Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
Fixed a bug that enabled eliminated clans to propose kingdom decisions.
'Preventive Medicine' perk now works after successful hideout assaults.
Fixed a bug that caused the 'Famous Commander' perk secondary bonus to not work for recruits and mercenaries.
Fixed a bug that caused the education focus point rewards to not be applied to the child.
Fixed education notifications triggering in games with ageing disabled.
Removed non-civilian weaponry from civilian starting equipment sets.
Removed skill templates that override already present character skills.
Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
Fixed a bug that changed disbanding parties' names to 'unnamedParty'.
Fixed a crash that occurred on load when a disbanding party remained in an army.
Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.
Multiplayer
Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.
Combat Changes
Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
Slightly increased base accuracy for Mounted Archery.
Equipment Changes
New Shields:
Bronze Reinforced Highland Large Shield
Hit Points: 90
Armour: 5
Weight: 1.2
Iron Reinforced Highland Large Shield
Hit Points: 140
Armour: 5
Weight: 2
Leather Bound Kite Shield
Hit Points: 80
Armour: 5
Weight: 1.2
Worn Kite Shield
Hit Points: 80
Armour: 5
Weight: 1.2
New Bow:
Guard’s Bow
Accuracy: 95
Damage: 63
Speed: 80
Crossbow damages decreased:
Light Crossbow Damage decreased from 65 to 60.
Crossbow Damage decreased from 78 to 72.
Arbalest Damage decreased from 90 to 85.
Menavlion damages decreased:
Menavlion damage decreased from 120 to 109.
Long Menavlion damage decreased from 125 to 118.
Heavy Menavlion damage decreased from 158 to 151.
Cavalry Menavlion damage decreased from 118 to 110.
Highland Twohanded Woodcutter's Axe damage decreased from 95 to 84.
Eastern Heavy Mace damage increased from 59 to 69.
Eastern Infantry Club damage increased from 39 to 43.
Imperial Heavy Axe swing speed decreased from 98 to 93.
Throwing Weapon Damages increased:
Javelin damage increased from 34 to 40.
Imperial Javelin damage increased from 45 to 50.
Light Javelin damage increased from 25 to 27.
Francesca damage increased from 44 to 51.
Highland Javelin damage increased from 46 to 51.
Northern Fish Harpoon damage increased from 33 to 38.
Reinforced Northern Fish Harpoon damage increased from 49 to 55.
Jereed damage increased from 52 to 55.
Southern Throwing Axe damage increased from 49 to 55.
Northern Throwing Axe increased from 34 to 40.
Desert Oval Shield:
Hitpoints decreased from 160 to 100.
Armour decreased from 15 to 5.
Weight decreased from 3.2 to 1.2.
Decorated Oval Shield:
Hitpoints increased from 125 to 140.
Armour increased from 10 to 15.
Weight decreased from 4.7 to 3.
Footman's Wicker Shield
Hitpoints increased from 190 to 230
Armour increased from 12 to 15
Troop Changes
All Skirmishers:
Improved acceleration when running.
Slightly improved Combat Movement Speed.
Captain Mode: Increased Ranged AI level.
All Shock Troops:
Removed default Small Heater Shield.
All Archers:
Captain Mode: Increased Ranged AI level.
All Cavalries:
Decreased health for all horses by 20.
Decreased armour for cavalry:
-4 for light cavalry
-8 for heavy cavalry
Increased troop counts for captain mode:
+2 for light cavalry
+1 for heavy cavalry
Aserai
Tribal Warrior:
Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.
Skirmisher:
Starts with default Desert Oval Shield.
Default two 4-stack Javelins have been merged into one 8-stack Javelin.
The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
Beduin:
Decreased Barding armour value from 4 to 0.
Increased troop count from 10 to 13.
Desert Horse health decreased from 200 to 180.
Nahasan health decreased from 200 to 180.
Husnphree health decreased from 280 to 260.
Mamluke:
Decreased barding armour value from 25 to 17.
Increased troop count from 7 to 8.
Decreased Improved Barding Perk armour value from 42 to 34.
Barb Horse health decreased from 235 to 215.
Tough Nahasan health decreased from 230 to 210.
Agile Barb Horse health decreased from 230 to 210.
Battania
Wildling:
Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout's Shield.
Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.
Savage:
Improved acceleration when running.
Oathbound:
Armour increased from 43 to 46.
Combat Speed decreased from 0.9 to 0.8.
Mounted Warrior:
Decreased barding armour from 8 to 3.
Increased troop count from 11 to 13.
Decreased improved barding Perk armour from 29 to 21.
Dale Pony health decreased from 215 to 195.
Agile Dale Pony health decreased from 215 to 195.
Fell Pony health decreased from 260 to 240.
Empire
Recruit:
Starts with default Leather Bound Kite Shield.
Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.
Legionary:
Armour increased from 41 to 44.
Combat Speed increased from 0.7 to 0.8.
Running Speed increased from 78 to 79.
Palatine Guard:
Crossbow Perk is changed to Light Crossbow Perk.
Courser:
Decreased barding armour from 4 to 0.
Increased troop count from 9 to 11.
Courser health decreased from 220 to 200.
Midlands Palfrey health decreased from 220 to 200.
Danustica Horse decreased from 220 to 200.
Cataphract:
Decreased barding armour from 43 to 35.
Increased troop count from 7 to 8.
Imperial Warhorse health decreased from 265 to 245.
War Courser health decreased from 250 to 230.
Imperial Charger health decreased from 255 to 235.
Khuzait
Rabble:
Improved acceleration when running.
Spear Infantry:
Armour increased from 23 to 28.
Combat Speed increased from 0.8 to 0.9.
Slightly improved acceleration when running.
Steppe Bow:
Stronger Bow Perk grants Recurve Bow instead of Short Bow.
Khan’s Guard:
Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.
Nomad:
Decreased barding armour from 4 to 0.
Increased troop count from 10 to 13.
Steppe Horse health decreased from 190 to 170.
Tarpan health decreased from 190 to 170.
Steppe Charger health decreased from 190 to 170.
Mounted Archer:
Decreased barding armour from 4 to 0.
Increased troop count from 9 to 11.
Steppe Saddle Horse health decreased from 200 to 180.
Steppe Tough Horse health decreased from 225 to 205.
Lancer:
Decreased barding armour from 40 to 32.
Increased troop count from 7 to 8.
Steppe Warhorse health decreased from 220 to 200.
Makeb Horse health decreased from 265 to 245.
Sturgia
Brigand:
Starts with default Worn Kite Shield instead of Northern Kite Shield.
Berserker:
Improved acceleration when running.
Varyag:
Armour increased from 39 to 42.
Running Speed increased from 78 to 79.
Hunter:
Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.
Raider:
Decreased barding armour from 15 to 8
Increased troop count from 9 to 11
Trotter health decreased from 210 to 190
Tyal Horse health decreased from 250 to 230
Druzhinnik:
Decreased barding armour from 20 to 18
Increased troop count from 7 to 8.
Decreased improved barding Perk armour from 44 to 36.
Sturgian Hunter health decreased from 245 to 225.
Tougher Tyal Horse health decreased from 270 to 250.
Vlandia
Peasant Levy:
Improved acceleration when running.
Sergeant:
Armor increased from 37 to 40.
Running Speed increased from 78 to 79.
Arbelist:
Troop Count increased from 15 to 16.
Sharpshooter:
Troop Count increased from 10 to 11.
Vanguard:
Decreased barding armour from 4 to 0.
Increased troop count from 9 to 11.
Decreased improved barding Perk armour from 30 to 22.
Saddle Horse health decreased from 220 to 200.
Hunter health decreased from 220 to 200.
Jaculan Horse health decreased from 220 to 200.
Knight:
Decreased barding armour from 44 to 36.
Increased troop count from 7 to 8.
Charger health decreased from 230 to 210.
Faster Charger health decreased from 230 to 210.
Brawler health decreased from 270 to 250.
Previous Beta Hotfixes: 21/01/21 Singleplayer
Fixed a crash related to trade penalties that were occurring when engaging looters.
Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
Fixed the issue with the sorting feature not working as intended.
Multiplayer Combat Changes
All non-throwable spears can now be braced.
Troop Changes
Aserai
Skirmisher
Troop Count value increased from 18 to 19.
Tribal Warrior
Troop Count value increased from 22 to 23.
