over 1 year
ago -
Play New World
-
Direct link
Transcript (by Youtube)
0s | there are some new combos that uh |
---|---|
3s | experts uh in quotations if you know |
5s | what I mean are pulling off here with uh |
7s | with the Blunderbuss uh those are things |
9s | we did not anticipate as a part of the |
11s | design and uh it would not surprise me |
14s | uh when you load up the monthly patch if |
16s | those combos are no longer possible |
18s | [Music] |
19s | [Applause] |
24s | the forge in eternum where we talk about |
26s | all things new world uh today we have |
28s | another episode of balance of power it's |
30s | actually episode five uh today we're |
33s | going to talk about the season two |
34s | balance and any adjustments we might be |
37s | making now that we've seen season two |
38s | live a little bit for our monthly |
40s | balance patch so take it away with some |
42s | questions Michael |
43s | all right so overall how are you feeling |
46s | about balance you know let's break it |
48s | down per mode and start with opr |
51s | ah uh I think opr is sort of A Tale of |
54s | Two Cities type thing there's some good |
55s | news and some bad news uh the good news |
58s | is I think weapon balance is actually in |
60s | a really good place what we're seeing is |
62s | very even distribution of weapons used |
64s | almost every weapon is used and it's |
66s | used in very equal rates uh we're seeing |
69s | win rates all very close to each other I |
71s | actually think within one point one |
73s | percent uh from best to worse weapons so |
75s | best balance by far uh damage is also uh |
79s | pretty good there is a little bit of an |
80s | advantage for ranged in terms of damage |
82s | but but kill distribution looks good so |
84s | overall weapon balance I think looks |
86s | really really good |
88s | uh with that said though uh I do think |
91s | there are some issues I think we've all |
93s | played it and like you know there are |
94s | there are some stops sometimes uh and I |
97s | think what we're seeing is that the |
99s | distribution of quality matches is you |
102s | know wider than we want we want all |
104s | matches to feel great right like you've |
106s | all been in those where it goes to like |
108s | 99 versus a thousand and it's like you |
110s | know an epic baroness capture like |
112s | changes it but uh we are seeing some on |
114s | the other side uh and I think you know |
116s | it's not a balanced problem it is it is |
118s | a matchmaking problem and uh we are |
120s | aware of this we talked a little bit |
121s | about this in the Community Q a uh we |
123s | are starting to think about the balance |
125s | and work on it but it is a big problem |
127s | it's technical it's designed there's a |
129s | lot of them so uh we'll work on it but |
131s | it's going to take a little while to get |
132s | it out two players |
134s | and what about Arenas and War |
136s | uh in terms of Arenas we're seeing |
139s | pretty good distribution in weapon usage |
141s | also I think there's some that aren't |
142s | being used a ton a musket for instance |
145s | is is not used a ton of Arena I just |
147s | don't think there's enough range to |
148s | really capture the benefits of that |
150s | weapon uh we're seeing void Gauntlet not |
152s | super used and surprisingly Blunderbuss |
154s | isn't is not that easy it's actually |
156s | doing pretty well |
157s | in terms of win rates uh it's relatively |
161s | well distributed there's two builds that |
163s | are sort of uh have higher win rates |
165s | than than sort of like the the deviation |
168s | we'd want we'll talk a little bit about |
169s | those uh and in terms of performance I |
172s | think damage and kills all look |
173s | relatively well distributed nothing |
175s | outlining that we want that we're too |
177s | concerned about |
178s | uh but in terms of builds uh we are |
180s | seeing a little bit more strength from |
182s | the fire staff ice Gauntlet build uh |
185s | than than some of the other builds uh |
187s | and a new and up and comer is sword and |
189s | shield and spear uh we're seeing it |
192s | being played a lot more since the season |
194s | two patch and we're seeing the win rates |
195s | of that go up so that's something we've |
197s | definitely got our eyes on |
200s | all right so any general combat balance |
203s | updates planned for the monthly balance |
205s | patch uh yeah there's three uh the first |
208s | one is interesting because it's actually |
210s | uh the result of a bug if you played at |
212s | the start uh of the Season you'll have |
215s | remembered that Halen Hardy uh we were |
217s | removing that town buff and replacing it |
220s | with the HP increase but a couple people |
222s | got both uh and I was actually one of |
225s | those people also when I played and I |
227s | played a couple matches and I think the |
229s | overwhelming feedback from people who |
231s | got both was that the game felt better |
233s | with a little more HP uh that time to |
235s | kill felt more appropriate and helped |
238s | fight some of the burstiness of some of |
239s | the combos it helped fight some of the |
