7 months
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New World: Aeternum
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0s | people are complaining about lack of |
---|---|
2s | content but you've excluded 90% of the |
4s | game are you happy with the state of |
6s | wars and are you planning to add |
8s | Gathering tool artifact love that |
10s | question and W I saw it it sparked a few |
12s | discussions today that we |
14s | [Applause] |
18s | had hey everybody Welcome to the April |
21s | uh Dev Q&A for new world I'm here with |
24s | Scott and look who's back da V we're all |
26s | super thrilled to have you back thanks |
28s | glad to be back it's awesome um before |
31s | we get started with the questions |
32s | there's a little bit of a update I want |
34s | to give so I know we generally do these |
36s | forun TMS every Monday and we have for a |
39s | while and we've made that commitment |
41s | we're going to make a change um we |
43s | realize that because of this big |
45s | announcement we've talked about in June |
46s | that we're not in a position to answer a |
49s | majority of the questions coming in and |
51s | that's creating creating some |
53s | frustration and tension and we don't |
55s | want to really want to do that so we're |
57s | going to just cut back on them we're |
58s | still going to do an eye on a tournament |
60s | and then we're going to do another Dev |
61s | update and then uh after |
64s | that I'm not sure when the next Q&A is |
67s | beyond that after our June announcement |
69s | we will do a a long Q&A and try to |
72s | address as many questions as we can |
74s | after that announcement to make sure you |
75s | all understand everything really |
77s | clearly and with that though let's uh |
80s | let's dive into the questions um how |
83s | come reported bugs and feedback in the |
85s | PTR still make it to live uh I can take |
88s | that one um so so the feedback that we |
92s | get from players in PTR is super |
93s | valuable um I know that there's |
95s | frustration because we can't fix |
96s | everything that comes up um we have |
99s | other bugs and a you know a big backlog |
101s | of things that we're working on uh to |
103s | fix as well so any new uh items that |
107s | that come in have to get tagged and |
108s | prioritized against everything else and |
110s | so we usually just don't have enough |
112s | time to hit everything that uh that |
114s | players raise as a concern um we try and |
116s | hit the most important things the |
117s | gamebreaking things um that we're aware |
120s | of but you know there's only so much |
121s | time so with a distinct lack of content |
124s | to do right now why were the full season |
126s | storyline quests removed at the end of |
129s | their respective Seasons these should be |
131s | reinstated in full to give new players |
133s | and alts a chance to play these stories |
136s | which are pretty good in the first place |
139s | yeah we we considered that when they |
140s | were designed they were designed to be |
142s | one-off for that season where we wanted |
145s | to carry part of the story arc forward |
148s | but not the whole thing we thought that |
149s | would have been too like burdensome on |
151s | new players if it became this big long |
154s | drawn out story line where we thought we |
156s | were getting the key points and allowing |
158s | you to meet the real interesting |
159s | characters and have that story work for |
162s | you so what about like moving forward in |
164s | the future is it going to stay the same |
166s | yeah we have no plan to change that in |
168s | the future we we like |
170s | the we like the level of depth that is |
174s | getting you there but we don't want to |
175s | like I said we don't want to do we don't |
177s | want to make it this huge drawn out |
179s | thing for for all the players for alts I |
181s | understand how you might want that for |
182s | new players it wouldn't be quite as as |
184s | fun and I think one thing to add is that |
186s | these seasonal narratives are huge |
189s | investment right like so moving forward |
191s | we're probably going to be doing less |
193s | new seasonal narratives yeah we'd rather |
196s | focus on other areas that are more |
197s | repeatable for players that you can uh |
199s | engage in that content over and over as |
201s | opposed to you're going to see our |
203s | investment is really in the main |
204s | storyline as the one-off content and |
207s | then repeatable content y for atic |
211s | content procedural content uh content |
213s | that can be replayed yeah okay so what |
217s | options are being explored to make the |
219s | competitive endgame PVP experience |
221s | better a generic looking skin for |
223s | winning a season or placing top three on |
225s | the leaderboards in its current state |
227s | for days holding a territory feels bad |
230s | and isn't really an incentive for |
231s | companies to win a season so it isn't |
234s | really a goal uh well we have good news |
237s | on one front uh as we've talked about we |
239s | are working on matchmaking that is |
241s | something that will be coming to New |
243s | World and when that happens that will |
245s | help both the arena and the opr |
247s | experience because you'll start playing |
249s | against people more of your skill and |
251s | that'll get overall more competitive uh |
253s | I think for war there's not as much |
255s | planned there to make the competitive |
257s | scene more uh intense I think you know |
260s | it is already pretty intense and I think |
262s | just the rewards of owning a territory I |
264s | think for now are going to be uh what |
266s | we're planning to keep okay there is a |