Guard
Troop Count value decreased from 16 to 15.
Archer
Troop Count value increased from 15 to 17.
Battania
Savage
Troop Count value decreased from 18 to 16.
Empire
Menavlion Infantry
Troop Count value decreased from 16 to 15.
Archer Militia
Troop Count value increased from 15 to 16.
Khuzait
Steppe Bow
Troop Count value increased from 15 to 17.
Vlandia
Voulgier
Troop Count value decreased from 17 to 16.
18/01/21 Singleplayer
Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
Fixed a crash that occurred after the declaration of war in the 'Spy Among Us' quest.
Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
Fixed discrepancies towards body armour weights.
Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
Fixed misspelt settlement names on the campaign map.
Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
Added one-click orders to F4 through F9 keys. Players can now give:
F4 - Toggle Fire
F5 - Toggle Mount
F6 - Toggle AI
F7 - Face Direction
F8 - Shield Wall
F9 - Line Formation orders
Multiplayer
Fixed a UI crash that occurred when logging in or out.
Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
Combat Changes
Spears used on foot now deal damage earlier.
Thrust attacks now hit for perfect damage earlier.
Weapon Changes
New Weapon:
Highland Noble Two-Handed Sword (Fian)
Swing Speed: 91
Damage: 99
Length: 105
Empire Polearm (Palatine Guard)
Swing Speed: 76
Damage: 103
Length: 163
Aserai Mace Swing Speed value decreased from 94 to 89.
Aserai Heavy Mace Swing Speed value decreased from 87 to 86.
Southern Pike (Aserai):
Thrust Speed value increased from 89 to 91.
Damage value increased from 39 to 44.
Battania Mace Swing Speed value decreased from 97 to 91.
Highland Two-Handed Sword (Fian):
Swing Speed value decreased from 96 to 88.
Damage value decreased from 103 to 93.
Highland Pike (Battania)
Thrust Speed value increased from 88 to 89.
Damage value increased from 36 to 40.
Empire Mace Swing Speed value decreased from 92 to 87.
Empire Heavy Mace Swing Speed value decreased from 88 to 87.
Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.
Eastern Pike (Khuzait)
Thrust Speed value increased from 89 to 91.
Damage value increased from 38 to 42.
Sturgia Mace Swing Speed value decreased from 92 to 88.
Vlandian Mace Swing Speed value decreased from 96 to 91.
Awl Pike (Vlandia)
Thrust Speed value increased from 91 to 92.
Damage value increased from 37 to 41.
Light Crossbow Damage value decreased from 70 to 65.
Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.
Khuzait
Rabble
Speed value increased from 80 to 81.
Spear Infantry
Speed value increased from 78 to 79.
Sturgia
Warrior
Speed value increased from 78 to 79.
Troop Count decreased from 20 to 19.
Brigand
Speed value increased from 82 to 83.
Berserker
Speed value increased from 82 to 83.
Troop Count decreased from 17 to 16.
Varyag
Speed value increased from 77 to 78.
Vlandia
Peasant Levy
Speed value increased from 81 to 82.
Sergeant
Speed value increased from 77 to 78.
Initial Beta Changelog: Singleplayer Crashes
Fixed a crash that occurred after Tacteos was rescued in the tutorial phase.
Fixed a crash that occurred when entering some Empire villages.
Fixed a crash that occurred during scene load due to the navigation mesh.
Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
Fixed a crash related to the press and hold function while picking up items with the 'F' key.
Fixed a bug that caused the game to crash during barter.
Fixed a crash that occurred when a companion was solving the 'Help With Outlaws' quest.
Performance
Fixed the rendering of snow on some places of the world map.
Fixed a memory leak which occurred after entering a field battle.
Optimised memory allocations to reduce frame drops on the world map.
Campaign performance improvements.
Save & Load
Reduced save time.
Save game optimisation.
Localisation
Minor text fixes.
Turkish language updates.
Chinese language updates.
Art
Added two new Sturgian light armours.
Added a new Battanian scale armour.
Visual improvements to two swamp and one highland battle terrain.
Visual improvements to some Battanian houses.
Fixed various armour and helmet clipping issues.
Visual improvements to Vlandia arena models.
Visual improvements to various interior building models.
Fixed a bug that caused too many beggar agents to spawn.
