Transcript (by Youtube)


0s [Music]
1s [Applause]
2s [Music]
7s hello and welcome to forun turnament
8s where we talk about All Things New World
10s I'm your host J.R and I'm here with Gwen
12s and Brian and uh first off I just wanted
15s to welcome you if you've never seen the
17s show before and uh if you have welcome
19s back um let me just tell you a little
21s bit about what we do here on Forge andum
23s uh this is where we we talk about the
25s dev process some of our goals for why we
27s do things and in this particular episode
30s have a special uh topic which is our
33s next Outpost Rush map we have a preview
36s weekend coming up for that very soon um
38s and we just wanted to talk to you a
39s little bit about the production of the
41s map uh the development uh process and uh
44s also details about the preview weekend
46s itself so let's jump right into it so
49s it's been years as you know uh since we
52s released our original Outpost Rush map
55s and it is like you know the most asked
58s for feature so we wanted to make sure
60s that this new one was going to be
62s awesome um and uh you know we and then
66s it solved some of the problems that the
67s original map has right as beloved as it
70s is it's not perfect right and uh so we
73s wanted to make something that was maybe
75s a little bit more perfect um so some of
78s our goals for example on that um were to
80s like Focus the combat more um our first
83s map is very wide open uh it which means
86s that combat tends to happen in you know
88s just around the forts around the
89s objectives primarily and so and the few
92s the few locations on the map where we
94s actually funnel players um so one of our
96s goals was actually to go with a smaller
98s map that's more tightly designed with uh
101s a variety of combat spaces that
103s highlight different weapon loadouts um
106s we also had some uh some art goals in
108s mind right Brian you want to talk about
109s that yeah definitely we started with
111s about nine different Maps um we play
113s tested those we got two uh two I guess a
116s few different ones we really liked um
118s one of the things that we really about
120s coral divide is um there were there are
123s multi-layers to the gaml which um the
126s initial one was primarily on one plane
129s so we wanted to play with that that was
130s a lot of fun and then also just driving
132s the visuals away from the initial one
135s because we have so much beautiful art to
137s use um from New World so we went with
139s the um Reish pirate piratey sort of
142s architecture and everything a lot of
144s beautiful aquatic sort of elements in
147s there I love those pops of color and all
149s of the different
150s little little biomes there's there's a
153s lot of little corners and Pockets to
155s explore and find it's really cool you
157s also mentioned the the different levels
159s right like so that's that's a feature of
161s the map is it has this trench that kind
163s of like runs throughout the entirety of
165s the map and separates these islands and
168s very early on that was that was part of
170s this design for this map but something
172s we added maybe a little bit later in
174s development was a way of linking those
177s islands together and you want to talk
179s about about that uh Gwen yeah we added
181s buildable Bridges so something more
183s interesting if you are maybe a little
186s bit less into the combat and you really
187s like the PVE elements of outpost Rush
190s that gives you a little bit more
192s opportunity to go Harvest your uh
195s materials and actually influence the map
198s itself you change the level you change
200s the game play so it's a lot more
203s exciting yeah and it's fun to like just
205s be running around and you're you're kind
207s of up top you're looking down you're
209s seeing people run down there and it it's
211s definitely interesting to have that like
213s vertical gameplay which is something
214s that you don't have at all in the in the
216s original map jump out and gang up on
218s somebody that's very fun for sure and
221s then the little side caves and
222s everything that you can kind of take
223s cover in if you're if you're getting it
225s from above so yeah there's a there's a
227s lot of really fun stuff to discover in
229s that map yeah and one of the other
230s things uh is like um having just like
233s reduced sight lines so in the original
236s map um it because it was so wide open we
239s had problems with like snipers this map
241s it doesn't you know negate that entirely
243s there's places for that in the new map
246s but there's also like places where
247s that's less of a of a of a concern and
250s that was kind of one of our goals for um
252s you know just kind of varying up the
254s combat spaces to highlight the different
257s weapon makeups like I mentioned yeah I
258s worked on the the initial one way back
260s when and there were a lot of like we we
263s mentioned a lot of sort of issues that
265s would pop up that we really didn't
266s anticipate so I remember spending months
269s um kind of like making sure that there
271s we were getting rid of a lot of sniper
272s spots and everything so um that was
274s another thing that was really nice to go
276s into this and and kind of address it
278s from the beginning instead of sort of
279s retrofix or retrofit some of the the
281s fixes along the way yeah we we did go a
284s little bit light on that like with this
287s one though right cuz we there are still
290s there are places where like you can
291s climb and we intentionally left those in
294s and they're they're around like the
295s center uh the center Fort um because we
299s kind of wanted to see
300s like is this a problem like you know we
303s we know we had some problems like that
304s in the original map um and this is one
307s of those things that we'd love to get
308s feedback on um things like that things
311s like the buildable Bridges like how
312s impactful are they to how the match
314s plays and just in general like what do
317s you think about the layout like are
318s there changes that you'd like and uh to
320s talk more about the preview weekend like
322s how can you um how are players going to
324s get into this to try it out well you can
326s get into the live preview the same way
327s that you get into any other Outpost Rush
329s map so as soon as the live preview goes
331s out on Friday February 7th at 10: a.m.
335s Pacific you'll be able to queue up for
337s the live preview in Coral divide just
339s through the activity finder like you
340s would with any other Outpost retap you
342s can go in there play the whole weekend
344s until we call the preview at an end on
348s Monday February 10th at 7:00 a.m.
350s Pacific and if you join we're going to
352s be handing out XP boosters for every day
354s that you join and play a match and we're
356s also going to hand out golders coconuts
358s during the legacy of Cris event for all
360s of those live preview
362s participants and Gwen how do they let us
365s know what they think about the map I
367s would love to hear everyone's feedback
369s on the map you can put it in Discord
371s Reddit any of our usual Community
374s channels or you can put it in feedback
376s through the game itself and we'll be
378s checking out feedback putting it towards
380s the next release of this map as well as
383s other future Outpost Rush maps and that
385s brings us to our community question and
387s what we'd most like to know is what game
389s modes you would most like to see in New
391s World please leave your suggestions in
393s the comments below can't wait to hear
396s what you guys
397s think and if you liked this video and
400s you want to see more videos like this
402s please like And subscribe and either way
405s we're going to do another video next
406s month where we're going to be talking
407s about uh the outcome of the Outpost Rush
410s preview and the feedback that we got
412s from you guys and uh what changes that
415s we'd want to make um going into the
417s final release so hope you can join us
419s for the that and uh thanks for watching
421s and we'll see you in a turnup see turn
424s thank you
425s [Applause]
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