about 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

As usual, we'd love to hear your feedback on MORDHAU! Any thoughts, suggestions, constructive criticism, and targeted feedback can help us out immensely, and we gladly welcome it. As you can see below, our work over the past couple of weeks has had a lot of focus on some sticking points in the community; we hope to continue to keep improving the game and making changes that you're asking for. Please keep things civil and polite down in the comments below, thanks!

As for our meeting notes:

  • Female characters are nearing completion! Stand by for a snippet or two this week. Voices have been recorded, and the final areas are creating high-quality 1st person arm textures/meshes, adjusting some armor pieces that aren't fully cooperating, and fixing a few bugs here and there. As we've said before, female characters are one of the main goals of the next update, so you can expect to seem them in the next patch.
  • As you might of heard, we're keeping the FL/INV playlists merged. To keep things interesting, we've reduced spawn timers in Frontline, and we've also been working on making map voting evenly display FL and Invasion queues. Both of these changes are expected in the next update,
  • We're been discussing increasing the amount of gold gained per match - with the amount of armors and cosmetics, a newer player or even some existing players may face a grind that seems impossible to achieve, which we don't want. We'd rather have players be able to have achievable goals, and be able to actually unlock some of the higher-priced items within their lifetime :)
  • We've identified an exploit/bug with the spawn banner that allowed for faster spawning than anticipated; this has meant that pretty much none of our balancing changes were actually changing anything, so this fix may help quite a bit. This should be included in the next update.
  • We have reimplemented team color select into the armory, and we are also looking into more usability improvements. Team color select will return in the next update, but we're still investigating other improvements for the rest of the armory.
  • We are looking into changes and tweaks to Crossroads - both spawns and objective improvements (especially in Invasion). Crossroads isn't a super-complex map; once we determine what changes are needed, it shouldn't take us overly long to complete work there.
  • The SDK is getting some love, unfortunately with the departure of our SDK dev we didn't have developers that were familiar with the subject. A few devs have volunteered to keep it running, and they've been learning how to work on it and keep things sorted. We don't have an exact timeframe on an update as of now, but usual support for the SDK should return in the near future.

And that covers it for this post - thanks for reading! If you'd like to catch up on previous posts, you can find those here: https://www.reddit.com/r/Mordhau/comments/wvsrmm/mordhau_bi_weekly_feedbackdiscussion_thread_823_95/

External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

As usual, we'd love to hear your feedback on MORDHAU! Any thoughts, suggestions, constructive criticism, and targeted feedback can help us out immensely, and we gladly welcome it. As you can see below, our work over the past couple of weeks has had a lot of focus on some sticking points in the community; we hope to continue to keep improving the game and making changes that you're asking for. Please keep things civil and polite down in the comments below, thanks!

As for our meeting notes:

  • Female characters are nearing completion! Stand by for a snippet or two this week. Voices have been recorded, and the final areas are creating high-quality 1st person arm textures/meshes, adjusting some armor pieces that aren't fully cooperating, and fixing a few bugs here and there. As we've said before, female characters are one of the main goals of the next update, so you can expect to seem them in the next patch.
  • As you might of heard, we're keeping the FL/INV playlists merged. To keep things interesting, we've reduced spawn timers in Frontline, and we've also been working on making map voting evenly display FL and Invasion queues. Both of these changes are expected in the next update,
  • We're been discussing increasing the amount of gold gained per match - with the amount of armors and cosmetics, a newer player or even some existing players may face a grind that seems impossible to achieve, which we don't want. We'd rather have players be able to have achievable goals, and be able to actually unlock some of the higher-priced items within their lifetime :)
  • We've identified an exploit/bug with the spawn banner that allowed for faster spawning than anticipated; this has meant that pretty much none of our balancing changes were actually changing anything, so this fix may help quite a bit. This should be included in the next update.
  • We have reimplemented team color select into the armory, and we are also looking into more usability improvements. Team color select will return in the next update, but we're still investigating other improvements for the rest of the armory.
  • We are looking into changes and tweaks to Crossroads - both spawns and objective improvements (especially in Invasion). Crossroads isn't a super-complex map; once we determine what changes are needed, it shouldn't take us overly long to complete work there.
  • The SDK is getting some love, unfortunately with the departure of our SDK dev we didn't have developers that were familiar with the subject. A few devs have volunteered to keep it running, and they've been learning how to work on it and keep things sorted. We don't have an exact timeframe on an update as of now, but usual support for the SDK should return in the near future.

And that covers it for this post - thanks for reading! If you'd like to catch up on previous posts, you can find those here: https://www.reddit.com/r/Mordhau/comments/wvsrmm/mordhau_bi_weekly_feedbackdiscussion_thread_823_95/

External link →
about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Deargrigh

didn't drop more than expected after Novice servers were introduced last patch

You're kidding, right?

Every time there's a decent update to this game, the player numbers spike. Usually we gain around 30% more players, and we keep them for the next few months. This patch has been the only exception to that rule, where we've actually lost 25% of the players, immediately. No gain, only a loss.

