Also some consistency help for Finn Air Up Special.
We're also looking at the accidental breaking of 1v1 Spectator. We'll put out a patch when a fix is tested. #MultiVersus
A server-side patch should be going out tonight that should help with Finn Gem Dash, Finn Ground Down Attack and Arya Up Special consistency Iron Giant Up Special chaining zero-to-death. Batman picking up the batarang also now returns 10.15s up from 9.45s. #MultiVersus
Be gone, maintenance mode! Everyone can get back into matches now.
In today's update Iron Giant's up air and air/ground down special has had adjustments to fix a bug that allowed it to hit repeatedly. Another adjustment to knockback angle for Iron Giant's Up Special was added to help make it harder to 0 to death combo opponents. #MultiVersus
We'll be entering maintenance mode today at 9am PDT for a quick patch. Should be back up and running at 10am.
We're testing fixes to Arya Up Special and Finn gem dash consistency. It won't be in tomorrow's build, but once we think they've thoroughly tested the fixes we'll roll it out. Thanks for your patience. #MultiVersus
We're tuning the character after Morty. I think it's going to be pretty cool. #MultiVersus
There will be a new patch and downtime tomorrow morning at 9AM PST. This patch will address the server-side temporary fixes put in place from yesterday. #MultiVersus
In a future patch, once this system is in better shape, we plan to revisit and seek input from our players.
The goal is to only affect exceedingly long infinites and to mitigate possible future game breaking bugs. Normal combo routes and team combos should be unaffected.
We've had a lot of learnings over the last few days. We failed to communicate this system. Moving forward we will continue to evaluate, talk to our players, and adjust the system as needed. As always, we value your feedback.
We want players to feel rewarded for landing long combo strings (Both with damage and the ability to convert into a knockout!), but we want every player to feel as though they have agency while playing, and to remove true 0 - death situations.
This caused the Wonder Woman hurting herself issue and numerous issues with cooldown returns.
Also, as some of you may have noticed, certain very long combo loops aren’t operating the same as they used to.
We wanted to explain some of what happened yesterday. Some of our work-in-progress work slipped into the build causing a lot of issues. Some of our global hurt/hit box changes got pulled in accidentally as well as in-progress ammo cooldown system.
We’ve been working on an anti-infinite system, which was designed to prevent exceedingly long infinite combos across the board. This system is not ready, and needs more tuning. A server side fix is coming to disable it as part of patch 2.
These fixes only affect online play so some of these bugs will still appear in the lab until we can get a client fix.
We had to put in a temporary fix to Batarang. It now has 7s cooldown and doesn't refresh when picked up. This will be fixed in Patch 2. Again very sorry about this.
A sever-side fix is going out now. There are a number of band-aid fixes to instant cooldowns, WW damaging herself, and Arya up special. The correct fixes will come with Patch 2 coming (very soon). We're very sorry for the experience ruining bugs. #MultiVersus
The update and fixes to our calculation in match-making-rating have gone live. #MultiVersus. Other server-side fixes are a few hours away.
Server-side fixes to instant cooldowns, Arya up special, WW hurting herself, is in progress should be a few hours before it goes live. Sorry, we know the issues that happened will put safeguards in place so this doesn't happen in the future.