241s | ticking damage of some of the weapons |
243s | and in general it just played better so |
245s | uh we are going to be making some |
247s | adjustments to HP in season two we're |
249s | still finalizing how we're going to do |
251s | that I think we're gonna do it like uh |
253s | when you invest early on in con you'll |
256s | get a little more HP that'll also help |
258s | people sort of move away from some of |
260s | the glass and it built so that is a |
262s | change that we're pretty excited about |
264s | uh second change is a little bit drastic |
266s | but I think it's a healthy thing for the |
268s | game we're going to be swapping the 150 |
271s | and 300 decks attribute bonuses we think |
275s | the reduced costs of dodging is probably |
277s | one of the strongest atbs attribute |
280s | threshold bonuses uh and we want players |
282s | to sort of invest to to really get that |
285s | a third smaller change but we think a |
288s | good one uh this one we we're gonna |
290s | really try to get done for the monthly |
292s | there's a chance it doesn't make it |
293s | because there's a large amount of data |
294s | that has to change to make this happen |
296s | uh but it's uh we don't want the fortify |
299s | buff to count towards invigorated |
300s | punishment so that's something we're |
302s | looking to change also |
304s | all right um what about uh specific |
306s | weapons like are there any changes there |
310s | um like starting with sword and shield |
312s | uh so sword and shield we do think is is |
314s | slightly over performing especially at |
316s | high level PVP it's got a great |
318s | combination of a gap closer a really |
320s | powerful stun pretty good damage and the |
323s | stickiness of it is is really strong so |
325s | that combo is making it really strong uh |
328s | I think what we're planning to do for |
329s | the monthly patch is take a look at the |
332s | Achilles heel uh passive and move that |
335s | from slowing down the enemy to rendering |
337s | them I think that'll help fight the |
339s | stickiness uh we are also aware of a bug |
342s | with uh concussive bash and how freedom |
344s | is not impacting it uh unfortunately |
346s | that it's a pretty tricky bud with some |
348s | some code uh in a in a dangerous Coast |
350s | path so we're not going to make that |
352s | change for the monthly but it is on our |
353s | radar and will likely be fixed for uh |
356s | season three |
357s | all right well what about the other |
358s | melee weapon that's getting a lot of |
360s | play uh the spear the spear yeah no the |
363s | spear is an interesting one like I said |
365s | it's become very popular especially |
366s | comboed with sword and shield uh in |
369s | arenas that's been strong it's also |
370s | getting some play in opr uh and it's |
372s | interesting because it also complements |
374s | Dex builds like the bow really well uh |
377s | you know we've buffed this weapon a |
379s | couple times in the last two seasons and |
380s | I think people are catching up with all |
382s | the Buffs and finding out to get more |
384s | power out of it uh I think cyclone in |
386s | specific is is we think a little bit too |
388s | strong uh it's AOE it has grit it has |
392s | good damage and it has a huge slow I |
394s | think that's just a little too much uh |
396s | what we're probably going to do as a |
397s | first pass is is reduce the |
399s | effectiveness of the slow from like 50 |
401s | to 30 percent |
402s | uh and we're also looking at the uh the |
405s | Cyclone leaching weapon uh perk upgrade |
407s | uh right now you can go into big clumps |
410s | and like get all your life back will |
411s | likely limit the number of people that |
414s | you can like steal from uh in one |
416s | activation on that to help balance that |
417s | also |
418s | what about the fire staff |
421s | fire staff's a tough one uh I think you |
424s | know slightly elevated win rates in opr |
426s | sorry an arena and opr it's doing fine |
429s | uh we are seeing a little more damage |
431s | from it uh than other weapons uh but the |
434s | kills that it's receiving aren't you |
436s | know uh out of distribution so it's |
439s | doing a lot of damage uh but not really |
441s | moving the needle in terms of wins or |
443s | kills so we think it's in an okay place |
445s | we're going to keep an eye on it |
447s | specifically it's it's damage over time |
449s | I think uh you know between Kindle the |
452s | stacks that it's getting uh uh sorry |
455s | elegant the burning Rings like that |
456s | combo is producing a lot of damage over |
458s | time and we've got our eye on it but no |
460s | changes planned for the monthly |
462s | and the bow |
463s | Bo's in the same place I actually I |
465s | think Bose in an even better place in |
467s | terms of balance than fire staff I think |
468s | it's it's in a good place you know uh |
470s | we've all met the really good players |
472s | that make the bow seem like it's it's |
474s | broken but like you know those are |
476s | really good players and good players can |
477s | do those sorts of things but I think bow |
479s | overall is in a good place uh we are |
