Level 106 currently clocked at almost 500 hours. I feel like this game is missing out on some major opportunities to reward the player for, well, just playing the game. Here are some implementations I feel would suite Mordhau rather well, and will reinforce the sort of subconscious positive feedback loop found in many other multiplayer games.
-An "Accolades Screen" post-game: After a game ends before the scoreboard is shown, you could implement a screen that features only a select few players in a podium-style line up, rewarding them for the most amount of kills without dying, or most objective points, or what have you. Maybe here they can emote and taunt as well, I dunno. it could be for silly things too, doesn't have to be based entirely around skill.
-Medals: Much like Halo, Mordhau could definitely benefit from a Medal system. You could style them in a medieval emblem fashion, and they would appear on screen with a little satisfying sound whenever the player scores a double, triple or quad kill. Or for executing a headshot from a long distance. Doing this will continuously reward the players senses, and will fit the tone of the game well I think. You could even add a tab in the armory or player profile that tracks the amount and type of medals a player has earned.
-Daily/Weekly/Monthly objectives: Pretty self explanatory. Players can earn bonus gold and or exp for completing timed challenges. Maybe you could even implement a community challenge that resets every month that unlocks a special community cosmetic or something.
Keep up the good work team.