Civilian navmesh fixes for vlandia_castle_005a.
Improved player clan member spawning locations in settlements.
Various village improvements.
Improvements on some materials and textures.
Animations
Fixed a bug that caused agents to walk unusually fast in some cases.
UI Changes
Map conversations now support voice lines.
Improved the information shown in the Kingdom/Fiefs tab.
Text input queries now autofocus on the input automatically.
Moved estimated GPU memory usage to the right side for better presentation.
Added keyboard/gamepad shortcuts to custom battle and save/load screens.
Separated Performance options into different categories to better represent these options.
The overall quality option is now at the top.
Added colours to troop portraits in the party screen.
Parties joining an army will no longer lose trackers that they had before joining the army.
Face generation tabs can now be navigated with shortcuts.
Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.
Fixes
Fixed search results in the encyclopaedia search not showing up after certain characters.
Fixed a bug that prevented the transfer of hero prisoners on some party screens.
Fixed a bug that caused the immediate escape of donated prisoners.
Fixed an overlapping issue in crafting smithing hero selection.
Fixed a visual bug that caused game menu item text to go out of bounds.
Fixed a visual bug that caused the completed check mark to not show on the quest screen.
Fixed a visual bug that caused governor name text to show up incorrectly on town management.
Fixed a bug that caused a visual element to not show up on the quests screen.
Fixed a bug that caused the 'You're leaving loot behind' warning to show up in caravan trade inventory screens.
Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
Fixed inconsistent hero portraits in the Town Management governor selection.
Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
Fixed some text problems that occurred when inspecting a dead lord's encyclopaedia page.
Fixed Battanian cultural bonus text.
Battles and Sieges
World map preparation phase of sieges is now 33% longer.
The 'being wounded' chance has been reduced by 10% for non-hero troops in all battles when knocked out.
Fixed an issue with horse archers being spawned too close to each other.
Fixed a bug that caused siege ladders to stand in the air when raised.
Fixed an issue that prevented wounded troops with low morale from deserting.
Character Development System
Implemented 31 engineering campaign perk effects.
The passive XP given by perks 'Raise the meek' and 'Combat tips' was reduced.
Force villager parties, caravans and villages to give goods now gives Roguery XP.
Attacking caravans and villager parties now awards Roguery XP correctly.
Fixed a bug that caused trade skill gains when discarding items.
Fixed a bug that caused player traits to disappear.
Fixed XP gain from friendly fire.
Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skill campaign effects.
Clan and Party
Players can now educate their clan's children through six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right-side circle notifications.
NPC parties upgrade troops more effectively now and are more likely to try and reach cavalry troops if they have a lower cavalry to infantry/ranged ratio.
XP needed to upgrade higher tier troops was slightly increased.
Fixed a bug that allowed the main hero to take a disbanding party to their army.
Fixed a bug that prevented the player from assigning their spouse as a governor and seeing their equipment.
Fixed some issues related to clan member location details in the clan tab.
Fixed incorrect income calculations on the clan screen.
Fixed a bug that allowed companions to die with death disabled.
Fixed a bug that prevented castle governors from gaining steward experience.
Fixed a bug with the kingdom eligible tier showing as less than the actual value.
Armies
Fixed a bug that caused parties in an army to recruit from raided villages.
Kingdoms and Diplomacy
Increased the duration of wars.
Reduced the aggressiveness of weakened kingdoms.
Relations between lords now also affect their target selections. If a player has good relations with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements. This applies to AI heroes as well, not just the player.
The maximum speed bonus from having cavalry within the party has been reduced to 40% from 60%.
Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
'Grazer Rights' default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
Fixed an issue with inverted minor faction banner colours.
Rebalanced clan tiers to make a bell curve between tier 3 and tier 4.
Fixed some bugs related to character relations after a rebellion started.
Economy and Trade
Fixed a bug that reduced workshop profits.
Fixed a bug that caused Security to affect settlement taxes unintentionally.
Fixed an issue with player crafted items piling up in towns.
Fixed a bug that prevented castles from getting the tax bonus from 'Toll Collector'.
Settlement Actions (Town, Village, Castle and Hideout)
Balanced the starting power of notables: 20% are now powerful (200+) while 60% are influential (100-200).
