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Play New World
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0s | within the lore of the game does the opr |
---|---|
3s | door count as corrupted due to its |
6s | diabolical existence ancient as it |
9s | currently lives way past its expected |
11s | lifespan lost because it can be brought |
14s | back to life many times or angry Earth |
16s | because it's a fusion of wood and |
20s | [Music] |
21s | [Applause] |
25s | ore hey everyone welcome to Forest in |
28s | aternum where we talk about All Things |
30s | New World world I'm Lula from the quest |
32s | and narrative team here to talk about |
35s | the season five updates for msq revamp |
38s | uh the exciting conclusion to all the |
40s | revamp that we have been doing before |
43s | and so quick note on where we came from |
47s | last time we talked about these types of |
48s | things it was for the updates to Great |
50s | cleave and Eden Grove and now we're |
53s | doing the final two zones Evans scale |
55s | and Shattered Mountain so I'd like to |
57s | talk about some of the cool exciting |
59s | things that are coming up |
61s | carefully threading the needle between |
62s | building anticipation and not |
64s | accidentally spoilering you if I do |
67s | don't worry that's why we have editing |
69s | things and um and also I'd like to talk |
72s | about some of the challenges because I |
73s | think it's kind of interesting the |
74s | process we brought to figuring out what |
77s | to do with not only pre-existing content |
80s | but more especially like pre-existing |
82s | environment which to me was like a |
83s | really creatively gratifying thing to do |
87s | so one thing that I'd like to show |
90s | through the power of our um techn magic |
94s | sorcery is to show you the maps of both |
96s | of these regions because this is where |
98s | some of the interesting technical stuff |
100s | comes and I hope we can put the maps up |
102s | on screen otherwise I'm going to just be |
103s | like gesturing weirdly which will be |
106s | amusing for you but maybe awkward for me |
108s | so here is Evan scale ah beautiful now |
112s | unless I'm wrong uh I believe this is |
115s | like end to endend the second largest |
118s | Zone that we have second only to |
119s | brimstone sounds and as you can see like |
122s | there's a lot of breth from one side to |
124s | the other if we take it from like |
126s | Northeast to |
127s | Southwest now one of the interesting |
130s | challenges of this Zone because of its |
133s | length is to figure out like how are we |
135s | going to thread the player through here |
137s | in a linear fashion um what you might |
141s | expect which is the obvious thing is |
143s | where to conclude this totally down here |
145s | in the southwest because that's where we |
147s | run imp on our world train runs and also |
149s | it's just just like a very climactic |
152s | looking area and of course you have the |
155s | uh dungeon fight there with the empress |
157s | so let's take that as our end point |
160s | where is our start Point well that's an |
162s | interesting question do you do it in the |
164s | north do you do it in the East um I |
167s | would love to show you the route that |
169s | we're going to take but I think that |
171s | would be a little bit spoilery and I |
172s | kind of want it to be a surprise as |
175s | you're going through this but as you can |
177s | see from the size here there's a lot of |
179s | different options to try to hit all the |
181s | pois or maybe not hit all of them and |
184s | let some side quest areas like really |
186s | make those shine so for us on the team |
190s | it was an interesting challenge to |
192s | figure out like what was that specific |
193s | route going to be so we could really |
196s | like you know raise up the really cool |
198s | POI locations that we already have there |
200s | but give them story significance |
203s | introduce new |
204s | characters um the complications that the |
207s | soul wardens are dealing with as well |
210s | and we'll talk about that a little bit |
211s | more later uh and now we'll go to T |
214s | Shattered Mountain uh now for those of |
218s | you familiar with this area especially |
220s | for doing runs on Merc you probably know |
222s | that this is it has a very different |
225s | feel from eban scale which is like vast |
227s | and wide here things are like a little |
230s | bit imp pined and as you can see there's |
232s | a lot of uh linear trajectory if you're |
236s | going west to east uh however since Merk |
241s | guard is such an important place you |
242s | know heart of corruption and everything |
245s | clearly that's where we have to end the |
248s | msq that might be a spoiler might get |
251s | edited out but I think it probably won't |
