about 1 year
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Play New World
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0s | something I'm I'm seeing uh a lot of |
---|---|
2s | people talking about is uh you know |
4s | there's there's there's PVP uh there's |
7s | PVE and then there's this new thing |
9s | called PVD can you tell me about that |
11s | what is that oh yeah player versus |
17s | door hello and welcome to forge in |
19s | eternum where we talk about all things |
21s | new world uh this is a special episode |
24s | of balance of power uh and I'm your host |
27s | Jr taking over for Dave V the previous |
30s | running Runner of this show um I'm here |
33s | with |
33s | Josh and uh yeah I just wanted to |
36s | acknowledge our our new cool set we have |
39s | here as you can see behind me uh this is |
41s | everfall live feed not really but it |
46s | looks real um but yeah let's just jump |
48s | right into it and talk about PTR because |
50s | PTR is out there uh we've been getting a |
53s | lot of great feedback from everyone uh |
55s | we have a lot of really really big |
57s | features um in this PTR uh one of the |
60s | ones I'm most excited about is |
61s | controller support um that's something |
63s | that has it's been a long time coming |
65s | and uh we've been working on it it's |
67s | just really great to to see it out there |
69s | and and and see the responses um what |
71s | are you excited about Josh in in this |
73s | PTR I think the thing I'm most excited |
75s | for is the the combat scripting changes |
77s | uh it just opens up a door to do so many |
79s | cooler things that we couldn't |
80s | previously do with the older system just |
82s | due to Performance and just yeah gives |
85s | us a little bit more freedom to |
87s | experiment and see what we can do with |
89s | it yeah let's talk about that a little |
90s | bit we are aware that it's not perfect |
93s | um there this was definitely this was a |
96s | huge undertaking I I mean basically uh |
99s | the entire scripting um language has |
103s | been replaced with a new language um and |
105s | we had to rewrite everything from |
107s | scratch um basically you know trying to |
108s | convert things over keeping it one as |
111s | one to one as possible U but we know |
113s | that there's there's issues out there |
114s | and um it's been great getting the |
116s | feedback on PTR that this why it's so |
118s | important that we have PTR is cuz |
121s | uh we can see these these issues and and |
124s | actually address them before they go |
126s | live uh in season 5 so um we're and |
129s | we're definitely uh on track to to get |
132s | like the most major issues fixed by by |
135s | launch there might still be some minor |
137s | cosmetic things um and we'll be fixing |
139s | those over the next uh coming updates uh |
141s | so what else is coming out in in PTR |
144s | like or people should be aware of that's |
145s | coming for season five couple things one |
148s | of the big ones is kind of like |
149s | Universal across all players will notice |
151s | is that uh we did some equip load |
153s | balance changes um that they're still |
156s | the first step ideally we'd want to keep |
157s | adding to them and kind of make more |
158s | interesting changes with the equip load |
161s | but this was just kind of like the first |
162s | uh modification to try and make medium |
165s | the kind of default where there's no Pro |
167s | Pros or cons or positives or negative |
169s | negatives to it we're paying attention |
171s | to feedback on those we have a couple |
172s | ideas of things to change but we want to |
174s | kind of let it stew a little bit to kind |
176s | of see how equip loads change since |
178s | we've done that um another one is just |
180s | artifacts there's a new wave of |
182s | artifacts coming in which uh we've |
185s | already seen a good amount of feedback |
186s | on them and there's two that we're |
187s | looking into potentially making |
189s | adjustments for which is the Phoenix and |
191s | the Venom ones uh they're likely just a |
194s | little bit too strong so we want to kind |
195s | of reel them back in a little bit before |
197s | we let those go live cool uh what about |
200s | something I'm I'm seeing uh a lot of |
202s | people talking about is uh you know |
204s | there's there's there's PVP uh there's |
207s | PVE and then there's this new thing |
208s | called PVD oh can you tell me about that |
210s | what is that oh yeah player versus door |
212s | uh so yeah the endgame boss that we that |
215s | got implemented on not really |
216s | intentionally with that oppr door uh |
219s | just too much health we're healed too |
221s | quickly uh so we tried to reel that boss |
223s | back in and make it a little bit more |
225s | manageable so we've uh made it take a |
227s | little bit longer to repair added a |
229s | couple weaknesses to it um we still want |
232s | the PVE aspect of oppr to still have |
235s | some use to it so they're still like |
237s | hopefully the doors still get built but |
239s | they hopefully they're not just |
240s | invulnerable anymore like they used to |
242s | be so I'm sure that's a welcome change |
245s | for the community yeah so uh for |
249s | upcoming things like for future Seasons |
251s | so we we covered season five um and and |
254s | largely uh PTR is is you know what what |
257s | we're g to ship in season five um but |
260s | what about future Seasons um we're uh |
262s | we're working on some some new uh |
265s | quality of life improvements on on some |
267s | of the weapons like can you tell me a |
268s | little bit about what we've been doing |
269s | there cool yeah so one thing I've been |
271s | looking to do recently is just as we |
273s | talked about the previous episode uh |