269s | lot of players giving feedback using |
272s | Discord PVE feedback channel is Amazon |
275s | games taking action is Amazon games |
277s | doing in background is Amazon games |
279s | ignoring it uh we're definitely not |
281s | ignoring it uh so the the Discord |
284s | channel is just you know one of the many |
285s | ways players have to communicate with |
287s | the dev team and we have people uh you |
289s | know monitoring those channels when |
291s | issues are raised by players you know we |
293s | have people investigate them and and |
295s | file bugs and and things like that um |
298s | you know like I said before it's just we |
300s | have so many things that we're trying to |
301s | get done that it may it may feel like |
304s | we're kind of ignoring something and |
306s | that's just because we don't have the |
307s | ability to get to it right away I would |
309s | just you know pile on a little bit that |
313s | uh if your feedback isn't listen to you |
317s | know there might be you know you and |
319s | three others saying Hey I want this and |
321s | five other people saying they want the |
323s | opposite and we've got to figure out you |
325s | know sometimes no action is better than |
327s | action and sometimes we might go the |
329s | other way which will be a change that |
331s | you don't want and sometimes will go |
332s | your way and it's not everything is just |
335s | black and white so when we're responding |
336s | to these and working on these we're we |
338s | start with the ones that are really |
339s | clear and are going to have the most |
340s | impact that we can get done and then we |
342s | start making those harder decisions when |
344s | we have more more information and that's |
346s | true even like within our own team right |
348s | you have you know some people that agree |
350s | with with whatever is being proposed and |
352s | some people that disagree and you know |
354s | it's it's something we have to work |
355s | through and everyone thinks everyone |
357s | wants what they want right how do you |
359s | plan on on regaining the trust of your |
361s | community after many contentless delayed |
364s | buggy updates how can we expect anything |
367s | different after the June |
369s | announcement super fair question um you |
373s | know I I said this before but the only |
375s | way we're going to do it is by putting |
378s | out quality releases that that y'all |
380s | like um I can tell you that we failed |
383s | differently on this last one than the |
385s | one before and we won't fail this way |
388s | again um but like anything I say is not |
392s | going to make you trust us you know it's |
394s | going to be when we put interesting |
395s | software in your hand that is you know |
397s | on time and works um and again I know |
401s | I've already said that but I don't |
403s | really like that doesn't make it wrong |
405s | just means we failed at at the last time |
407s | so we've got to we got to succeed at the |
409s | next time and if not we'll try to be as |
411s | transparent we can as to why it failed |
412s | and Scott I know you're going to talk |
414s | about that a little bit so we'll just |
417s | and we're not just you know sitting on |
419s | the current situation right we're |
421s | looking at things internally what |
422s | processes we can improve like different |
424s | things we can change so we're always |
426s | trying to do better |
428s | yeah I like how the cooking ingredient |
430s | tool tip now displays where a set |
433s | ingredient can be found in game could we |
435s | get that same quality of life feature |
437s | for other items in the game as well if |
439s | it's not already planned uh yeah this is |
442s | something I think we've all enjoyed I |
443s | think it's a pattern we like we're |
445s | looking at it for other items uh don't |
447s | have immediate timelines on it yet but |
449s | it's definitely something and we want to |
450s | continue doing can you give us some |
452s | insight as to what your quality |
454s | assurance team and process looks like |
456s | please be as detailed as possible it |
458s | seems like every patch there are major |
460s | issues that should have been caught |
462s | before going live like not being able to |
464s | read Perks on any item in the entire |
466s | game where when season five went live so |
468s | people are wondering if it's a process |
470s | issue or a resource one okay um so I |
474s | can't get super super detailed on kind |
477s | of the the team stuff but for that |
480s | particular issue um what happened there |
483s | was we had a build in hand that we were |
486s | ready for season 5 and we had a bug that |
488s | we wanted to fix uh that would have |
490s | necessitated kick like creating a new |
491s | build and retesting and we sort of have |
493s | a multi-day uh timeline on that we had |
497s | already delayed so we were you know |
498s | trying to rush uh so we we tried to do |
501s | uh basically two patches um for the One |
504s | update and uh that process had issues |
508s | with it which caused you know the assets |
510s | for Tool tips to not get processed in |
512s | the right way uh so like all the kind of |
515s | designer facing uh string data was was |
518s | what the player saw um overall though |
522s | our uh our QA approach is we use a risk |
526s | based approach which means that as |
529s | developers make changes uh we need to |
531s | communicate what those changes are what |
533s | the potential impacts could be to the QA |
535s | team so that they can test around those |
538s | particular changes you know you know |
540s | especially with an MMO with how many you |
