of August/early September" would be better than "soon." Such communication is acceptable in an early access or beta game, but a game with several thousand daily players? The Bird thinks not. The community is quite understanding if a delay must occur, but at least give a rough estimate that may be subject to change. This would be appreciated.

> the community is quite understanding if a delay must occur, but at least give a rough estimate that may be subject to change. This would be appreciated.

Unfortunately, this isn't the case. Every time we've announced a really rough estimate and have delayed it, people get super upset. :/

as for the gold tint, it's something we could look into, tints aren't as easily added etc. as other things so it may or may not be possible

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by JamieH-UK

Hi All,

Got another suggestion, though I understand you are quite busy.

Would it be possible to get daily challenges introduced into the game with gold payouts?

This doesn't mean that Mordhau needs to become a live service title. An easier method of implementing this would be to have a pool of challenges e.g. behead 10 enemies, shoot 5 enemies in the knees, knock a horse rider off without damaging the horse.

And have them be picked out randomly using random number generation, or alternatively have specific challenges linked to days of the week, like beheading Mondays, horse rider Thursdays and so on.

The challenges don't have to pay out massive amounts of gold even if is just between 20-50 gold per challenge but make them repeatable but not overwhelming difficult like get 2 kills with 1 swipe. The list could go on

Currently completing matches is the only way to obtain gold which can be slow especially in frontlines an duels don't layout a lot to make them worth while. Whereas horde pays out a fairer amount but seems a bit too little considering how long it can take to beat a map.

Just a question for the community, what challenges would you like to see introduced if this was something the Devs were to consider?

We've talked about daily challenges, but we kind of stalled on that discussion. The issue is making ones that are replayable and fun, and don't require a lot of backend work. Unfortunately we can't just slap that functionality onto the game currently, so it would require quite a lot of a redesign in the reward system. As of now we're not actively developing this, but it doesn't mean we have ruled out the possibility.