The passive XP given by perks “Raise the meek” and “Combat tips” was reduced.
Force villager parties, caravans and villages to give goods now gives Roguery XP.
Attacking caravans and villager parties now awards Roguery XP correctly.
Fixed a bug that caused trade skill gains when a player discarded items.
Fixed a bug that caused player traits to disappear.
Fixed XP gain from friendly fire.
Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.
Clan and Party
The Child Education feature has been implemented.
Players can now educate their clan's children through their early life. There are six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right side circle notifications.
NPC parties now don’t upgrade their troops randomly and are more likely to try and reach cavalry troops, especially if they have a lower cavalry to infantry/ranged ratio.
XP needed to upgrade higher tier troops was slightly increased.
Fixed a bug that allowed the main hero to take a disbanding party to his/her army.
Fixed a bug that didn’t allow the player to assign his wife/her husband as a governor and see her/his equipment.
Did some fixes related to clan member location details (waiting in a settlement, going to a settlement) in the clan tab.
Fixed incorrect income calculations on the clan screen.
Fixed a bug that allowed the companions to die while death was disabled.
Fixed a bug that prevented castle governors from gaining steward experience.
Fixed the kingdom eligible tier showing less than the actual value bug.
Armies
Fixed a bug that caused parties in the army to recruit from raided villages.
Kingdoms and Diplomacy
There were too many war & peace declarations and average war duration was short. The war durations are now a bit longer.
Factions which lost territories were usually requiring high tributes to establish peace or were declaring new wars while already being in one. Weakened kingdoms are now not that aggressive.
Relations between lords now also affect their target selections. If a player has a good relation with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements (it’s still possible). This mechanic applies to AI heroes as well, not just the player.
Having cavalry troops within the party provides a speed bonus. The maximum speed bonus achieved through that has been reduced to 40% from 60%. The effect of this bonus caused the Khuzait faction to snowball due to the Khuzait parties having a higher cavalry to infantry/ranged ratio in comparison to other factions. This change will help reduce that snowballing.
Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
Grazer Rights default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
With the previous patch, banner colors of some minor factions were unintentionally inverted. This problem has been fixed.
Clan Tiers are now rebalanced in order to make a bell curve between tier 3 and tier 4.
Fixed some bugs related to character relations after the rebellion started.
Economy and Trade
Workshop profits were decreased because of a bug in last patch (1.5.6). This bug has been fixed.
Fixed a bug that caused Security to affect settlement taxes unintentionally.
Fixed the player crafted items piling up in towns.
Fixed a bug that prevented castles from getting the tax bonus from Toll Collector.
Settlement Actions (Town, Village, Castle and Hideout)
Notables were starting with too much power, nearly all had 200+ power (powerful). This has been balanced, 20% are now powerful (200+) while 60% are influential (100-200).
The probability of NPC parties raiding the villages has been slightly reduced.
The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
Gold gained in arena practice is now updated correctly.
Fixed giving tournament weapons as a tournament prize bug.
Fixed a bug that caused governors to be missing in their governed city.
Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking "Continue siege preparations".
Fixed a bug where Empire Construction bonus didn’t apply due to governors.
Quests & Issues
Fixed a bug that caused some quests to give multiple rewards.
Fixed a bug that increased the criminal rating with a neutral clan after the “Dispurt Supply Lines” quest caravan had been attacked by the main hero.
Fixed a bug that started a war with a neutral clan after the “Disrupt Supply Lines” quest caravan had been attacked by the main hero.
“Escort Merchant Caravan” quest did not fail when the main hero took their gold or goods. This has been fixed.
“Caravan Ambush” quest raider characters will be counted as bandits in “Landowner Needs Manual Laborers” quest.
Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
Fixed the “Art of the Trade” quest dialogue bug that overrode other quests’ dialogues.
Fixed the “Lord Wants Rival Captured” quest battle bug that occurred when the quest target NPC was in the army.
Fixed some inventory related problems in the “Gang Leader Needs Weapons” quest.
Fixed a bug that caused the “Deliver the Herd” quest to get both cancelled and failed when the quest target NPC died.
Fixed the relation gain problem in the “Lord Needs Tutor” quest.
Conversations & Encounters
Made some improvements on conversation spawn points when quick talking to people.
From now on, if the conversation character has a workshop and is inside his/her workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area (This also fixes some weird camera bugs in the “Family Feud” quest). Please note that some scenes still don't have the required spawn points and will be getting them with the upcoming patches.
Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
The problem of low tier troops showing up in conversations has been resolved.
Other
The case of Empire lords showing up to battles without their helmets has been solved.
Custom Battle Heroes now share the same stats.
Removed an extra body armour from the Khuzait Lancer template.
Fixed the wording on items "Cataphracht Mace", "Ironrimmed Kite Shield" "Two-Handed Cleaver".
The game will retain the time flow state while switching between the UI and the campaign map.
Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
Removed the clipping capes from "Sapling", "Sprout" and "Vlandian Caravan Master" units.
Fixed the visual bug on character portrait in the encyclopedia.
Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
Added encyclopedia entries for towns.
Multiplayer Art
Some slight spawn and visual adjustments to Baravenos Encirclement.
Physics problems in Tsagaan Castle have been resolved.
Other - Miscellaneous
Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest.
Server & Network
Added a new server region: Western North America. Renamed North America region to Eastern North America.
UI Changes
Players can now see the clan leaderboards even when they're not in a clan.
Rankings in the player's clan are now visible next to the players' avatars in the lobby.
Added the ability to copy the BannerlordID from the Lobby/Profile tab.
A lot of small visual tweaks.
Fixes
Fixed the "auto mute" text being visible when the player reports another player in the lobby.
A visual bug has been fixed in the multiplayer armoury scene.
Both Crashes
Fixed a crash that occurred when the game was closing.
Art
The transparency of trees in the distance has been improved.
Audio
The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.
Performance
CPU Memory usage reductions for terrain.
Siege performance of the game increased.
Reduced memory usage during scene loading.
Animations
Fixed the hand position issues with some swords.
Fixed the hand position issues with some two handed axes when the player made an upper block.
Combat
Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
Slightly decreased fall damage.
The AI would in certain cases ignore the player if the player had a ranged weapon in his hands despite the player being closer than other enemy units. This has been fixed.
Crossbow users were stuck in the reloading and shooting phase. It looked like they were canceling the reload. This has been fixed.
Adjusted horse archer AI to make them switch to melee weapons at close range.
Other
Fixed a visual bug which caused some characters' skin colour to change at distance.
Fixed the blurred textures at the bottom of the screen.
Modding
Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.
Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.
Spline road generation tool added to the editor.
GI bake levels can now be copied into other levels.
Fixed a crash which occurred when the terrain paint layer ordering was changed.
To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
Fixed the save button crash of the cloth editor.
Fixed the edge deletion crash of the navigation mesh.
Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.