542s | know infinite combinations of player |
545s | State you know weapon location game mode |
548s | status effects you know whatever right |
551s | there's no way to for humans to test |
553s | every single thing every single time and |
555s | we have multiple builds constantly in |
557s | the pipeline right we have the one for |
559s | our next major release the one after |
561s | that the next you know uh minor update |
563s | if we have a hot fix you know so there's |
565s | multiple builds in the pipeline at the |
567s | same time that need attention so on top |
570s | of the you know the human QA stuff we |
572s | also uh have automated testing and data |
575s | validation tools that are not you know |
579s | they don't cover every single thing |
580s | either because it takes time to build |
582s | those tools when we add new features we |
583s | need to add you know the tools in the |
585s | validation around those features and |
587s | with timelines and priorities and stuff |
590s | that doesn't always happen yeah can I |
592s | comment real quick |
594s | um sometimes our desire to get the |
596s | software out gets too high and so one |
599s | change that is come from this is when we |
600s | are doing even a small change we're |
603s | fxing the amount of time QA gets with it |
606s | before it goes live and I think that's |
608s | going to be an important very important |
609s | and we're going to it'll hold us to a |
612s | higher standard on do we really need to |
614s | fix this thing because it's going to you |
615s | know it's going to be several days |
616s | before it gets out versus right you know |
619s | short period of time and so there's |
621s | other internal processes as well um you |
624s | know we're we're doing things to improve |
626s | the communication between the |
628s | development team and the QA team |
630s | especially with like our risk-based |
632s | approach the I think the main danger |
634s | there is like someone makes a change |
636s | they don't tell QA it's not written down |
638s | somewhere and so it doesn't get tested |
640s | and so you know we're we're implementing |
643s | processes to try and eliminate that from |
647s | from our workflow are you ever planning |
649s | on catching up with fixing bugs that |
651s | should have never been in the game in |
653s | the first place please don't corporate |
655s | answer me Scott I will know well I agree |
657s | with you I don't think any bug should |
658s | have been there in the first place Place |
660s | uh but there are bugs and we are |
662s | absolutely planning on not only catching |
664s | up but catching way up huge effort this |
666s | year toward getting our just raising the |
669s | quality of the game like we think it's |
670s | super important and you know we we want |
673s | the quality to be as high as you all do |
675s | and one thing I want to add and is that |
678s | we're doing a little bit of a different |
679s | strategy we're bundling a bunch of these |
681s | fixes together and I know that can be a |
683s | little frustrating for players CU you're |
684s | like you're making fixes let me see them |
685s | but we're intentionally putting them all |
687s | together because as you fix one thing |
689s | and can break another thing and we want |
690s | to see this whole thing come together in |
693s | a sort of bug-free polished manner uh |
696s | and that's going to take a while to get |
697s | that all done but that that's a new |
698s | strategy we're employing to really hit |
700s | that new quality yeah and and we're |
702s | devoting the time for it too like in the |
704s | past when we've been more focused on |
705s | feature development I'd say maybe only |
707s | like 20% or so of our time has been on |
709s | catching up on bugs and and things like |
711s | that um but as of right now like that's |
714s | a much much higher percentage like the |
716s | whole team's focused on it people are |
717s | complaining about lack of content but |
719s | you've excluded 90% of the game by |
721s | leaving it at 625 when when will this be |
724s | updated to 700 gear score uh we agree I |
728s | you know there's definitely pieces of |
730s | content that we did not get to with the |
732s | rise of the angry Earth expansion uh we |
734s | are going to be getting to that uh in |
736s | the upcoming year uh I think some of the |
738s | big ones are the open world trials uh |
741s | those three trials I think are a ton of |
742s | fun but the rewards just quite frankly |
744s | you know aren't very good they suck well |
746s | the AR effects are okay yeah but the |
748s | overall yeah uh the other one is the |
750s | sandworm trial right like this is a cool |
753s | huge raid type content uh and the |
755s | rewards just aren't up to Snuff uh and |
757s | the last one I know is one of your |
759s | favorites one you tell us about it no |
762s | okay uh some of the ecrs uh for instance |
765s | I know Scott is a big fan of the Merk |
766s | card ecrs uh they still drop all the 625 |
769s | named items and if those got uplevel |
772s | it'd give yet another reason to do some |
773s | of that content so those are three sort |
775s | of big piles of content that will be |
777s | uplevel this year uh and the sort of end |
780s | game and and provide some cool refreshes |
783s | to that |
784s | content all right uh when can we expect |
787s | another round of Fresh Start I can't |
790s | really say when but we think uh we l the |
793s | last Fresh Start we thought it was it |
794s | went really well so you can expect |
796s | another round but I really can't get |
797s | into the details on when have the devs |
800s | discussed limiting the amount of |
802s | territories allowed to be |
