Naraka: Bladepoint

Naraka: Bladepoint Dev Tracker




28 Jun

Comment

Originally posted by woyboss74

When will we be able to see gameplay of the new characters girl with the demon blade

Yoto Hime Should be playable at launch!

Comment

Originally posted by Matthausss

Will there be a PvE event at some point?

PVE is definitely something in our consideration! Tho our first priority would be to focus on the existing modes/optimizations.

Thank you so much for asking!

Comment

Originally posted by Vic-iou

Aside from Yoto Hime which was added due to your collab with Onmyoji (she's the reason I got hooked to Naraka btw), how many more characters are you planning to add after the official release? 😄

We are currently working on 3-4 new characters and they should be able (imo) to release after the official launch. We have many excellent ideas in mind and would love to put them into action!

Comment

Originally posted by c7sper

Will Naraka have a esports scene? If so, will it be worldwide? Will it be Solos or Trios?

Esports is definitely somethin in our considerations! Personally I think both are good modes for an esport event but will let you guys know if we have any in mind!

Comment

Originally posted by ArcherWong3400

Ok! Lot to answer here, let me take my time.

  1. The core of our combat system is 'unchained'. You can be a swordmaster or a sniper, or both, no limit at all. With the rock-paper-scissor system, Souljades, and arsenals, we bring these elements in to 'unchain' our players.
  2. Lots of players told me that NARAKA is easy to learn but hard to master. I totally agree with this. More casual or more competitive? We wanna explore more possibilities with our players. In this new genre, we, as the dev team, will grow together with you guys.
  3. Let me go straight to this: hero balance. I know people are talking about this, and we take this very seriously. Thanks for having these conversations guys. This is exactly what we need.
  4. Grapple is so far so good. We received some really good suggestions about grapple spam indeed. We will take a look!
  5. Bots are designed to flatten new players' learning curves. Based on our data, they are doing a good job here. For the future, bots adjustment is on our to-do list. ...
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Comment

Originally posted by meruem1714

First I just want to say I had a blast playing these past betas and really want this game to blowup when it officially releases. Here are some questions, I hope to get your guys opinion on a couple mechanics and the future of the game!

  1. What are your thoughts on the current combat system, is melee strength compared to ranged strength in a good spot, and what were the intentions for the style of melee combat? Reaction based? Combo based? Rock paper scissors prediction based? How much of the melee combat system is intended to be luck by guessing what your opponent throws next versus being able to react in time to every attack your opponent makes.

  2. What are your thoughts for the skill expression and skill cap in Naraka? How far do you think Naraka will go in terms of competitiveness and do you think lacking or low skill expression will prevent this? Is Naraka even intended to go competitive or more on the casual side?

  3. So far there have be...

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Ok! Lot to answer here, let me take my time.

Comment

Originally posted by SkyAwwal

Will you be implementing a duo game mode? (2players per team)

We are having a discussion about this. Need to be cautious when putting new modes in.

Comment

Originally posted by Leintk

Are you guy's going to add more flexibility to the key bindings? Specifically separate sprint and dodge keys if possible?

This is a good one.

Devs are taking this into consideration.

Comment

Originally posted by JaxyOP

JaxyOP here,

As a tournament participant and community leader, I would like to know if the NA region will have the opportunity to play in LAN events in the future. Is the J-Cup a LAN event? Thanks.

Hey Jaxy, yeah who doesn't want a LAN event!

We will start with an online tournament tho. I hope we could have fun offline one day.

Post

Hello r/NarakaBladePoint

It's about time! Welcome to the first official AMA event where you may ask anything about the game NARAKA: BLADEPOINT, the Dev team, and pretty much anything else! From 7:00 - 9:00 PM PDT | 10:00 - 12:00 PM EDT, our team will be right here to answer all your questions. Before we start the session, please kindly read the following points before posting a comment:

- The questions may be related to the Previous Beta of NARAKA, the future changes, roadmaps, and many more. Though we might not be able to answer all questions as some might still be unconfirmed key info. We would love to be able to answer ...

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24 Jun

Post

Hello r/NarakaBladePoint

With the official closure of our final Demo, we are one step closer to our launch date this summer on Aug 12th. However, after the past two Beta experiences, we definitely understand that there are many things the community would like to ask us about; hence we invite you to join us on Sunday, June 27th from 7:00 - 9:00 pm PDT | 10:00 - 12:00 PM EDT for our first-ever Reddit AMA, where the members from the Dev team will be available to answer your questions.

For this AMA, we will be answering questions that are related to everything about NARAKA: BLADEPOINT. You may ask about the development stories behind the game, the character designs, and the future of NARAKA. While we are excited to answer your questions, please also keep in mind that we might not be able to ann...

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22 Jun

Post
Dear Forerunners,

Thank you everyone for participating in this beta. We appreciate your continued support and feedback for NARAKA: BLADEPOINT.

