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1s | all right and uh why don't we get more |
---|---|
3s | info about why you make certain balance |
6s | changes AGS just makes random explosive |
9s | changes but misses to underline it with |
11s | reasoning and goals for us to |
14s | comprehend the truth is we have a |
16s | 20-sided dice we keep in the back I |
18s | thought it was the blind monkeys typing |
20s | it's a dart board yes it's a dart |
23s | [Applause] |
27s | board hey everybody Welcome to forge in |
29s | attum where we talk about all things new |
31s | world and I hope you all had a great |
34s | holiday weekend wherever you are uh |
37s | today we're doing the November Q&A so |
40s | with that I'm going to hand it off to |
42s | Lovin and we are going to get started |
45s | immediately can you tell us why season 4 |
48s | has less content what is new to the game |
50s | as many of the features on the road map |
52s | are either not happening or later in |
54s | that season yeah well I I tried to |
56s | address this in the uh Game Dev up or |
58s | the development update |
61s | um we just K we're coming off of a huge |
64s | release the the return of the rise of |
66s | the angry Earth um expansion and we had |
70s | a few quality mishaps there so we wanted |
73s | to make sure that going forward that |
74s | doesn't happen again we want to focus on |
76s | high quality deliverables and so because |
78s | of that we decided to hold a few things |
80s | back uh on top of that you know when we |
84s | talked about crossworld Expeditions |
85s | which was planned for season |
87s | 4 we really wanted to lean into it and |
90s | go for a full pug finder because we |
91s | think that would be a much better |
93s | experience for players and that's going |
94s | to cost us a little more time as well |
96s | so we're hearing people say they'd |
99s | rather us go a little slower and deliver |
100s | at a higher quality and we're going to |
102s | do that uh in Earnest going |
105s | forward all right um new loot system is |
108s | great that we can drop something that we |
110s | were already wearing using but why are |
112s | all these staff still dropped with |
115s | totally random perks I got int gloves |
117s | with Str weapons perk this is a |
119s | situation where where and after 35 |
121s | Expeditions I can't get any single item |
123s | that I'm able to use do you see the |
126s | problem or it's |
127s | intended uh so this question is about |
129s | loot biasing so the way loot biasing |
132s | works is that some percentage of your |
133s | drops will be loot biased it's important |
135s | to realize not all of them are also |
137s | right so sometimes they're not and |
139s | that's good because it'll allow you to |
140s | get loot in different uh gear sets that |
142s | you're trying to get what loot biasing |
144s | doeses is it makes sure that the |
146s | attributes in the weapon are aligned uh |
148s | and we've also removed some of the |
150s | interesting perks from those loot |
151s | biasing perks but we don't currently |
153s | bias weapon perks so those can sometimes |
156s | be a mismatch and I think you know |
158s | that's partially intentional because I |
160s | think we want those perks to be very |
162s | special and something that may be more |
164s | oriented towards crafting or you have to |
166s | get a special named item uh so uh that's |
169s | the way it currently works and no no |
170s | immediate plans to change |
172s | that all right um many gamers leaving |
176s | again because of the missing grind |
178s | instead of Ward we have now Enchanted |
180s | Ward and health every second player is |
182s | using a fire staff and there is no |
184s | reason to craft anymore once you have |
186s | your two to three sets I bought every |
189s | season pass many skins emotes and the |
192s | DLC why should I continue to |
195s | play well first thank you for your deep |
197s | commitment playing the game so much |
199s | buying all that stuff like like we |
200s | appreciate it and we try to make the |
202s | game as good as possible I |
204s | think we've learned in the past that |
207s | having too much grind is a bad thing and |
209s | so we've we pulled back on that and |
211s | tried to make it more fun and to make |
212s | the chases more interesting that can |
214s | change gameplay with things like |
215s | artifacts once you get through that |
217s | there are still a lot of other things |
219s | you can do there's uh I still find chest |
221s | runs fun I know that's a little goofy uh |
224s | I mean you can play music instruments |
226s | there's fishing all and all the other |
228s | trade skills there's working on your |
230s | house there's changing your character |
231s | through transmog I think there's |
234s | multiple vectors of the endgame |
236s | depending on what type of player you are |
238s | and we had to try to bias toward the |
240s | broader group as far as the gear Chase |
242s | and the grind so uh like we totally |