252s | be because I'm sure you'll agree that |
254s | like that seems like the most obvious |
256s | thing like all the story threads and |
258s | even like you know the things we're |
260s | seeing |
261s | environmentally are leading Us North to |
263s | that location so this presents a very |
267s | interesting question how do you read the |
270s | player through here cuz there's really |
271s | no perfect linear fashion you could come |
274s | in from the south go west and go east |
276s | you could do the opposite you could do |
279s | something that's potentially a little |
280s | bit more convoluted and that's kind of |
283s | what I decided to pitch and it works out |
285s | really well surprisingly again I want to |
288s | save that uh for you to experience and |
291s | certainly curious how those of you who |
293s | are used to going in there for uh uh |
296s | Elite chest runs feel about the |
299s | trajector we take through from the very |
301s | first mission of that to the very end um |
304s | but again two very interesting zones |
306s | that provided two different solutions |
309s | for routing the player to see um as much |
312s | of the POI areas as we can and I'm |
314s | pretty satisfied with what we came up |
316s | with as a team and now the map is off if |
319s | it was there to begin with and now |
320s | you're back with me so uh I'll give a |
322s | little brief synopsis for what these |
325s | stories were telling in both these zones |
327s | are at the end of even grow |
331s | when we're in kedan uh the soul wors are |
334s | clearly at a very low point and I don't |
338s | mind telling this story point because |
340s | it's been out there a few months I don't |
341s | think it's going to surprise |
343s | everyone uh The Tempest comes into keran |
347s | destroys the whole place it's burning |
350s | Yash is losing morale uh yonas has uh uh |
355s | yonas is |
356s | dead if you didn't know that I'm so |
359s | sorry if if I was the one to say that |
361s | cuz I love him as a character but that |
364s | is the huge complication of that |
365s | storyline you know that's the um uh |
369s | that's the moment of darkness for the |
371s | soul Wen group and Where Do We Go From |
373s | Here hence where we start with Evan |
375s | scale Where Do We Go From Here uh and |
378s | the idea comes up from our characters |
380s | that it seems like based on the |
383s | trajectory that this war between the |
385s | soul war and Corruption is going that |
388s | they need to seek a refuge and kind of |
391s | build back up and the natural answer to |
393s | that is heading west into eban scale but |
397s | what we find there is that's not |
400s | necessarily the safe Refuge that |
402s | everyone thinks it might be because |
404s | corruption has not taken over there yet |
407s | but it's starting to get a foothold and |
409s | a foothold that the group did not expect |
412s | and so there's a lot of complications |
414s | that come out of there and we end up |
416s | meeting some new characters with help us |
418s | on the way uh new characters that we |
421s | help as well and uh it has a a really uh |
426s | emotional climactic ending uh despite |
429s | just being the penultimate uh zone of |
431s | this story revamp so that takes us to |
434s | Shattered Mountain what are we doing in |
436s | Shattered Mountain again this is |
438s | difficult for me to know like how much |
439s | should I say now and wait on but I think |
444s | it's as you expect it's going to be the |
446s | climactic moment where the soul wors are |
448s | striking back at the Tempest to you know |
452s | see who's the Victor is it going to be |
453s | the player or is it going to be Isabella |
456s | H I wonder how that's going to turn |
458s | out so uh yes that's a bit of a synopsis |
462s | of where you'll be going what you'll be |
465s | doing and so as we think about the |
469s | location and the story that you're going |
471s | to be having fun with uh there are some |
474s | other additions to that which I would |
476s | like to talk about very broadly we have |
478s | new Soul trials uh the boss fights are |
481s | really cool very climactic one is I'm |
485s | like literally not going to say anything |
487s | pithy about it because it's kind of |
490s | surprising right like I came up with a |
493s | concept for it ra rather early on and |
495s | this is like the first boss fight that |
496s | you'll do in this update and it was an |
500s | idea we passed it off to environment uh |
503s | the combat team the AI team and they |
506s | kind of just like did their magic on the |
507s | side while I was like wiring things |
509s | together and working on other parts of |
510s | the story so you know uh fast forward to |
513s | like maybe a month or so when all these |
