We've had a lot of learnings over the last few days. We failed to communicate this system. Moving forward we will continue to evaluate, talk to our players, and adjust the system as needed. As always, we value your feedback.
We want players to feel rewarded for landing long combo strings (Both with damage and the ability to convert into a knockout!), but we want every player to feel as though they have agency while playing, and to remove true 0 - death situations.
In a future patch, once this system is in better shape, we plan to revisit and seek input from our players.
The goal is to only affect exceedingly long infinites and to mitigate possible future game breaking bugs. Normal combo routes and team combos should be unaffected.
We’ve been working on an anti-infinite system, which was designed to prevent exceedingly long infinite combos across the board. This system is not ready, and needs more tuning. A server side fix is coming to disable it as part of patch 2.
This caused the Wonder Woman hurting herself issue and numerous issues with cooldown returns.
Also, as some of you may have noticed, certain very long combo loops aren’t operating the same as they used to.
We wanted to explain some of what happened yesterday. Some of our work-in-progress work slipped into the build causing a lot of issues. Some of our global hurt/hit box changes got pulled in accidentally as well as in-progress ammo cooldown system.
These fixes only affect online play so some of these bugs will still appear in the lab until we can get a client fix.
We had to put in a temporary fix to Batarang. It now has 7s cooldown and doesn't refresh when picked up. This will be fixed in Patch 2. Again very sorry about this.
A sever-side fix is going out now. There are a number of band-aid fixes to instant cooldowns, WW damaging herself, and Arya up special. The correct fixes will come with Patch 2 coming (very soon). We're very sorry for the experience ruining bugs. #MultiVersus
The update and fixes to our calculation in match-making-rating have gone live. #MultiVersus. Other server-side fixes are a few hours away.
Server-side fixes to instant cooldowns, Arya up special, WW hurting herself, is in progress should be a few hours before it goes live. Sorry, we know the issues that happened will put safeguards in place so this doesn't happen in the future.
We're aware of a few issues and have a server-side fix coming soon. We have a fix for the rating bug. We're disabling the cooldown return on Velma book (until patch 2), WW hitting herself is fixed (online play only), Arya up special hit stun issues will be addressed #MultiVersus
The next Icons in Preview Rotation are..... Drum roll please.... Arya, Lebron, Steven, and Batman! #MultiVersus
What's better than officially kicking off #MultiVersus Season 1? Announcing Black Adam and Stripe are also coming this season. 😏 You're welcome.
Gooooood morning, MVPs! We’ll be hitting maintenance mode today from 10am to 11am PDT while we roll out our patch. See you in Season 1! #MultiVersus
We're looking at Tom & Jerry. It's taking us more time, because it's a hard problem. They only dominate when played at a high skill level. We need to figure out what to do to not hurt them even more at lower skill level play, while bringing them down a bit at higher skill levels.
Just out of curiosity, did any player watch for the first time or re-watch Iron Giant because of MultiVersus?
I think the patch comes out 10am PST, I could be wrong though. I’ll let you all know when I can verify. #MultiVersus
Season 1 Patch 2 will fix these issues.
There are two known bugs in tomorrow’s patch that we will get a fix out for asap, enemies can hit LeBron’s ball away (this is not intended) and ammo based projectiles take 2 ammo, but ammo resheshes 2 ammo instead of 1 (making for fewer ammo based projectiles than intended.)