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0s | now though those Quest givers they'll |
---|---|
2s | move with you so if they send you to |
4s | somewhere they're probably going to tag |
5s | along uh using season two as an example |
7s | now you're plugging up geysers to unlock |
9s | secret Chambers you're placing crystals |
11s | to unlock Maps that'll tell you where to |
13s | go like it's much more in depth and uh I |
16s | think it really helps sell our narrative |
18s | uh in a really good way |
19s | [Music] |
20s | [Applause] |
26s | Forge in a tournament uh the show where |
28s | we talk about All Things New World my |
31s | name is Rob and I am joined by Patrick |
32s | and Johannes today and we are talking |
36s | about uh the evolution of quests and |
39s | storytelling in New World how it's |
40s | changed over the course of the game's |
43s | development and even since launch quite |
45s | significantly and um and yeah we were |
47s | just reflecting a little bit on how you |
50s | know there was a time where this game |
51s | was all about survival and there wasn't |
53s | question storytelling weren't Central to |
55s | it and you were here not long after that |
57s | transition yep kind of took place yeah |
60s | so we did that transition where we were |
62s | Survival game uh did some self |
64s | reflection and decided that we were |
65s | going to Pivot more towards an MMO uh |
68s | and at that point in time like we to |
69s | your point did not have quests uh so we |
72s | started building a quest team at that |
73s | point in time and slowly started |
74s | introducing a more coherent narrative |
76s | throughout the game and adding quests |
78s | that asked players to go and do fairly |
81s | basic things |
82s | um I'd say at that point in time our |
83s | narrative wasn't too well uh defined but |
86s | since then like we've come a really long |
88s | way right uh season two was about to |
90s | launch and the storytelling in that is |
92s | just miles ahead of where our |
93s | storytelling started so it's been really |
95s | cool to watch that Evolution over the |
97s | last couple years and I think the quest |
98s | team in particular has done like a very |
100s | good job of building out that narrative |
102s | and making it fun to go play in a |
103s | tournament for sure yeah and I mean it's |
105s | worth not pointing out that there was an |
108s | extensive lore and there was story in |
110s | the world from the start it was just |
112s | stuff you had to go hunt down like the |
114s | truth about Isabella and like when is |
116s | buried in a lot of lore notes across the |
117s | world but one of the things that we did |
119s | once we started out in quest was we |
121s | started adding characters and full voice |
123s | over and Johannes comes in there and |
125s | like yeah that's been quite a yeah it |
128s | was it was quite a change and it was a |
130s | huge effort to just take on because when |
132s | I when I got brought onto the project we |
135s | were shy of 200 characters in the game |
138s | that had voices or cast list was around |
142s | 60 70 folks and at this point as we |
145s | enter season two we're we're upwards of |
147s | 500 fully voiced characters with a cast |
149s | that's ever growing I think we recently |
152s | hit like the 200 digit of cast members |
154s | which is always so fun to go so the |
156s | casting team go give me more please more |
158s | voices |
159s | and they go oh no not you again so cool |
163s | and we've shifted a lot of our recording |
165s | overseas yeah yeah we recently shifted |
167s | all the records over to the UK so that |
169s | we can lean more into uh authentic much |
173s | more authentic representation of where |
175s | folks are from because we are drawing |
177s | such a huge diverse background of |
179s | characters and it's |
181s | it's very easy to just go there and be |
183s | like well I have Germany and France and |
185s | Poland and Sweden right there |
188s | grab all of them yeah and we had I mean |
190s | the funny thing so when when the game |
191s | launched we had really about six NPCs in |
195s | every settlement of different uh |
197s | backgrounds and ethnicities uh they had |
199s | voice over but they had very simple |
200s | stories not interesting backstories or |
202s | anything |
203s | um but you know at that time quests were |
206s | just you know they would randomly sort |
208s | of send you out across the zone and you |
210s | would go running all the way over there |
211s | and do a quest and come back and now |
213s | they send you out to just a place almost |
216s | in the same direction and that was you |
218s | know players reacted to that at launch |
219s | and we had a lot of feedback yeah they |
221s | let us know that they did not like the |
223s | running simulator that was running 1000 |
226s | meters here right now everyone one |
228s | thousand meters back okay now go back |
230s | there uh there was a lot of that at |
231s | launch and you know we heard the |
233s | feedback and we acted on the feedback |
234s | which I think is great and now though |
236s | those quest uh givers they'll move with |
238s | you so if they send you to somewhere |
239s | they're probably gonna tag along uh the |
242s | quest steps are not just gather this |
243s | chest or kill this monster uh season two |
246s | as an example now you're plugging up |
248s | geysers to unlock secret Chambers you're |
250s | placing crystals to unlock Maps that'll |
252s | tell you where to go like it's much more |
255s | much more in depth and uh I think it |
257s | really helps sell our narrative uh in a |
259s | really good way yeah and we've created |
260s | we've uh we've put in a lot more sort of |
263s | big climactic moments in a story whether |