516s | elements started coming online and I was |
518s | going into a first play test of it and |
521s | the way this boss battle proceeds was in |
523s | a way that like I wasn't expecting and |
526s | kind of has like a bit of a new mechanic |
528s | uh to to basically resolve what the |
531s | conflict is so I'm not going to get any |
534s | more specifics of that cuz I really want |
536s | you to experience that firsthand and |
537s | have you know the emotional reaction |
539s | that I had when when I first played it |
540s | but that was very exciting also new |
543s | additions include in-game cinematics uh |
546s | what we have are some of the most |
548s | climactic that we've put in so far um |
550s | I'm very excited to see |
552s | them but I can't talk about them just |
555s | yet the other thing that I would |
557s | definitely like to bring up is we have |
559s | three new 2.5d cinematics which are some |
563s | of my favorite things to talk about um |
565s | first time I was on forgun of tum that |
567s | is what I talked about as well and |
570s | I'm not sure how much that we can say |
572s | about this yet so I'm going to pitch |
576s | that we put up like a single screenshot |
578s | from each right here but if marketing |
582s | says no because we want to hold on to |
584s | those things for you then you're going |
586s | to be seeing some of my great drawings |
589s | that are heralded across the world as |
594s | being |
595s | memorable okay so here's the first one |
598s | from the piece titled uh wise man's |
601s | Council and this is about one of the |
603s | newest characters you're going to meet |
604s | in eban scale and what's interesting |
607s | about this is it someone who's kind of |
610s | developed a new philosophy on a tum with |
613s | regards to both the opportunities but |
616s | also kind of like the existential horror |
621s | of the the challenges of living |
624s | eternally and he has a philosophy for |
627s | this that works for him and he's based |
629s | basically wondering you know how can the |
631s | player kind of adopt this at their own |
634s | very low Point uh the next one we have |
637s | is called a mother's hope and as you can |
641s | see it's about someone who is having uh |
645s | difficulty accepting a new situation but |
647s | trying to fight against it it's pretty |
651s | gloomy but there's a threat of like hope |
653s | running through that as well and then |
656s | the final one is Fallen Angel and this |
659s | one as you can see is a very interesting |
662s | perspective on a character that we know |
665s | but seeing them from a slightly |
667s | different angle and someone who is a bit |
671s | more mysterious in our story but who's |
675s | providing like a different context so |
677s | now we're back and I hope you got to see |
680s | my drawings because I'm a little jealous |
682s | of that they're always fun to |
684s | show so that's the main overview for msq |
687s | update um play through it enjoy it don't |
690s | skip the cutscenes those are like the |
692s | coolest Parts if you want to skip some |
694s | of my dialogue and some of my quests I |
696s | mean you know I'll try to figure out how |
698s | to forgive you play whichever way you |
700s | want it's fine um but let's get to some |
703s | of those uh Community questions that you |
706s | asked us um there were a lot of |
708s | questions that came in about PVP content |
711s | I don't really have those answers but |
712s | Michael is going to be addressing those |
714s | at a later time so don't worry we got |
716s | those covered now your questions |
724s | why are we still talking about msq |
726s | question mark question mark question |
728s | mark |
730s | hello hello next question no I'm kidding |
734s | I'm kidding because I didn't talk about |
736s | that too specifically I mean a lot of it |
739s | is we're paying off on what we were |
740s | trying to do when we first started doing |
743s | the revamp of the stories and now we're |
745s | at the exciting conclusion which for me |
748s | as a develop it was actually really |
750s | satisfying because I I like endings like |
754s | you know how you get to that point where |
755s | you don't want to watch the last episode |
757s | of your show or finish you know a last |
760s | movie because then it's like oh no it's |
761s | over I'm not like that I love finishing |
764s | things because then it's like I can go |
765s | on to the next thing so for me being at |
768s | the very end of the story and tying |
771s | together not only the threads of |
773s | everything that came before but the |
775s | threads that we know come after in |
777s | Brimstone sounds or in alian Wild |
780s | that was really gratifying and that's a |
781s | fun place to work at and so because |
785s | we're tying together all those |