244s | appreciate you playing and I'm sorry if |
246s | the changes like took away like some of |
248s | that endgame grind for you but hopefully |
250s | you can find some fun in other areas and |
253s | I've been enjoying like for me it's been |
255s | an opportunity to try out more builds |
257s | right because it is a little bit easier |
258s | it's like hey let me try out some |
259s | different things which has been really |
261s | fun and artifacts play well into that |
263s | right every time I get an artifact I'm |
264s | like all right I want to create a build |
265s | around this what can I do and I think |
267s | that's fun yeah and and also like uh the |
271s | The Outpost rushan Arenas they change |
273s | every time like no matter how you play I |
274s | still find it fun it's challenging it's |
276s | you know that the people playing against |
279s | people is a little different when will |
280s | Dark Ascent be |
282s | fixed uh that will be fixed in the next |
285s | upcoming |
287s | minor okay cool very very soon stop |
291s | putting Prismatic drops in aptitude |
293s | boxes this is breaking the farm market |
296s | the market will collapse in one |
298s | month I |
300s | I love the uh the great omniscience here |
304s | uh I do believe you know and we're going |
307s | to talk about this more there are some |
308s | issues with the economy I don't believe |
310s | like the Prismatic items right now are |
312s | holding their value pretty well we |
314s | definitely saw a decrease over time |
315s | which is normal right like they come out |
317s | white hot especially because they're all |
319s | cooldown based uh and they've come down |
321s | but we've seen the prices sell a I think |
322s | they're they're at a healthyish level |
324s | right now so we're not seeing anything |
326s | right now we will keep our eye on this |
327s | obviously uh if they did start to |
330s | decrease again we would look at it uh I |
331s | think the aptitude boxes are a place we |
333s | would look uh also we have some of the |
335s | nodes a little higher so there's some |
337s | things we could tweak but no immediate |
338s | plans are you sure the way you balance |
341s | perks makes your community happy for |
343s | example Shing heels was broken at the |
345s | start because of the interaction with |
347s | the ank has been fixed and balanced with |
349s | the last update has been nerfed again |
351s | but now that it has tens of CDs it's a |
354s | completely useless perk and anyone who |
356s | has it in their gear should simply throw |
358s | it away and start over again |
360s | uh so let me just step back here because |
363s | I this is a great question and I think |
365s | we are happy about some things and |
367s | unhappy about others I think uh what I |
369s | am really happy about is that the pace |
371s | of change like how often we put up |
374s | balance updates has increased |
376s | dramatically uh previous to last year if |
378s | you remember we were admittedly a little |
380s | slow and that was a goal of ours let's |
382s | make balance changes more often and I |
384s | think I think we've hit that I'm very |
386s | happy with that I think the magnitude of |
388s | our change here recently might have been |
391s | a little bit too strong uh I think |
393s | especially with balance like I like |
395s | making big uh meta shifting changes with |
398s | expansions or when we do a big perk |
400s | rework but outside of that I think we |
403s | need to be making a little more uh |
405s | constrain changes and sort of pushing |
407s | our way towards balance uh so here I |
410s | think you know with the shirking hills I |
411s | do think we overshot a little bit uh |
412s | with the 10 seconds uh we'll go into |
415s | details a little bit and and uh balance |
416s | of power on why we did that uh but that |
419s | is something I we're looking at and and |
420s | we are going to be pulling back a little |
422s | bit on that change you know I'd add that |
424s | in the past if you go back a year or |
425s | earlier that there was a lot of feedback |
427s | that we weren't making enough change |
428s | fast enough we were nudging forward |
430s | nudging nudging and sometimes you have |
432s | to go too far and then pull back and I |
434s | think this is an example where we |
436s | probably did that but a lot of the other |
438s | times it's worked out and this one you |
439s | know it's correctable |
442s | Y what are you going to do about the |
444s | gold snc people are |
446s | quitting uh economy it's a hard topic |
450s | right now I can observe the situation |
451s | that in many different cases we are not |
453s | able to earn money loot from the dungeon |
455s | is 99% bonded unable to sell it and |
459s | crafting product is cheaper than all the |
461s | mats needed to craft it gold SNS strain |
463s | while it's mostly from casual players |
466s | will you be able to justify the crafting |
468s | gold sink it costs 55,000 gold per week |