804s | owned yes we've definitely discussed it |
806s | a lot um that's one of those things that |
810s | you know the player community has |
812s | different opinions on and we have |
814s | different opinions on it just internally |
815s | within our team um so we're discussing |
818s | it we're we're thinking of you know |
820s | outside of the box different options and |
821s | things like that um Beyond just uh like |
825s | a numerical limit um because you know |
828s | the discussion right now is whether |
829s | that'll actually fix the underlying |
831s | issues of of not enough people being |
833s | able to participate in that game mode um |
837s | and so you know we're thinking about it |
839s | no changes to announce right now but |
842s | yeah we laugh because we have like two |
843s | strong factions internally button heads |
845s | on yeah I think we all agree that a |
848s | change needs to be made but it's quite |
850s | often difficult to when you really start |
852s | thinking about all of the edge cases and |
854s | things that it affects what the right |
855s | change is and we we don't want to make |
858s | the wrong change and and it'll probably |
860s | end up needing to be a more complex |
861s | bigger change at the end of the day and |
863s | you know it's just not something we can |
865s | get to right now |
867s | yeah are you happy with the state of |
870s | Wars what does your data say on the |
872s | number of players who get to experience |
874s | them how do you feel about war loggers |
878s | uh so definitely has some ties to the |
880s | last question I mean I think overall in |
882s | terms of when you get into a war I think |
884s | we're you know we're relatively happy |
886s | about that experience maybe the meta is |
888s | a little bit staler than we want but |
890s | like it's a fun intense experience so I |
892s | think what this question is really |
893s | asking is like are you happy with the |
895s | amount of people that get into it and I |
897s | think overall the answer is no right we |
900s | wish more people uh that played the game |
902s | got into it depending on how you slice |
904s | the data you know it's around 2% of |
906s | people get to participate in this so |
908s | it's a very small percentage of players |
909s | it's the elite players uh and as this |
912s | question mentions a lot of them are uh |
914s | what they call War loggers people who |
915s | come in have different accounts and only |
918s | you know play to do Wars and and that |
920s | further limits people uh that get to |
922s | participate I think one of the things |
924s | with war is like experience matters so |
926s | much like knowing how to participate is |
928s | much more important than gear I mean any |
931s | all these guys have the Top Gear anyway |
933s | uh so yeah I think there are things we |
935s | want to change here we want to make this |
936s | more open uh it's something that's |
939s | definitely we've talked about and we're |
940s | interested in but there's I'll be honest |
943s | there's not an immediate uh initiative |
945s | on this I think it's going to take some |
946s | while to do this right yeah it really |
948s | hits that small percentage of the |
950s | players hard and for that we're you know |
952s | like that's not what we want but you |
954s | know we have another PVP mode opr and we |
958s | see that's getting you know 20% of the |
960s | players are engaging roughly 20% not |
962s | exactly are engaging in it some fairly |
965s | regularly this would pull against that |
967s | it would start to create other potential |
968s | queuing issues and we got to think about |
971s | you know you got to think all those |
972s | things through when you go to make |
973s | changes because I'm a huge proponent I |
976s | would love to do casual Wars we just got |
978s | to figure out the way to do it right |
980s | because just a a pickup group against a |
982s | more organized team like you already see |
983s | that with in opr sometimes with with |
985s | pre-made groups and things like that um |
988s | like we want it to be a good good |
989s | experience yeah all right and are you |
993s | planning to add Gathering tool artifact |
995s | items to the game as well like weapons |
997s | and armors we aren't but I love that |
1000s | question and W I saw it it sparked a few |
1002s | discussions today that we had I thought |
1004s | like I think I think that that's really |
1005s | interesting I am ashamed to say I hadn't |
1007s | thought of it myself uh but I think |
1009s | that's I think that's a fun idea no |
1011s | promises but yeah I mean Gathering is |
1013s | one of the more fun aspects unique well |
1016s | done in New World so anything we can do |
1017s | to make it better chill us just kind of |
1020s | relax play the |
1023s | game well that is all the questions |
1025s | we're taking for |
1027s | today awesome well thank you all for you |
1030s | know your patience and the questions and |
1032s | we appreciate it and we know that uh you |
1035s | know June seems far away but it gets |
1037s | closer every day so we got that going |
1039s | for us uh otherwise the next time you'll |
1041s | hear from us will'll be I on a turnam |
1043s | yes on May 13th on May 13th is that |
1047s | Mother's Day I wonder it's right around |
1048s | there oh sh I don't |
1050s | know anyway uh welcome back again Dave |
1054s | thanks Scott uh if you like what you saw |
1057s | let us know on YouTube |
1060s | x Facebook Facebook Twitter oh no X I |
1064s | said X yeah you fell for it anyway all |
1066s | those cool places otherwise we will see |
1068s | you in a tum |
1074s | [Music] |
1076s | [Applause] |
1081s | [Music] |
1084s | la |