788s | threads that's why as the question says |
790s | why are we still talking about it |
791s | because this was the last time to talk |
793s | about it until we have like new new |
795s | content that's coming so we're wrapping |
797s | things up in a climactic way that pays |
800s | off on all the stuff that we did |
803s | beforehand and then like you know seeds |
805s | some new things that may or may not |
807s | happen all right next question which is |
810s | um kind of similar to this so why do the |
814s | devs feel that the msq is so important |
817s | it's a lot of effort for Content that |
819s | players will engage with Once surely |
821s | this effort would be better invested in |
823s | repeatable endgame |
826s | content both are related but uh as far |
830s | as a lot of the repeatability of endgame |
832s | content we have other teams working on |
834s | that and although there are uh some of |
836s | our narrative and Quest folks working on |
839s | some stuff that comes later right now |
842s | I've been sort of like in the middle of |
844s | what came before and what came after so |
846s | uh hence why we feel it's important |
848s | because again you know we set up all |
851s | these threads and momentum to reach the |
853s | conclusion and then boom here we are |
855s | within the lore of the game does the opr |
858s | door count as corrupted due to its |
861s | diabolical existence ancient as it |
864s | currently lives way past its expected |
866s | lifespan lost because it can be brought |
869s | back to life many times are angry Earth |
872s | because it's a fusion of wood and ore I |
876s | realize this is quite the Beast of a |
879s | question and then um and then it goes on |
882s | to like talk about a lot of like door |
885s | related puns and um I'm contractually |
889s | obligated to like not mention puns so |
892s | forgive me I can't I can't talk about |
894s | that part but you got to the answer on |
897s | this when you said that this was a beast |
900s | of a question because it clearly counts |
902s | as one of the Beast Lords so there you |
905s | go from me to |
907s | you I'm sorry I you know got rid of the |
910s | mystery of that but I'm glad you |
913s | asked okay uh next question is are there |
917s | any plans to make msq Soul trials |
919s | repeatable perhaps with mutations and |
922s | leaderboards uh yeah we're looking into |
924s | this it's not something that can happen |
926s | right now but we've been thinking about |
928s | like you how we can make that repeatable |
930s | because like I said before the soul |
933s | trials that you'll be playing for the |
935s | final msq update like they're really |
937s | cool and I would love to see like |
938s | different versions of that and like you |
940s | know see can who can do them as fast as |
943s | possible and things of that nature so um |
946s | nothing cooking yet but it is something |
948s | we're thinking about and uh the next |
951s | question is kind of related to that as |
952s | well any plans to repurpose unique msq |
955s | pois like Carbonic Castle um and boom |
960s | we'll show an image of that right there |
962s | uh that's that the end of Monarch's |
964s | Bluff msq where you fight locher and G |
968s | and the question goes on to say and also |
970s | solo trials for endgame to improve |
972s | variety and permanent replayability PVP |
975s | and PV content uh yeah as with my last |
978s | answer that's definitely something we're |
979s | looking into and um you bring up a |
982s | really interesting point especially with |
983s | regards to MMOs that you know although |
987s | Monarch's Bluff Bluffs is early content |
991s | and very cool once you do it you know |
995s | it's true you don't have any story |
996s | reason to necessarily go back there and |
998s | as far as pvv is concerned that's going |
1000s | to be more confined to the multiplayer |
1002s | you know but you know can we take that |
1004s | POI and like bring it back to re uh |
1007s | relevance I think that's a really |
1008s | interesting and ongoing question of like |
1010s | how can we make all zones not |
1012s | necessarily just linear but that like |
1015s | there's always a reason to be like |
1016s | feeding back in there and going back |
1018s | there because like you know going back |
1021s | to the beginning of the game when you're |
1022s | like super tricked out with equipment |
1023s | and stuff it's like it's always a cool |
1027s | Journey uh given how integral repeated |
1030s | content is in an MMO are there any plans |
1032s | to allow players to repeat any of the |
1033s | msq content hard mode version or Soul |
1037s | trials as mentioned with the other |
1039s | questions so uh as with the other |
1041s | answers I hope I'm not paying myself too |
1043s | much uh it's something we've definitely |