471s | on chromatic orbs and aoth inductor with |
474s | little ways of balancing this out could |
476s | this be added to mutations have you |
478s | tried to fix resource prices it's |
480s | getting worse now and seems out of |
481s | balance for example the prices of |
483s | runwood and spin fiber are very cheap |
486s | now how do you fix it yes the chromatic |
489s | seals and the aoth inductors are a big |
492s | uh gold sync right now uh and generally |
495s | that's more of an opt-in situation so |
496s | the more timer players are that have a |
500s | lot of stockpiled gold and things like |
502s | that uh are spending on that um and |
505s | because it's a a Time based thing um |
509s | it's something that more casual players |
510s | that accumulate some wealth can also |
513s | participate in and not feel like they're |
514s | falling far behind that does slow down |
516s | the rate of uh how much is being crafted |
519s | in the economy and that goes to the uh |
522s | the prices of the resources that you |
523s | mentioned that were crashing um in the |
526s | winter uh update we're going to have |
529s | additional sources for the chromatic |
531s | seals and the azoth inductor um so that |
534s | should actually increase the rate of |
536s | higher end items being crafted uh and |
538s | bring those prices back up we think yeah |
541s | and it's important to note those are |
543s | additional ways to get these right so |
545s | we'll we'll still have the faction store |
546s | but there are additional ways and there |
548s | ways that won't have coin syns in them |
549s | so it'll be a way to get these that even |
552s | casuals super casuals uh can get very |
555s | easily yes and and that's a really good |
557s | point because uh one of our main goals |
560s | in the economy is to prevent like a huge |
562s | wealth gap between time Rich players and |
564s | more casual players right and so from |
566s | the data that that we've been looking at |
569s | um the |
570s | uh what we call the the genie Index |
572s | right which uh there was a deep dive |
574s | video with the economy team so you can |
576s | go look at that up uh to get more |
578s | information on that but the the ratio |
580s | between how much wealth more casual |
581s | players and uh like very hardcore |
584s | players have um has shrunk with with |
587s | this change and so that that was |
589s | something that we wanted to do and uh |
592s | you know it it's meeting our |
594s | expectations right now in terms of the |
597s | economy will there be option added for |
600s | magnify that we can lock the attributes |
602s | we added so eating food will not change |
604s | whole set also when amplify going to be |
606s | added to the game uh so we've talked |
609s | about magnify in the past uh our stance |
611s | on this is still the same no immediate |
613s | changes planning planned uh we sort of |
616s | like how it works and that I think I |
618s | think it works well with like two to |
619s | three pieces of magnify once you start |
621s | getting more it it can make some some |
625s | swaps difficult uh but for a single |
627s | build I think it's very casual friendly |
630s | uh and if you go a ton of magnify it can |
632s | create issues but I think that's part of |
633s | the the pros and cons of this right the |
636s | balance is like hey I can easily get a |
638s | magnify thing but then it may become a |
639s | little more challenging or I can get a |
641s | custom uh drop or craft something and |
643s | then it works better with my build so |
645s | that is working I will say we are still |
647s | looking at it you know we may make some |
649s | changes but nothing really planned in |
650s | the near term |
653s | here companies can now own five six |
656s | seven territories and defend them easily |
658s | I haven't been in a war since the first |
660s | four months of the game why is this |
662s | content so gated and so one-sided that a |
665s | single company can own |
667s | everything well it was a decision we |
669s | made early uh and I agree they can but |
672s | when you look at the data it's pretty |
674s | rare actually to see a company owned |
675s | more than |
676s | three however all that said I still |
680s | agree with it and it's something we're |
681s | talking about pretty heavily internally |
682s | doing a review on and maybe making some |
684s | adjustments and I think there are some |
686s | minor uh scheduling adjustments coming |
688s | out in season four that will make this a |
691s | touch harder because there'll be more |
692s | overlapping Wars touch harder to own |
694s | multiple yeah but that's not you know |
697s | that's one step we'll see what the |
699s | impact of that is and I agree with Scott |
701s | we'll continue looking at |
703s | this if you're going to gatekeep us from |
706s | getting 700 gear score gear in PvP why |
708s | not allow us to obtain it through PVP |
710s | progression or ranking system top 50% in |
713s | Arena access to 690 top 25% 700 gear |
