Hey all,
As usual, we'd love to hear your feedback on MORDHAU! Any thoughts, suggestions, constructive criticism, and targeted feedback can help us out immensely, and we gladly welcome it. As you can see below, our work over the past couple of weeks has had a lot of focus on some sticking points in the community; we hope to continue to keep improving the game and making changes that you're asking for. Please keep things civil and polite down in the comments below, thanks!
As for our meeting notes:
- Female characters are nearing completion! Stand by for a snippet or two this week. Voices have been recorded, and the final areas are creating high-quality 1st person arm textures/meshes, adjusting some armor pieces that aren't fully cooperating, and fixing a few bugs here and there. As we've said before, female characters are one of the main goals of the next update, so you can expect to seem them in the next patch.
- As you might of heard, we're keeping the FL/INV playlists merged. To keep things interesting, we've reduced spawn timers in Frontline, and we've also been working on making map voting evenly display FL and Invasion queues. Both of these changes are expected in the next update,
- We're been discussing increasing the amount of gold gained per match - with the amount of armors and cosmetics, a newer player or even some existing players may face a grind that seems impossible to achieve, which we don't want. We'd rather have players be able to have achievable goals, and be able to actually unlock some of the higher-priced items within their lifetime :)
- We've identified an exploit/bug with the spawn banner that allowed for faster spawning than anticipated; this has meant that pretty much none of our balancing changes were actually changing anything, so this fix may help quite a bit. This should be included in the next update.
- We have reimplemented team color select into the armory, and we are also looking into more usability improvements. Team color select will return in the next update, but we're still investigating other improvements for the rest of the armory.
- We are looking into changes and tweaks to Crossroads - both spawns and objective improvements (especially in Invasion). Crossroads isn't a super-complex map; once we determine what changes are needed, it shouldn't take us overly long to complete work there.
- The SDK is getting some love, unfortunately with the departure of our SDK dev we didn't have developers that were familiar with the subject. A few devs have volunteered to keep it running, and they've been learning how to work on it and keep things sorted. We don't have an exact timeframe on an update as of now, but usual support for the SDK should return in the near future.
And that covers it for this post - thanks for reading! If you'd like to catch up on previous posts, you can find those here: https://www.reddit.com/r/Mordhau/comments/wvsrmm/mordhau_bi_weekly_feedbackdiscussion_thread_823_95/
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