265s | they're you know dramatic and then we've |
267s | also added the the soul trials which are |
270s | you know really big moments in the story |
272s | where you get an instance fight and |
274s | those get a lot of attention given to |
276s | them they do fights like Umberto for |
278s | example are great it's a nice end cap to |
280s | that Brightwood story and it's really |
281s | cool how we're uh spending more time and |
284s | effort on those to cap off each of the |
286s | individual stories that we're telling in |
287s | the game yeah and it's it's fun it's uh |
290s | it definitely makes when you build to |
292s | that moment in the story and then it |
294s | feels more meaty to me that's I don't |
297s | know it's it's like I need to experience |
298s | that to feel like the store all the work |
300s | that I did to get there was really |
302s | meaningful to get the next payoff yeah |
304s | we're building to a resolution we're |
306s | putting that pretty bow on top and then |
308s | we're handing you another thing go hey |
309s | check this out and it draws you into the |
312s | into the next line of stories that you |
314s | can uncover and it's so much easier now |
317s | to |
318s | be immersed and know what's going on |
321s | rather than having to hunt down a page |
322s | and be like okay what am I ah watch this |
326s | way that okay and even with uh with like |
329s | Isabella coming in uh |
332s | we introduced The Whisper system where |
335s | she's just talking into your head and it |
337s | was a very interesting way to |
340s | flesh out her character in a |
344s | the simple way in a sense for sure I |
347s | mean Atlanta just gives us the |
348s | opportunity to do all that Exposition |
350s | while you're running around in the world |
351s | instead of like oh stop everything |
353s | you're doing talk to an NPC obviously we |
355s | have plenty of that but uh but still you |
357s | know to be able to do uh more outside of |
360s | that and then in addition to the big |
362s | moments in combat we've added all these |
363s | cinematics well I shouldn't say all |
365s | these cinematics it's something that |
366s | we're increasingly adding with every |
368s | release |
369s | um season two I think definitely being |
371s | like our best cinematics that we've done |
373s | yet but not just there we're also adding |
375s | a dmsq you know we're doing really |
378s | Dynamic things in fact I mean we have |
380s | one team we're working on where there's |
381s | multiple characters arguing with each |
382s | other yeah unless we weren't able to do |
385s | when we launched like it's it's |
387s | interesting to see |
389s | the positive reactions that we've had to |
391s | the little bits that we've kind of |
392s | trickled out and said okay where do we |
394s | want to invest our time and our efforts |
397s | and seeing such a positive reception to |
399s | the storytelling oh yeah no we we go ham |
402s | on this one like we need to absolutely |
404s | put our Focus here and tell the |
406s | compelling stories and show these things |
409s | not just force you to read it but let it |
411s | be a immersive experience |
413s | for sure the um in addition to the |
416s | in-game cinematics I can't I have to |
417s | call out the one of my favorite things |
419s | that we get to work on which is the |
420s | Illustrated cinematics or more |
422s | cinematics where we have a narrator who |
424s | kind of sets up the story for you and we |
426s | have artists who draw beautiful uh you |
429s | know scenes and concept art uh for us to |
432s | write the story around and we do one for |
434s | every season that really uh I think |
437s | helps shape the story as you're going |
438s | into it yeah we do this one per season |
440s | and then we also do you know they're |
442s | elsewhere in the game too uh for example |
443s | as soon as you come off the beach you go |
445s | and talk to the mysterious Stone head |
447s | that's there and you see that very cool |
448s | uh cinematic that tells you the story of |
450s | Isabella and Corruption so it's been |
452s | really nice seeing those throughout the |
453s | game and uh yeah I think we're really |
455s | adopting a strong like show don't tell a |
457s | mentality where you're getting to see |
459s | all these cool things happen right in |
460s | front of your eyes |
462s | cool well I think that's uh that's |
465s | that's pretty much everything for today |
466s | brings us uh to the community question |
468s | which I think maybe is uh what let's see |
471s | what would be a great Community question |
472s | nothing nice Mythos yeah like oh yeah |
475s | yeah like what so you know we we do |
477s | storytelling around we have uh We've |
479s | Incorporated a lot of Arthurian Legends |
481s | certainly a lot of Greek mythology |
483s | um curious to hear from the community |
485s | what you know Legends and mythology |
487s | you're most interested in uh and US |
489s | exploring and I know you're going to say |
491s | Viking Norse uh give it to me yeah I |
495s | need it and that would be fun but you |
497s | could also throw out other ideas we |
498s | would welcome those |
500s | um so thanks uh for joining us today and |
502s | please like And subscribe and we'll come |
504s | back again |
507s | make sure |
508s | do a couple weeks of just practicing |
510s | throat singing every morning so that was |
512s | just pretty fun throwing out my voice |
514s | drinking coffee you can't say that |
516s | without doing a little |
518s | showcase uh so it's already I'm gonna |
520s | throw out my voice for the rest of the |
522s | interview for ideas |
523s | [Applause] |
528s | [Applause] |
530s | foreign |
533s | foreign |
534s | [Music] |
538s | foreign |