717s | score top 5 to 10% PVP exclusive mounts |
721s | title skins |
723s | anything uh so I'm going to address the |
725s | first part of this question because I |
726s | think that's the bigger one uh should we |
729s | be gatekeeping if are we going to be |
731s | continue to gatekeep and the answer |
733s | there is no like that was not our intent |
735s | was that we didn't want Like Only the |
737s | Good gear comes from PVE and not from |
739s | PvP uh so we are making a number of |
741s | changes in season 4 to address this I |
743s | think uh the first one is uh PVP weapon |
747s | upgrading will be returned on and be |
749s | working now right so you can get when |
751s | you get a cool Champion piece of gear |
752s | you can now turn it to 700 gear score uh |
755s | upgrading it like you can other named |
756s | items that's going to be huge uh so |
758s | that'll be one source the second thing |
760s | is we are improving the caches that come |
762s | out of opr and U you know we all play |
764s | opr I know the community loves it uh so |
767s | the quality of that loot will be better |
769s | uh it'll be more loot biased it can roll |
771s | higher uh so I think that will also help |
773s | so uh and this is one step we'll |
775s | continue to look at it we you know |
777s | philosophically we agree that we want |
778s | PVP to be a way you can gear yourself |
781s | out uh that is our goal and we're going |
783s | to continue to push towards |
785s | that I'd like to see the freezing it |
787s | login issue addressed I have to end task |
790s | and restart the game usually at least |
792s | three to five times before it will |
793s | launch properly what usually happens |
796s | launch game it gets to the swirling |
798s | colors animation and that is so louded |
800s | in like three frames per second it |
802s | eventually gets to a solid white screen |
804s | and just freezes up sometimes that first |
807s | animation will work then at the AG smile |
809s | logo it slows down and freezes up |
812s | again yeah so I think uh that one is we |
815s | have that fixed internally and so the |
817s | that fix should be going out to players |
819s | uh either in the next minor or the next |
822s | major patch uh I'm not sure off the top |
823s | of my head but coming |
825s | soon is the health perk adamant going to |
828s | get easier to get it is uh right now |
832s | there is the one way you can get it |
834s | through an aptitude chest and we're |
835s | looking at giving other venues for |
837s | delivery yeah and see season 4 it will |
840s | now be a part of the general loot table |
841s | in samario so it'll become uh much |
844s | easier okay the new dungeon glacial Tarn |
848s | is quite good but feels a bit empty are |
851s | you planning to add more trash mobs to |
853s | fill it out a bit more uh thanks yeah we |
856s | we are liking the dungeon I think it |
857s | played well in PTR uh it's it's super |
860s | fun I like the dichotomy of it and uh |
862s | Forge a lot um we also agree with your |
865s | feedback and I think we heard it from a |
866s | number of people in the PTR that there |
868s | were some dead areas in the Expedition |
871s | uh and the Expedition team is taking |
873s | that feedback to heart and we found at |
875s | least two other areas where we're sort |
877s | of creating a a pack of trash so we are |
879s | adding some uh and I think this will be |
881s | sufficient and we'll see how it plays |
883s | it's the first time I've ever heard a |
884s | community asking for more trash mobs it |
887s | it can be fun and as you're plowing |
889s | through uh any plans to ban exploiters |
892s | permanently it's so frustrating trying |
894s | to play PvP with people who abuse bugs |
897s | and exploits like the Rapier one or even |
899s | worse cheating and what about Bots and |
901s | gold sellers two years of game and still |
903s | the same so um we have made a lot of |
908s | progress in terms of our capability to |
911s | detect and action uh players for gold |
915s | selling uh you know chat violations uh |
918s | botting uh and exploits um so we do |
923s | permanently ban some exploiters uh |
925s | generally our threshold there is is |
928s | relatively High would say like we don't |
929s | want to ban people that that don't |
932s | really deserve it or made a mistake or |
933s | something but you know repeated abuse of |
937s | an exploit where you know ags's |
939s | announced like hey we know this is |
941s | happening don't do this or you know |
943s | we've we've disabled some functionality |
944s | or something because it's gotten too |
946s | rampant like we've we've definitely |
947s | acted on that um as far as like Bots and |
950s | like rmt stuff uh we are you know every |
954s | month we have uh band waves going out we |
958s | have um AC uh like Bann software |
962s | detection and we do Hardware ID banss uh |
965s | based on that um and then we uh you know |
969s | there's a lot of reporting going on |
972s | which is good like you know if you see |
