about 4 years ago - /u/Jaaxxxxon - Direct link

Hello all,

As usual, let us know your thoughts on the game, what you'd like to see in the future, and of course any suggestions, criticism, or feedback that you have. Please keep things constructive, as well as keeping minor suggestions etc. to this thread.

As for our weekly dev meeting notes, I wasn't able to attend this one this week, but to quickly summarize - we're mostly content-complete on our next update, and work is now focused on fixing up some features, adding some functionality, and general polishing. No ETA yet though! Next week, things will go back to normal with a more detailed list of what we've been working on.

Last week's post can be found here: https://www.reddit.com/r/Mordhau/comments/ic8msq/mordhau_weekly_feedbackdiscussion_818824/

External link →
about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Miltawne

An emote that adopts the equipped weapon's default pose as seen in the menu. Been mentioned recently in this sub but I cannot stress it enough. Great idea and seemingly easy to implement.

Edit: ok maybe not as easy, the more I think about it. Still neat though.

So yeah with this, they're static armory poses, so not something that is just a copy-paste, but we can look into it!

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by orangesheepdog

The medieval gucci you guys roll out every 2 months is getting wicked pricey. Are there any plans to add alternative sources of gold, like weekly objectives?

We're toned down adding super mega expenive things as the only option - that being said, Mordhau's cosmetics are more of a pick-and-choose instead of pokemon "catch em all" if that makes sense :D

That being said, 2xp/gold, daily/weekly challenges, etc are great ideas and there's definitely room to some features like that in the future.

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by macelad

Level 106 currently clocked at almost 500 hours. I feel like this game is missing out on some major opportunities to reward the player for, well, just playing the game. Here are some implementations I feel would suite Mordhau rather well, and will reinforce the sort of subconscious positive feedback loop found in many other multiplayer games.

-An "Accolades Screen" post-game: After a game ends before the scoreboard is shown, you could implement a screen that features only a select few players in a podium-style line up, rewarding them for the most amount of kills without dying, or most objective points, or what have you. Maybe here they can emote and taunt as well, I dunno. it could be for silly things too, doesn't have to be based entirely around skill.

-Medals: Much like Halo, Mordhau could definitely benefit from a Medal system. You could style them in a medieval emblem fashion, and they would appear on screen with a little satisfying sound whenever the player scores a double, triple or quad kill. Or for executing a headshot from a long distance. Doing this will continuously reward the players senses, and will fit the tone of the game well I think. You could even add a tab in the armory or player profile that tracks the amount and type of medals a player has earned.

-Daily/Weekly/Monthly objectives: Pretty self explanatory. Players can earn bonus gold and or exp for completing timed challenges. Maybe you could even implement a community challenge that resets every month that unlocks a special community cosmetic or something.

Keep up the good work team.

  • yep, agree
  • could be cool, but might be a little bit distracting. it's a neat idea though so we could potentially figure something out!
  • yeeeah i think having avenues for making more gold would be great, although it's unlikely we could get a monthly skin since we're not really on a regular update schedule.
about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Branko100

Could you make it so the beard shows when wearing the tier 2 burgonet?

we can take a look!

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Deltiq

Can we get an improvement on objective details? Specifically on Castello invasion phase 3 where there’s indicators to grab loot chests and take them to the cart. The problem is that it stays there even though the cart has already been filled. I always see (newer) people grabbing those chests and carrying them around wondering where to go next. I’m sure you guys already acknowledged this but I just wanted to give it a bit more attention, not a big problem anyway though! Thank you for this amazing game btw!

Good point, we can investigate 👍

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Bluellama01

Would it be possible for all cosmetics with chainmail to have uniform chainmail colour and texture so that we can mix them all together? For example the hauberk and brigandine arms. Can something be done about bots making players ragdoll when they climb a ladder next to them? Also I have a suggestion: make finding items in Horde mode easier. It's a hassle to Google item locations all the time ALSO maul on Castello is underground and the only way to buy it is through chests

A lot of the discrepancies come from earlier stuff compared to newer items, our workflow and cosmetic standards have changed a bit (you ca see this a lot with plate/metal textures, too) but honestly I don't think we're really looking at making it a priority to go in and make all the mail uniform texture wise, since it's not just a simple copy/paste and it'd eat up a decent amount of time.