10 months ago - Play New World - Direct link

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0s now though those Quest givers they'll
2s move with you so if they send you to
4s somewhere they're probably going to tag
5s along uh using season two as an example
7s now you're plugging up geysers to unlock
9s secret Chambers you're placing crystals
11s to unlock Maps that'll tell you where to
13s go like it's much more in depth and uh I
16s think it really helps sell our narrative
18s uh in a really good way
19s [Music]
20s [Applause]
26s Forge in a tournament uh the show where
28s we talk about All Things New World my
31s name is Rob and I am joined by Patrick
32s and Johannes today and we are talking
36s about uh the evolution of quests and
39s storytelling in New World how it's
40s changed over the course of the game's
43s development and even since launch quite
45s significantly and um and yeah we were
47s just reflecting a little bit on how you
50s know there was a time where this game
51s was all about survival and there wasn't
53s question storytelling weren't Central to
55s it and you were here not long after that
57s transition yep kind of took place yeah
60s so we did that transition where we were
62s Survival game uh did some self
64s reflection and decided that we were
65s going to Pivot more towards an MMO uh
68s and at that point in time like we to
69s your point did not have quests uh so we
72s started building a quest team at that
73s point in time and slowly started
74s introducing a more coherent narrative
76s throughout the game and adding quests
78s that asked players to go and do fairly
81s basic things
82s um I'd say at that point in time our
83s narrative wasn't too well uh defined but
86s since then like we've come a really long
88s way right uh season two was about to
90s launch and the storytelling in that is
92s just miles ahead of where our
93s storytelling started so it's been really
95s cool to watch that Evolution over the
97s last couple years and I think the quest
98s team in particular has done like a very
100s good job of building out that narrative
102s and making it fun to go play in a
103s tournament for sure yeah and I mean it's
105s worth not pointing out that there was an
108s extensive lore and there was story in
110s the world from the start it was just
112s stuff you had to go hunt down like the
114s truth about Isabella and like when is
116s buried in a lot of lore notes across the
117s world but one of the things that we did
119s once we started out in quest was we
121s started adding characters and full voice
123s over and Johannes comes in there and
125s like yeah that's been quite a yeah it
128s was it was quite a change and it was a
130s huge effort to just take on because when
132s I when I got brought onto the project we
135s were shy of 200 characters in the game
138s that had voices or cast list was around
142s 60 70 folks and at this point as we
145s enter season two we're we're upwards of
147s 500 fully voiced characters with a cast
149s that's ever growing I think we recently
152s hit like the 200 digit of cast members
154s which is always so fun to go so the
156s casting team go give me more please more
158s voices
159s and they go oh no not you again so cool
163s and we've shifted a lot of our recording
165s overseas yeah yeah we recently shifted
167s all the records over to the UK so that
169s we can lean more into uh authentic much
173s more authentic representation of where
175s folks are from because we are drawing
177s such a huge diverse background of
179s characters and it's
181s it's very easy to just go there and be
183s like well I have Germany and France and
185s Poland and Sweden right there
188s grab all of them yeah and we had I mean
190s the funny thing so when when the game
191s launched we had really about six NPCs in
195s every settlement of different uh
197s backgrounds and ethnicities uh they had
199s voice over but they had very simple
200s stories not interesting backstories or
202s anything
203s um but you know at that time quests were
206s just you know they would randomly sort
208s of send you out across the zone and you
210s would go running all the way over there
211s and do a quest and come back and now
213s they send you out to just a place almost
216s in the same direction and that was you
218s know players reacted to that at launch
219s and we had a lot of feedback yeah they
221s let us know that they did not like the
223s running simulator that was running 1000
226s meters here right now everyone one
228s thousand meters back okay now go back
230s there uh there was a lot of that at
231s launch and you know we heard the
233s feedback and we acted on the feedback
234s which I think is great and now though
236s those quest uh givers they'll move with
238s you so if they send you to somewhere
239s they're probably gonna tag along uh the
242s quest steps are not just gather this
243s chest or kill this monster uh season two
246s as an example now you're plugging up
248s geysers to unlock secret Chambers you're
250s placing crystals to unlock Maps that'll
252s tell you where to go like it's much more
255s much more in depth and uh I think it
257s really helps sell our narrative uh in a
259s really good way yeah and we've created
260s we've uh we've put in a lot more sort of