974s | someone doing something in the game |
976s | that's an exploit or or you know toxic |
978s | Behavior definitely report them um but |
982s | we've also started to see some uh people |
986s | doing uh reporting as a service like |
988s | kind of like to like harass people |
990s | essentially and so that's something |
992s | we're also detecting and uh Banning uh |
995s | you know if you're participating in that |
997s | that sort of behavior um so you know |
1000s | it's just it's a lot to investigate like |
1002s | our our CS team is is super busy and our |
1004s | security team is super busy but we're |
1007s | we're always making improvements there |
1009s | yeah I think you know not quite fair to |
1012s | say it's just same thing as it's been I |
1014s | think our CS team our engineering team |
1015s | our security team have put in a huge |
1018s | effort over the since launch to improve |
1020s | on this and I know that if you see or |
1022s | you run into An Occurrence it's a |
1023s | problem and it's no fun but um we really |
1027s | take it serious and it's a big deal to |
1029s | us there's been there's been a lot of |
1030s | work by everyone to help with this |
1033s | stuff would you please give an in-depth |
1036s | explanation of luck in New World please |
1039s | how long do you have so super high level |
1043s | uh there's two types of luck right |
1045s | there's Gathering luck and then there's |
1046s | Global luck and the Gathering luck is |
1048s | specific to like you know chopping down |
1049s | trees mining like the the trade skills |
1052s | um and that increases your chance of |
1053s | getting like the rare special items |
1055s | along with what of the base resources |
1057s | you were you were trying to harvest um |
1061s | the global luck though uh is sort of |
1064s | applied to uh you know chest uh chests |
1067s | that you open in the world not opr or uh |
1072s | um portal uh chests uh those those are |
1075s | not affected by luck but uh you know |
1077s | like ECR chests |
1079s | uh loot drops from enemies and named |
1081s | enemies um and those kinds of things and |
1084s | so the way the luck works is the luck |
1088s | bonus from the uh the perk on your items |
1091s | like those stack UPS so 2% 2% 2% gives |
1093s | you 6% uh luck bonus and that's just |
1096s | added to the role that you make on a |
1100s | loot table or something and so generally |
1102s | the way our our loot tables are |
1103s | structured is you're going to have a |
1106s | with more luck you're going to have a |
1107s | chance to roll higher which will unlock |
1109s | some things to now be droppable in some |
1112s | cases not all loot tables are set up |
1114s | that way but um but it doesn't change uh |
1118s | how the the gear score uh that drops or |
1122s | the perks or anything like that it's |
1124s | really just like whether something drops |
1126s | or not um and the the things that are |
1128s | most affected by that would be like |
1130s | recipes and |
1131s | schematics um named weapons for example |
1134s | uh and in named weapons like if a if a |
1136s | named enemy can drop a bunch of |
1138s | different named weapons like it |
1140s | increases the chance of you getting a |
1142s | named weapon not a particular one um so |
1146s | yeah that's sort of in a nutshell how |
1148s | how all that works okay so let me ask is |
1151s | it like I'm trying to conceptualize this |
1153s | for people so basically you have like a |
1155s | general Loop bucket and if I roll a |
1157s | certain number I open up a better Loop |
1159s | bucket it think of it as like a like a a |
1162s | line right and so normally you can only |
1165s | roll in this range and now when you add |
1168s | Loop uh add luck it increases both your |
1171s | floor and your ceiling so now things |
1173s | that are higher up on that line are now |
1176s | you have a chance to roll on and it sort |
1178s | of like pushes up the bottom so we we |
1181s | have different types of loot tables we |
1182s | have what we call and and or tables so |
1185s | an and table is the higher your roll you |
1188s | get everything you know a chance at |
1190s | everything and an or one is like you |
1191s | only get one thing but now you can roll |
1194s | the better stuff on this end and so the |
1197s | increasing the floor makes it less like |
1199s | you're going to get like common or or |
1202s | like not great how high does the CE |
1204s | go all the way |
1207s | so uh generally rolls are out of like |
1209s | 10,000 and so like a uh like a luck perk |
1213s | of like 1% is like a bonus of 100 on |
1215s | your rooll um and so uh I think it it |
1220s | really depends on how the particular |
1222s | table is set up in what Rarity we want |
1224s | an item to be um and for some special |
1229s | things we have uh like pity tickers |
1231s | right like for example for the rabbit's |
1233s | Revenge we have like the chest and the |
1235s | mask and you know after I think it's |