481s | aware of the bug with elemental damage |
484s | not uh getting damage fall off applied |
486s | that's something that again |
487s | unfortunately is a little too risky to |
489s | fix in a monthly and monthlies we try to |
491s | stick to you know data changes and very |
494s | simple code changes this actually is a |
495s | somewhat complex code change so we won't |
498s | get it in for the monthly but that is |
499s | something we know is happening and will |
501s | likely be fixed in season three well |
504s | what about the blender bus |
505s | uh our favorite Little bursty Weapon |
508s | here uh there are some new combos that |
511s | uh experts uh in quotations if you know |
514s | what I mean are pulling off here with uh |
516s | with the Blunderbuss uh those are things |
518s | we did not anticipate as a part of the |
520s | design and uh it would not surprise me |
523s | uh when you load up the monthly patch if |
525s | those combos are no longer possible |
528s | and last but not least what about heart |
531s | runes uh heart runes uh detonate we |
534s | still feel is a little overpowered I |
536s | think what we're seeing here is is |
538s | spikiness in the heart room detonate |
540s | like on average it's okay but some |
542s | people have setups which are causing it |
544s | to proc for a lot of damage uh and it's |
546s | when they combine lots of Empower crit |
549s | damage crit bonuses so I think what |
551s | we're gonna do we don't want to change |
553s | the base or the range because we like |
555s | how it plays in general but what we're |
556s | going to do is eliminate the ability for |
558s | this heart Rune to crit and we think |
560s | that'll sort of like normalize the |
562s | distribution of a damage and make this |
563s | weapon feel still really strong but not |
565s | as spiky |
567s | so I did have a few questions from the |
570s | community if you're up for that let's go |
572s | for it great so this is um when I asked |
574s | for the Community Q a questions they had |
576s | some for this |
577s | um are there plans to adjust |
578s | underwhelming attribute breakpoint perks |
581s | alongside the other perk adjustments for |
583s | season three I would love to see some |
585s | Mana management incentives for |
587s | intelligence builds and block incentives |
589s | for constitution builds uh so we don't |
592s | want to give away too much about season |
593s | three we're still focused on season two |
596s | but uh I think it's very fair to say |
598s | that the atb's attribute threshold |
600s | bonuses will see major reworks uh we |
603s | will move things around in fact this Dex |
605s | change that we're doing in this monthly |
606s | patch was originally planned for the |
608s | season three uh there will be other |
610s | moves like that we're going to be taking |
611s | some of the bonuses that we don't feel |
613s | are strong in removing them and there's |
615s | going to be some new ones uh and then |
618s | just a slight little hint on on fun |
620s | stuff coming up there might even be a |
622s | new level of uh atbs and another way to |
625s | dip your toes in so big changes coming |
627s | to this in season three and can we |
631s | expect to see further balance passes on |
633s | some fortify the lack of consistency has |
636s | confused me and some things like Fort |
638s | sacred and shirking for it still feel |
640s | like they could use some tuning yeah I |
643s | think there definitely are some still |
644s | some inconsistencies I saw a really nice |
646s | spreadsheet someone put together uh on |
649s | this and we're aware of this I think |
650s | we're we're going to be looking into |
653s | this uh I don't think it's going to make |
655s | the monthly bounce patch we've got a lot |
657s | on our plate with season three so it may |
659s | or may not make it but we're aware of it |
660s | uh we don't think there's any ones that |
663s | are sort of really game breaking which |
665s | hasn't sort of pushed it to the top of |
666s | the stack but we will be doing a |
668s | consistency pass on this and also just |
670s | sort of pushing up and down uh mostly up |
673s | some of the fortifies that that didn't |
675s | get adjusted enough when we made the |
677s | change to the fortify calculation |
679s | uh well I think that's it I think I |
681s | think we're good awesome well uh thanks |
683s | for joining us today on balance of power |
685s | we do have a community question so what |
688s | I'd love to hear from you all is is what |
690s | is the bug that most bugs you that you |
692s | see in combat we talked about two that |
694s | I'm aware of I'm sure there's plenty |
696s | more uh the concussive bash now being |
698s | affected by Freedom uh and the Damage |
700s | fall off on Elemental damage and Bows |
702s | like what are your bugs that you're like |
703s | David have your team fix this ASAP uh so |
707s | put them in our thread and let us know |
708s | also like And subscribe if you're liking |
710s | the content and we'll see you in a |
712s | tournament |
713s | bye |
716s | foreign |
717s | [Applause] |
723s | [Music] |
727s | [Applause] |