1046s | talked about and we're super interested |
1048s | in doing um I don't know if we have any |
1050s | plans for that as of right now but I |
1053s | think that's a very cool way like I said |
1055s | before like if you can make endgame |
1058s | content in earlier zones that's kind of |
1060s | a cool perspective oh and and I should |
1063s | also mention about the when you ask |
1065s | about the repeatability of the msq |
1067s | content uh one thing that I can say for |
1070s | the uh season 5 release is that if you |
1074s | have finished the old msq or you're like |
1076s | you're really close to the end of the |
1078s | msq |
1079s | uh you're going to be able to start at |
1081s | the beginning of Eden Grove and then go |
1083s | like all the way through to the very end |
1086s | of that so um so there you go why don't |
1090s | you implement a system where if we |
1092s | finish the msq we unlock new PVP con |
1095s | content or have PVP as a part of the |
1099s | msq uh one problem is that the msq does |
1102s | nothing to prepare players for uh |
1106s | PVP and um gu this is also an |
1110s | interesting MMO uh question because |
1112s | you're right in the summer Gars there's |
1114s | like two tracks uh which is good for |
1116s | players because then you can choose like |
1117s | what your play style is going to be so |
1119s | for instance I focus mostly on PVE but |
1123s | when I'm doing certain quests I like |
1125s | turning PVP on just so I can have the |
1127s | threat of like you know watching my back |
1129s | hiding in tall grass when people are |
1130s | running by um because I don't have the |
1132s | best equipment I'm one of those types of |
1134s | players that picks equipment because I |
1135s | like it so if you ever see like this |
1137s | little grave robber girl running around |
1139s | who's got a Gravedigger shovel and a |
1141s | little captain's hat and is hiding away |
1143s | from you because you have better |
1144s | equipment than me that's me but anyways |
1148s | uh to not tangent go back to the |
1150s | question there's kind of two tracks |
1151s | right you have that story content and |
1153s | then you have the PBP content and you're |
1156s | right they don't really talk to each |
1157s | other too much and there's not any |
1160s | current plans to bridge that Gap but it |
1163s | is something that I've had in the back |
1164s | of my mind okay this is more specific |
1168s | topics to uh the revamp uh the noble and |
1171s | gracious Empress Zing is the best |
1174s | character in New World more lore and |
1176s | Quests for her would be |
1179s | great C camera two zoom in zoom in I |
1184s | think you're going to be pleasantly |
1187s | surprised is the msq ever going to |
1190s | reunite us with the ship captain that |
1192s | brought us to eternum uh we did that was |
1195s | in great |
1196s | cleave um or United us with that guy the |
1200s | ship captain met in the bar who |
1202s | suggested we travel to a tourn at the |
1205s | start of the |
1206s | game you might also be pleasantly |
1210s | surprised why did my character even |
1213s | decide to go to a tum what did that guy |
1215s | at the bar promise |
1217s | me well I mean only you can answer that |
1220s | question um I was promised adventure and |
1224s | the Shipwreck I got |
1227s | both are we getting more of a storyline |
1230s | within Shattered |
1234s | Mountain you |
1236s | are in the original release msq at one |
1240s | point you recruited the faction leaders |
1241s | and had them gather kirun and when you |
1244s | came back after defeating Thorp in the |
1246s | depths the place was burned down since |
1249s | the revamp I don't believe I've seen any |
1250s | mention of the faction leaders in the |
1252s | msq will be reintroduced at any point in |
1255s | the |
1256s | future yeah uh they are conspicuously |
1260s | absent aren't they um that was because |
1263s | as we were putting the new story |
1265s | together the idea of the conflict with |
1268s | the factions it didn't seem to fit what |
1270s | we were doing so we sort of thought that |
1273s | you know hey let's have the msq over |
1274s | here and then we'll have the faction |
1275s | leaders over there doing their own thing |
1278s | now that being said there's nothing |
1279s | saying that we wouldn't like necessarily |
1281s | bring them back in at some point |
1283s | somewhere um because there are some |
1285s | really cool characters that I would |
1286s | personally love to write for and work |
1288s | with |
1289s | um so but it's good that we have them so |
1292s | that is definitely an option uh no plans |
1295s | that I know of right now or if there are |
1297s | plans that I know of I'm not going to |
1299s | talk about it just |
1300s | yet uh oh here's a slightly related |
1304s | question are there any plans to revisit |