276s | kind of Mana changes to kind of make |
278s | Mana feel a little bit more valuable so |
280s | I'm looking into the like regenerate how |
283s | much the abilities cost any sort of |
285s | benefit that can like give you Mana back |
288s | or give you benefits based on your Mana |
290s | so I'm kind of going through all the |
292s | atbs perks passives uh consumables to |
295s | just try and make Mana feel better but |
297s | less limiting in certain aspects of it |
300s | because yeah Mana is either kind of |
302s | useless or a major limiter especially in |
304s | lower levels as like starting characters |
306s | or you just start using a weapon and you |
308s | don't have all the benefits for it yet |
310s | or you may not have that many |
311s | consumables so just trying to make Mana |
313s | feel like it has a little bit more value |
315s | and then potentially with that uh treat |
317s | Mana as more of a limiter than uh |
320s | cooldowns are so we can kind of adjust |
322s | those to kind of just make it feel a |
324s | little bit more fun and different for |
325s | those weapons without having it just be |
328s | too kind of limiters at the other |
330s | weapons don't have cool yeah that's |
332s | definitely for me um when I think of |
334s | like Mana based weapons it's uh what |
338s | makes them unique is that they're |
339s | limited by Mana and not and and less so |
342s | on the cooldowns obviously the cool |
343s | Downs are still important for balancing |
345s | like the the like highly damaging |
348s | abilities but to you know to have the |
350s | ability to do more more like bursting or |
354s | and like more more resource management |
356s | and actually caring about Mana I think |
358s | is the goal there right yeah there's |
360s | just a lot of tuning with it so locally |
362s | I'm going to try a bunch we're going to |
363s | have play tests see how it works and |
365s | hopefully get it out in a really good |
367s | State the first try but if not we'll we |
368s | can always tune it and adjust it awesome |
371s | yeah and also like you know we're always |
373s | um looking to the Future and um thinking |
376s | about the next the next weapon uh we |
378s | don't have anything to announce at this |
379s | time but um it's definitely something |
381s | that uh we're starting to to to talk |
384s | about but in the in the short term what |
385s | we're actually uh focused on right now |
388s | is we're focused on doing more uh more |
391s | reworks of our existing weapons um to |
393s | kind of go back we you know we did a |
395s | little bit of that last year um with |
398s | like the the fire staff and the musket |
401s | um and and we want to get back to that |
403s | and and really just like focus in on |
404s | each weapon and like what makes this |
406s | weapon unique what makes it um fun and |
408s | and what can we what what can we do to |
411s | to just make it easier to use more fun |
412s | to use um like like Josh was talking |
415s | about um the the um the magic weapons |
419s | like making those more fun to play |
421s | especially like early early game like if |
424s | you if you picked up a fire staff and |
426s | you wanted to level up with it like uh |
428s | that that experience today isn't great |
430s | um so like those are the sorts of things |
432s | that we want to focus |
433s | on it is definitely we're definitely at |
435s | a point where we have you know so much |
438s | Focus has been on um on Slayer script |
441s | and uh getting um just getting the game |
444s | back into the same state that it was in |
447s | in in cage and uh in cage script which |
450s | was our old script scripting language um |
454s | and that's that's really taken uh the |
456s | bulk of our time um but we're we're |
459s | definitely getting back to a place now |
461s | where we can uh we can focus in on |
465s | making the game better right like this |
467s | animation uh and scripting replacement |
470s | that we we've implemented is the is it's |
473s | unlocking the future of of new world and |
475s | New World Combat um we will be able to |
478s | as designers um do way more than we were |
481s | ever able to do uh on our own in the |
484s | previous system like you know if you |
486s | wanted to make a a new a new weapon in |
489s | the old system like you know how much |
491s | engineering would you have to ask for |
493s | just to just to start on that oh yeah |
495s | just the core foundations of a new |
496s | weapon was just a lot of engineering |
499s | building that for us and then we'd have |
501s | to wait for them and then kind of start |
502s | getting our own scripting in but this |
504s | kind of streamlines it um also just yeah |
507s | like our main goal with the new rting is |
510s | just a it's either in parody with cage |
512s | which was our old system or or better |
515s | and yeah we have some rough stuff in the |
517s | PTR but our PTR build is also kind of |
519s | behind where we are in our like local |
521s | testing and development builds and so |
523s | there's already a pretty good |
524s | Improvement that we are experiencing |
527s | locally that will be hopefully going out |
529s | in either the another PTR update or when |
531s | season five goes alive all right that |
534s | brings us to the end uh that's all we |
536s | have to say for this episode uh but that |
539s | brings us to our community question and |
541s | what I'd most like to know is uh what |
544s | are you most excited about for this PTR |
547s | and what's coming up in season 5 let us |
550s | know in the comments and uh please like |
552s | And subscribe and uh we'll see you in a |
555s | turnam thanks for tuning |
558s | in today we are doing a deep dive on the |
562s | winter Rune |
568s | Forge |
574s | oh |