Hey folks,
Like always, we'd eager to hear what you have in terms of feedback; it's incredibly useful for us to keep in touch with what everybody wants for the game. Please let us know if you've got any comments, concerns, questions, suggestions, etc. - we absolutely appreciate it! This past week's development was mostly focused on Arid and the new armory, but we're also improving in other areas. As for feedback from you all, we're aware of the main issues you all have, such as the new team restrictions and your feedback on the scimitar. Keep 'em coming!
As for this week, here's our meeting notes:
- Like last week, the new map Arid is our main development priority and has been the bulk of our efforts.
- We have been working with a voice acting agency a bit; we're getting some new auditions lined up for more voices!
- Long-term work on console ports is continuing - this might help us find a few little things that can be fixed on the PC version as well.
- Investigation into issues with server joining in relation to mod downloading is underway. There may be some technical limitations to how seamless we can make things, but we are looking in how to improve things where we can.
- Armory development is kicking into high gear; one of the big planned changes is that all weapons and equipment will be displayed with icons along side their names. This being said, there are a lot of things in game - so we've implemented a system that shows your weapon (and customization) quickly and easily in the menu.
- Speaking of the armory, we've done an art pass to finalize the overall layout of each screen an the position of all UI elements. Now the plan is just final polish, bug squashing, and lots of testing.
And that's it for this week - thanks for reading! If you'd like to read last week's post, you can find it here: https://www.reddit.com/r/Mordhau/comments/s72b5t/weekly_feedbackdiscussion_thread_118124/
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