The probability of NPC parties raiding villages has been slightly reduced.
The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
Gold gained in arena practice is now updated correctly.
Fixed a bug that gave tournament weapons as tournament prizes.
Fixed a bug that caused governors to be missing in their governed city.
Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking 'Continue siege preparations'.
Fixed a bug where Empire Construction bonus wasn't applied due to governors.
Quests & Issues
Fixed a bug that caused some quests to give multiple rewards.
Fixed a bug that increased the criminal rating with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
Fixed a bug that started a war with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
Fixed an issue with 'Escort Merchant Caravan' not failing when the main hero took their gold or goods.
'Caravan Ambush' quest raider characters will now be counted as bandits in 'Landowner Needs Manual Laborers' quest.
Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
Fixed the 'Art of the Trade' quest dialogue bug that overrode other quest dialogue.
Fixed the 'Lord Wants Rival Captured' quest battle bug that occurred when the quest target NPC was in the army.
Fixed some inventory related problems in the 'Gang Leader Needs Weapons' quest.
Fixed a bug that caused the 'Deliver the Herd' quest to be both cancelled and failed when the quest target NPC died.
Fixed the relation gain problem in the 'Lord Needs Tutor' quest.
Conversations & Encounters
Made some improvements to conversation spawn points when quick talking.
From now on, if the conversation character has a workshop and is inside their workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area. Please note that some scenes still don't have the required spawn points and will be getting them with upcoming patches.
Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
Resolved an issue with low tier troops showing up in conversations.
Other
Fixed a bug that caused Empire lords to show up to battles without their helmets.
Custom Battle Heroes now share the same stats.
Removed an extra body armour from the Khuzait Lancer template.
Fixed the wording on items 'Cataphracht Mace', 'Ironrimmed Kite Shield', and 'Two-Handed Cleaver'.
The game will now retain the time flow state while switching between the UI and the campaign map.
Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
Removed the clipping capes from 'Sapling', 'Sprout', and 'Vlandian Caravan Master' units.
Fixed a visual bug on character portrait in the encyclopaedia.
Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
Added encyclopaedia entries for towns.
Multiplayer Art
Made some slight spawn and visual adjustments to Baravenos Encirclement.
Resolved some physics problems in Tsagaan Castle.
Other - Miscellaneous
Fixed a bug that caused the matchmaker to prioritise players who were in the queue the shortest amount of time instead of the longest.
Server & Network
Added a new server region: Western North America. Renamed North America region to Eastern North America.
UI Changes
Players can now see the clan leaderboards even when they're not in a clan.
Rankings in the player's clan are now visible next to the player avatars in the lobby.
Added the ability to copy the BannerlordID from the Lobby/Profile tab.
Lots of small visual tweaks.
Fixes
Fixed the 'auto-mute' text being visible when a player reports another player in the lobby.
Fixed a visual bug in the Armory scene.
Both Crashes
Fixed a crash that occurred when the game was closing.
Art
The transparency of distant trees has been improved.
Audio
The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.
Performance
CPU Memory usage reductions for terrain.
Siege performance increased.
Reduced memory usage during scene loading.
Animations
Fixed hand position issues with some swords.
Fixed hand position issues with some two-handed axes when the player made an upper block.
Combat
Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
Slightly decreased fall damage.
Fixed an issue where AI would in certain cases ignore the player if the player had a ranged weapon in their hands.
Fixed an issue with crossbows getting stuck between the reloading and shooting phase.
Adjusted horse archer AI to make them switch to melee weapons at close range.
Other
Fixed a visual bug which caused some characters' skin colour to change at a distance.
Fixed the blurred textures at the bottom of the screen.
Modding
Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
Fixed a visual bug which caused some assets to be invisible on high-resolution screenshots.
Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
Refactor: The way 'Equipment', 'Equipment Template', 'Skill Template' and 'Body Properties Template' are added to an NPCCharacter and an MPCharacter has been changed.
Spline road generation tool added to the editor.
GI bake levels can now be copied into other levels.
Fixed a crash which occurred when the terrain paint layer order was changed.
To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
Fixed the save button crash of the cloth editor.
Fixed the edge deletion crash of the navigation mesh.
Fixed a crash caused by giving the trebuchet script to an incompatible game entity.