In this beta, we identified a lot of problems with low frame rates and game stuttering. After agile feedback collection and technical investigation, we keep releasing one or more new patches every day during the beta and finally implemented a series of optimizations such as:

Optimized the graphic memory management logic, greatly reducing the graphic memory occupation on the premise of ensuring the visual quality. Solved the problem of insufficient performance of some graphics cards, improved the utilization rate of graphics cards, and made the FPS smoother and more stable.
Solved the problem that the FPS of some graphics cards can drop significantly under certain circumstances. Solved a number of problems causing the in-game stuttering. Currently, there are still a few situations that may cause short-term stut... Read more
Post

Dear Forerunners,

Thank you everyone for participating in this beta. We appreciate your continued support and feedback for NARAKA: BLADEPOINT.

In this beta, we identified a lot of problems with low frame rates and game stuttering. After agile feedback collection and technical investigation, we keep releasing one or more new patches every day during the beta and finally implemented a series of optimizations such as:

Optimized the graphic memory management logic, greatly reducing the graphic memory occupation on the premise of ensuring the visual quality.

Solved the problem of insufficient performance of some graphics cards, improved the utilization rate of graphics cards, and made the FPS smoother and more stable.

Solved the problem that the FPS of some graphics cards can drop significantly under certain circumstances.

Solved a number of problems causing the in-game stuttering. Currently, there are still a few situations that may cause...

Read more External link →

21 Jun

Post
Dear Forerunners,

Through a careful inspection, the development team has identified the cause of the game stuttering resulted from the default settings of NVIDIA Control Panel. We strongly recommend you to change your settings under the following instructions to make the game run more smoothly.

1.Right-click the Windows Desktop, then click and open NVIDIA Control Panel from the context menu.(Please do this when the game is completely shutdown!) If you cannot find NVIDIA Control Panel from the menu after right-clicking the Desktop, please download the relevant software from NVIDIA website.

2. Select Manage 3D settings on the left side, then click Program Settings on the right.

3. Click “Select a program to customize” and select “Naraka: Bladepoint”.

4. Scroll down the page to find "Power management mode", then double-click "Prefer maximum performance".

5. After finishing the previous steps, please click "Apply" on the bottom ... Read more

20 Jun

Post

We are aware of the ongoing issues with the Demo version, and we sincerely apologize for any inconvenience caused by these matters. We kindly ask anyone who has a problem playing NARAKA to comment below with your issues/settings in the following format:

Issue: [Internet Connections, lag etc]

Descriptions: [When did this happen? How frequent is it? ]

PC settings:

Your feedback is critical to us as it helps us to identify the core problem. We appreciate your time and effort in this process and will try our best to fix these issues and provide our players with the fluid gameplay experience they desire in NARAKA.

External link →

16 Jun

Post

Who doesn’t like a cute little drawing of your favorite thing in life? Pick your favorite elements in NARAKA and share your creativity with the community!

Prizes:

NARAKA Standard Edition Key Code

Selected winners will be granted with the title of “Forerunner” in our Discord channel.

Schedule:

June 16th 10AM PDT – June 22nd 10AM PDT

The final list of winners will be published on reddit within 48 hours after the event

Prizes will be given before July 1st.

How to Participate:

Post your drawing on Reddit with the special post flair “Drawing”

Each person could submit up 5 different drawings. In case of multiple submissions please collect and submit them at once with the same thread. Separate threads will not be accepted.

...

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Post

NARAKA has one of the best character customization systems, as well as some really attractive characters. The combination of these two makes everything possible – including creating your unique “Waifu”!

Prizes:

NARAKA Standard Edition Key Code

Schedule:

June 16th 10AM PT – June 22nd 10AM PT

The final list of winners will be published on reddit within 48 hours after the event

Prizes will be given before July 1st.

How to Participate:

Post a screenshot of your character here at this post with the following format:

[Waifu] or [Husbando] - (Link to your submission)

Each person could only participate and submit one time

...

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Post
Optimized overall performance and environmental interactions:
1. Forward jump (holding forward + jump): Trigger interactions with objects around you, such as through wall running, tree climbing, jumping atop eaves and beams, vaulting through windows, etc. (These were triggered by pressing the jump key in previous versions. We've changed this in order to prevent accidental interactions.)

2. Jump (without pressing any directional key): Perform a 'back roll' to exit from certain interactions (such as climbing walls or trees, hanging atop eaves, etc. You could drop down from these with the 'C' key in previous versions, and has been changed to simplify controls.)

3. Climb up: Hold a directional key to climb up while hanging from eaves. Releasing the key before you've completed the action cancels it. (The jump key was used to climb up in previous versions, and has been changed to make less key-presses necessary in gameplay.)

4. Check: Hold a directional key w... Read more