1306s | the regions not touched by the revamp |
1308s | and then goes on to say cutless keys |
1311s | rwater rless Shores morningdale Etc uh |
1315s | to bring these up to par Quest wise with |
1317s | the rest of the game yeah we do have |
1319s | some plans on some of them um cannot |
1321s | comment on that just yet pumpkin of |
1323s | pumpkins asks Lula why are you so insane |
1326s | I don't know we don't know okay I accept |
1330s | it I I am merely asking you to join me |
1334s | in this hallucination that I'm |
1338s | not um not a question here but this is |
1341s | kind of an interesting topic uh the |
1343s | Hopkins jokebook is one of the best lore |
1346s | pages I have found please consider more |
1348s | like this it made me search for other |
1351s | parts uh like no other lore page did I |
1355s | did not write this thing I will pass |
1356s | along your comments to who did um and I |
1359s | like uh the point that you make at the |
1361s | end that you said you know not only did |
1363s | you engage with this content but it made |
1366s | you want to seek out the rest of it and |
1368s | I think that's one of the best things to |
1370s | do in a game like ours that has a strong |
1373s | aspect of exploration which is not just |
1377s | in lore notes but like adding a little |
1379s | bite-sized morsels around where you know |
1382s | to you specifically that is speaking to |
1385s | you on a level where you want to seek |
1387s | out and get more uh what brought about |
1389s | the delay in the final stage of the |
1391s | revamp and how will it be uh how has it |
1395s | been improved by the extra development |
1397s | time I kind of covered this a little bit |
1399s | for uh before but basically this gave us |
1402s | time to get uh the new boss fights in |
1405s | and uh the new uh IDE gc's just polish |
1410s | them to like an even bigger luster um |
1412s | and also gave us some time to take some |
1414s | things that ambition wise we wanted to |
1417s | do and uh to me as a Storyteller |
1421s | whenever you say that hey you have a |
1422s | little bit more time to make this even |
1423s | more awesome for |
1424s | players that is something that you know |
1427s | a writer like myself will not say no to |
1430s | so it definitely gave us uh a even |
1433s | better quality than it would have been |
1434s | before so um I hope you haven't been too |
1437s | impatient with it and I've been happy to |
1439s | wait um it's going to be live soon and |
1441s | I'm excited to get it to |
1444s | you will the brimstone msq ever get |
1448s | changed to be unlocked at level 55 or |
1450s | maybe just introduce some more questing |
1452s | before that uh currently the pre-b msq |
1457s | can be finished at level um 49 Tempest |
1460s | included and there can be a case made |
1462s | for finishing it at a much lower level |
1465s | um and my point is that as a player if |
1468s | you like you're a bit stranded to not |
1470s | have much to do for about 11 levels of |
1472s | just doing side questing uh yeah that's |
1475s | fair critique but I don't think you're |
1476s | going to have to worry about that with |
1478s | the revamp anymore uh with the extra |
1481s | quests that we've added to each zones |
1484s | those have been scaled exp wise in such |
1486s | a way that there's going to be a lot |
1489s | stronger level progression for where you |
1491s | ended off in Eden Grove all the way to |
1494s | the end of Shattered Mountain so ideally |
1497s | by the time you get to the very end uh |
1499s | you'll probably be able to go right into |
1501s | Brimstone Sands and like not have to do |
1504s | any kind of grinding or doing just side |
1506s | quest before that becomes |
1509s | active so so the short answer is no but |
1512s | yes are there any plans to just stop |
1515s | writing stories and let the local |
1518s | streamers Run The Narrative of each |
1524s | server are you trying to put me out of a |
1527s | job in this |
1530s | economy um okay the short answer is no I |
1534s | I I'd very much like to keep making |
1535s | these stories um but you kind of hit on |
1539s | an interesting point that I I was sort |
1541s | of getting to before about you know |
1545s | players kind of being inclusive of the |
1547s | narrative are like driving it I think |
1550s | that's a really exciting question that |
1552s | I've been trying to answer for New World |
1554s | thinking about you know future content |
1556s | and stuff that we might do can you put |
1558s | in the ability to replay key cut scenes |
1562s | for the main story Quest |
1565s | um some of the 2.5d cinematics are so |
1570s | you can go back and review those as far |
1572s | as the igc's are concerned I'm not sure |
1575s | if that's something anything anyone's uh |