1237s | like 200 and 400 kills or something like |
1239s | that like you're guaranteed to get it |
1240s | but for the vast majority of things like |
1243s | just having more luck is going to make |
1245s | it more likely that you'll get it at |
1247s | some point but all the roles are still |
1249s | totally independent for the most part |
1251s | all right so are there plans to address |
1254s | teleporting during races it could be |
1257s | particularly frustrating when you're |
1258s | faction has lower numbers and you are |
1260s | unable to assist by sending additional |
1263s | people to the |
1265s | point um yeah so right now we don't have |
1267s | any plans to change the teleport |
1269s | mechanics uh right now you know it's a |
1271s | server stability issue like combat is |
1274s | very expensive operation and so like we |
1276s | can only have so many people in an area |
1277s | before it starts degrading the |
1278s | experience for everyone else so we we |
1280s | kind of have to have some limiting |
1282s | factor that that gets players out of |
1284s | that very dense uh block of activity um |
1288s | I do want to address the question though |
1291s | uh because there should not be a |
1293s | situation where |
1296s | um the the that two of the factions |
1299s | don't have as many players in that fight |
1301s | as they can get so we have a per faction |
1304s | limit and then we have a total PVP flag |
1307s | player limit um and what that means is |
1310s | that you know we wanted because of the |
1313s | server scale issues I just mentioned we |
1314s | wanted to give a little bit more wiggle |
1316s | room for uh you know two factions that |
1319s | were like really like going after it to |
1322s | to have more players there so the the |
1325s | per faction limits are actually a little |
1327s | bit higher than what they would add up |
1328s | to for the the total player limit um and |
1332s | so uh unless you're the third faction |
1334s | and you're kind of underrepresented and |
1336s | both other factions are both very |
1338s | heavily represented there you should not |
1340s | be in a situation where your faction |
1342s | can't get more people into that |
1344s | particular |
1345s | Tower and the towers are all |
1347s | independently uh |
1350s | limited all right and uh why don't we |
1353s | get more info about why you make certain |
1356s | balance changes AGS just makes random |
1358s | explosive changes but misses to |
1360s | underline it with reasoning and goals |
1362s | for us to |
1364s | comprehend the truth is we have a |
1366s | 20-sided dice we keep at the back I |
1369s | thought it was the blind monkeys typing |
1370s | it's a dart board yes it's a dart board |
1372s | no uh like one like I'm sorry you feel |
1376s | that way and it it it's kind of makes us |
1378s | sad because like one of the big reasons |
1379s | for this show is to talk about the why |
1381s | that you know Scott just went into some |
1383s | of and Dave's does on top of that Dave |
1385s | runs another show that you may not be |
1387s | aware of called balance of power every |
1388s | Wednesday that talks about the balance |
1391s | changes and the and the reasoning behind |
1392s | it not every Wednesday just uh the |
1395s | Wednesday following the Q&A update sorry |
1398s | Mr Lane thank you Mr Lovin I appreciate |
1401s | that correction on the spot um some |
1404s | Wednesdays Dave has the balance of power |
1407s | update and that those are you know |
1408s | another way to communicate with the |
1410s | players so we'll take the feedback and |
1413s | we'll try to get better at it um it is |
1415s | something we we've actively been working |
1417s | on though I want I just want to be clear |
1418s | so so you understand that and it's |
1420s | important that we explain the why behind |
1422s | stuff um so yeah so we're trying and I |
1425s | guess we'll have to try harder okay uh |
1427s | that is all I got all right everybody |
1430s | well that's uh that's all we're going to |
1431s | answer today thank you for the questions |
1433s | um we really appreciated the new format |
1437s | where we gave some parameters around the |
1439s | questions we'd love to hear how you felt |
1440s | about it if this felt a little more |
1442s | targeted towards stuff that you know |
1444s | answered the questions you wanted us to |
1446s | answer uh so let us know that on you |
1448s | know however you talk to us Reddit X |
1450s | Discord all those great places uh want |
1454s | to wish everyone a great holiday season |
1456s | in case we don't see you want to thank |
1459s | uh Dave and Scott for coming in and |
1461s | Fielding questions with us and if you |
1464s | like what you saw let us know follow |
1466s | like subscribe and all those fun things |
1468s | other wise see you in a turn |
1472s | byebye uh today we're going to talk |
1474s | about what balance is like in coming up |
1477s | into season 4 and with the recent |
1480s | [Music] |
1481s | [Applause] |
1487s | [Music] |
1491s | release |