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Hello everyone!
Following the announcement of our War Sails expansion, we were met with a wave of questions! We’ve already answered a few here and will continue to share more over time. Got something you’re curious about? Drop your questions in this thread—we’ll be picking some for the next Q&A!
General
Was the trailer made with Nvidia Omniverse, a 3rd party tool (which one), or an in-house solution? In the trailer, it says in engine footage, but isn't this footage created from Nvidia Omniverse?
Will we be able to use War Sails DLC assets in the base game?
Following the announcement of our War Sails expansion, we were met with a wave of questions! We’ve already answered a few here and will continue to share more over time. Got something you’re curious about? Drop your questions in this thread—we’ll be picking some for the next Q&A!
General
Was the trailer made with Nvidia Omniverse, a 3rd party tool (which one), or an in-house solution? In the trailer, it says in engine footage, but isn't this footage created from Nvidia Omniverse?
- The War Sails trailer was recorded entirely in the Bannerlord engine, without any external software like Nvidia Omniverse. Our team fine-tuned each clip using our scene editor by adjusting sun angles, light settings, fog, and sky brightness. These were artistic tweaks and aren’t engine-wide changes. While the game can already look similar under optimal conditions, its natural day/night transitions and camera angles blend these settings, often resulting in a less tailored look. That being said, we are exploring ways to bring similar visuals seen in the trailer into in-game naval battles. The final experience may differ as we continue to refine these tweaks. Additionally, we’ve adjusted existing atmosphere effects in the editor (such as bloom and grain), and custom animations were recorded for the sole purpose of the trailer.
- At this time, we have no plans to release a Mac version of Bannerlord or its expansions.
- We’ll share more details about War Sails and its features in the near future. Keep an eye on our official channels!
- There will be no DLC-specific achievements.
- The changes we’re working on for the base game[www.taleworlds.com] will also be coming to PS4. War Sails itself won’t be coming to last-gen consoles.
- Not yet determined.
- We have no plans for that now.
- We’ll share more about the new map soon. Stay tuned!
- We don’t have plans for naval custom battles.
- Not yet determined.
- No. Burning death animations represent an age rating concern, so they won’t be returning.
- No.
- We explored a more narrative-focused DLC, but ultimately decided it wasn’t meeting the quality and experience we aim for. Rather than releasing something we weren’t satisfied with, we canceled its launch. We’re, however, repurposing the new mechanics into the base game - like the upcoming stealth system. We’ll be sharing more about the new mechanics soon.
- Yes! You’ll be able to rename your ships.
- There won’t be a specific mechanic for forcing prisoners to row, but one perk will allow prisoners to count toward your ships’ minimum crew requirements.
- We don’t currently have any plans for that.
- Our current focus is on the single-player Naval DLC experience and the base game features discussed in the announcement. We’re not yet in a position to discuss what follows next.
Will we be able to use War Sails DLC assets in the base game?
- No. The exact DLC Modding Guidelines will be shared around the expansion release.
- Yes, the existing module_sounds.xml mods will still function. We aren’t planning any changes to the previous system, but you should be able to keep using those mods without disruption.
- We don’t have an update on the replay editor. It hasn’t been a priority, given our focus on the expansion and the upcoming base game update. We’ll share news if the situation evolves.