1578s | talked about I think there might be some |
1580s | sort of technical issues with that um so |
1584s | don't quote me on that but I can vouch |
1586s | for at least some of the 2.5d Cinematic |
1588s | are things you can go back and review |
1592s | again are there any msq Easter eggs you |
1595s | wish were better known why does everyone |
1597s | keep asking me about hippos all the |
1600s | time do you guys have a plan for future |
1604s | updates like expanding the msq into the |
1607s | mid 1800s or early 1900s since the |
1610s | island is stuck in time but the rest of |
1613s | the world keeps moving |
1616s | on that's an interesting question uh I |
1620s | have I have Divergent thoughts on this |
1623s | one there's a lot of characters in |
1627s | Antiquity and up to around the 1600s |
1630s | where our story takes place that you |
1633s | know I'm very interested in bringing |
1636s | into the story and I think if you ask |
1637s | anyone else on the narrative team and |
1638s | Quest team they probably have people as |
1640s | well um without naming names uh there is |
1643s | one really interesting person from |
1646s | Antiquity in Europe that I'd love to |
1648s | bring in and then alternatively there's |
1651s | someone from Asia who is actually |
1653s | contemporary to the time in which our |
1655s | game takes place and what's interesting |
1658s | about that person is they drop out of |
1661s | the historical record like we have a |
1664s | decent amount of History up to within |
1666s | like a couple of Decades of where we're |
1669s | at in time but we don't know what |
1672s | happens to this person at all so it's |
1674s | easy for us to say that you |
1675s | know they go through the door they get |
1678s | get whisked away from a tum um so those |
1680s | are those are two historical characters |
1683s | before the dates you're mentioning that |
1684s | would be interesting to bring in and so |
1687s | with that wealth of of |
1692s | possibility the question that I would |
1694s | want to be asking our narrative team is |
1697s | if we were to say like move forward in |
1699s | time and have |
1701s | that what do those time periods give us |
1705s | on a whole level right because again so |
1707s | many interesting characters historical |
1709s | or mythological we can bring in but like |
1711s | specifically on these time periods |
1714s | rather than just having like super cool |
1716s | people is there something else we can do |
1718s | like is there |
1720s | some technology that they've created |
1723s | that can then be extrapolated in like a |
1725s | really big way so if it isn't just |
1728s | character-based if there's some sort of |
1729s | like McGuffin we can bring in I think |
1732s | then that's the kind of answer that I |
1736s | would want to be using to like bring |
1738s | those types of things in and uh ah we |
1741s | are at the last question here we |
1743s | go can you give us a glimpse or sneak |
1746s | peek into the next large content SL |
1749s | expansion storyline uh what new |
1751s | characters are we going to meet next or |
1753s | what Adventures are we setting out on |
1756s | that information's already out there if |
1758s | you play the leian Wilds expansion pack |
1761s | rise of the angry earth that is |
1763s | specifically at the end of the game |
1764s | there |
1765s | is what what would we want to call it an |
1768s | an omen a prediction a deao saying of |
1771s | what's going to go on like there are |
1773s | some really interesting visuals that |
1776s | some of which you can definitely take |
1777s | literally some of which you can take |
1780s | metaphorically but even that's probably |
1782s | a little bit literal too but anyways |
1784s | like there's a wealth of visuals and |
1786s | things that the uh narrator of that |
1788s | piece is telling you that is going to |
1790s | give a strong indication of where we |
1793s | want to go |
1794s | next I have other information in here |
1797s | here but I would rather not spoil |
1800s | anything so so that takes us to the ends |
1804s | of the questions I hope you enjoyed that |
1806s | which brings us to our related Community |
1808s | question which is do you like this |
1809s | format uh of having this Q&A sessions if |
1813s | so we can keep doing this for the rest |
1815s | of our for in ATT tum that are coming |
1817s | and not just Story related stuff PVP or |
1821s | whatever we happen to be talking about |
1822s | uh on that specific episode uh let us |
1825s | know and we can do that going forward so |
1828s | make sure to please like And subscribe |
1830s | that lets us know to keep going with |
1831s | these further and touch on topics that |
1833s | are interesting to you and we'll see you |
1835s | in a |
1838s | [Music] |
1839s | [Applause] |
1845s | [Music] |
1849s | tournament |