The whole point of Novice servers and the game-mode merge was to grow the overall population. That's what they told us, and it's obviously had the opposite effect. How can you possibly say that this drop was expected? Expected by whom? Clearly not Triternion!

You've always come across as somebody who cares a lot about this game, and puts a lot of their time into the community, I really didn't expect to see you here being an apologist for this awful decision of Triternion's when it's obviously hurting the game/community.

I think this is a bit of the whole correlation =/= causation thing going on; Chiv 2 released on Steam right around the same time as our patch, so that is probably the reason we saw a dip in player numbers.

We're still monitoring how the player base is doing post patch, and if we keep seeing a trend downwards in the future we're absolutely down to fix any issues that the novice servers or FL/INV merge might have caused. It just doesn't seem exactly like the merge is solely responsible for a drop in players alone, but like I said - if we see evidence to the contrary going forwards, we'll take a closer look at things.

edit: didn't see the reply of Drunk w/ the whole correlation/causation thing and now I feel really unoriginal, but my point still stands :D

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by retrogamerX10

NVM I GOT ONE

PATCHIE WHEN? HAND IT OVER WE WANT IT NOOOOOOWWWW

yes

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Evil_Knot

  1. Can you please make the catapult have better movement on uneven terrain? Camp is horrible and I find myself unable to turn the damn thing hardly at all.

  2. Can you please make Arid and Noria have wardens? The defense on that map is atrocious and I feel a warden or two would help make things more balanced and fun. Because maps without wardens aren't as fun. Ask anyone.

  1. We have a thing cooking to make catapults and other things not ass on movable terrain, but it's a bit... involved, you could say. A lot of technical changes that would be required - not out of the question, but at the same time the community isn't exactly rioting for more intuitive siege equipment controls. We'll do what we can, though.
  2. We kind of hate nobles, to be honest. The noble objectives mean that the top-fragging player (or whoever accepts it) has to essentially hide for the remainder of the map or their team loses, as opposed to the point of playing the game in the first place, which is "hit people with ouchie stick". We'd absolutely like to improve both of these maps' objectives, but we'd rather add more interactive objectives that allow players to actually play the game.
about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Ioradin

Nobles/Wardens as the objective are not fun (imo) to play as or against. The original version of Feitoria did it right, where there was a Noble type character but it wasn't the objective itself. So there was still the fun of a boss mechanic, but it felt more like a reward for doing well than a responsibility that you have to turtle with.

Yeah - nobles are fun, but it's not fun if your team loses if you die - so you just hide in a corner and let some engineer bros build 432589273 spikes around you and just afk or something

Not exactly riveting gameplay

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Bodisious

How much did they reduce the FL spawn timer? Will the females and voices for them be free or DLC?

Will some of the armor sets teased on the discord awhile ago (before EI even came out) finally be released?

Also with giving more money out, will they make a couple very expensive cosmetics for veterans who have nothing else to spend their money on i.e. myself and some of my mates have most cosmetics unlocked and still have 600k-1mil in savings.

We would love to have an armor set thay costs like 500k plus to get the whole thing (Drip or drown etc).

Anyway thanks for all the work you guys have and keep putting into the game.

  • Female characters and the voices will be free. 👍
  • FL timers are more map dependent, as far as I know. They are going to be reduced across the board from what I'm aware, but the exact details are still being ironed out.
  • The issues with giga-expensive cosmetics is that while they do reward long-time players, the average price of cosmetics has inflated over time; our current reasoning is that the people that have been playing for ages (and still are playing) are doing so for the gameplay itself, while new players feel discouraged seeing almost everything being unobtanium without putting hundreds of hours into the game. We can definitely look into rewards for long-term players though - we aren't forgetting that you exist. :)
about 2 years ago - /u/Jaaxxxxon - Direct link

I figured I'd give y'all an update on the female characters and ensuing snippets:

For some reason, right now if you view the female character past a foot or so, the eyebrows consume the face and the entire faces becomes eyebrows. Game development is weird.

It's currently Friday night, so once we get a fix in for this we'll be sure to get a snippet out. Sorry for the delay on this!

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by LetWaltCook

Fix ranked.

please elaborate

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by LetWaltCook

More specifically, team fight ranked. As far as I know, the only way to get into a match, is to set the search to 'Worldwide". I'm on the east coast in the US, and the matches are non existent. If I get desperate I will set to world wide, but the ping is unstable. 150ms to 300ms.

So ya, that's a major problem. It's ranked, and I already have a major disadvantage.

TBH, I don't know much about the server side of things. Is there no way to be world wide without such an outrageous ping? Id imagine it's a matter of cost, but without any players to play against in your region, pretty much renders the mode useless.

It is my favorite mode on the game. I think if higher skilled players had a place to go, like ranked or something else you could imagine, maybe it would have balanced out the servers more to the point where a novice server wasn't needed.

That's more of a player count issue, we can't force players to play ranked. :(

about 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by 12poundsofdust

Will female player models share armory unlocks with male player models?

Yeah, there are no male/female specific armors.