263s big climactic moments in a story whether
265s they're you know dramatic and then we've
267s also added the the soul trials which are
270s you know really big moments in the story
272s where you get an instance fight and
274s those get a lot of attention given to
276s them they do fights like Umberto for
278s example are great it's a nice end cap to
280s that Brightwood story and it's really
281s cool how we're uh spending more time and
284s effort on those to cap off each of the
286s individual stories that we're telling in
287s the game yeah and it's it's fun it's uh
290s it definitely makes when you build to
292s that moment in the story and then it
294s feels more meaty to me that's I don't
297s know it's it's like I need to experience
298s that to feel like the store all the work
300s that I did to get there was really
302s meaningful to get the next payoff yeah
304s we're building to a resolution we're
306s putting that pretty bow on top and then
308s we're handing you another thing go hey
309s check this out and it draws you into the
312s into the next line of stories that you
314s can uncover and it's so much easier now
317s to
318s be immersed and know what's going on
321s rather than having to hunt down a page
322s and be like okay what am I ah watch this
326s way that okay and even with uh with like
329s Isabella coming in uh
332s we introduced The Whisper system where
335s she's just talking into your head and it
337s was a very interesting way to
340s flesh out her character in a
344s the simple way in a sense for sure I
347s mean Atlanta just gives us the
348s opportunity to do all that Exposition
350s while you're running around in the world
351s instead of like oh stop everything
353s you're doing talk to an NPC obviously we
355s have plenty of that but uh but still you
357s know to be able to do uh more outside of
360s that and then in addition to the big
362s moments in combat we've added all these
363s cinematics well I shouldn't say all
365s these cinematics it's something that
366s we're increasingly adding with every
368s release
369s um season two I think definitely being
371s like our best cinematics that we've done
373s yet but not just there we're also adding
375s a dmsq you know we're doing really
378s Dynamic things in fact I mean we have
380s one team we're working on where there's
381s multiple characters arguing with each
382s other yeah unless we weren't able to do
385s when we launched like it's it's
387s interesting to see
389s the positive reactions that we've had to
391s the little bits that we've kind of
392s trickled out and said okay where do we
394s want to invest our time and our efforts
397s and seeing such a positive reception to
399s the storytelling oh yeah no we we go ham
402s on this one like we need to absolutely
404s put our Focus here and tell the
406s compelling stories and show these things
409s not just force you to read it but let it
411s be a immersive experience
413s for sure the um in addition to the
416s in-game cinematics I can't I have to
417s call out the one of my favorite things
419s that we get to work on which is the
420s Illustrated cinematics or more
422s cinematics where we have a narrator who
424s kind of sets up the story for you and we
426s have artists who draw beautiful uh you
429s know scenes and concept art uh for us to
432s write the story around and we do one for
434s every season that really uh I think
437s helps shape the story as you're going
438s into it yeah we do this one per season
440s and then we also do you know they're
442s elsewhere in the game too uh for example
443s as soon as you come off the beach you go
445s and talk to the mysterious Stone head
447s that's there and you see that very cool
448s uh cinematic that tells you the story of
450s Isabella and Corruption so it's been
452s really nice seeing those throughout the
453s game and uh yeah I think we're really
455s adopting a strong like show don't tell a
457s mentality where you're getting to see
459s all these cool things happen right in
460s front of your eyes
462s cool well I think that's uh that's
465s that's pretty much everything for today
466s brings us uh to the community question
468s which I think maybe is uh what let's see
471s what would be a great Community question
472s nothing nice Mythos yeah like oh yeah
475s yeah like what so you know we we do
477s storytelling around we have uh We've
479s Incorporated a lot of Arthurian Legends
481s certainly a lot of Greek mythology
483s um curious to hear from the community
485s what you know Legends and mythology
487s you're most interested in uh and US
489s exploring and I know you're going to say
491s Viking Norse uh give it to me yeah I
495s need it and that would be fun but you
497s could also throw out other ideas we
498s would welcome those
500s um so thanks uh for joining us today and
502s please like And subscribe and we'll come
504s back again
507s make sure
508s do a couple weeks of just practicing
510s throat singing every morning so that was
512s just pretty fun throwing out my voice
514s drinking coffee you can't say that
516s without doing a little
518s showcase uh so it's already I'm gonna
520s throw out my voice for the rest of the
522s interview for ideas
523s [Applause]
528s [Applause]
530s foreign
533s foreign
534s [Music]
538s foreign