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0s | [Music] |
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1s | hey everyone welcome to the season five |
3s | Dev update I'm here with the whole crew |
5s | I have Scott who always waves out of |
6s | turn so we'll do him first we have Dave |
9s | Tony Dan Chad and Zach and we have a lot |
12s | to share uh we were supposed to have a |
13s | few more people but thanks to the |
15s | apocalyptic California rainstorm to give |
17s | you a hint on when we're filming this |
19s | they will not be able to make it also |
21s | our printers don't work so some people |
23s | may be looking at their phones um but |
26s | before we get in with uh with all of the |
29s | goodies I did want to share uh some news |
31s | I I know we had promised a road map in |
34s | May and unfortunately we are not going |
37s | to be able to share that until June um |
40s | we take our commitments serious but |
41s | we've got some new information on our |
43s | side that's just going to mean we can't |
44s | share it uh we are still super excited |
47s | about it and hopefully that hopefully |
49s | you can all be patient and understand |
51s | it's just going to be a couple weeks |
52s | behind where we had planned on sharing |
54s | it outside of that we have some really |
56s | good news by the time you see this video |
59s | the advanced group finder should have |
60s | launched which we're all really excited |
62s | about um I haven't played it in live yet |
64s | it actually launches tomorrow morning |
66s | but uh as someone who plays on a lower |
68s | pop server Isabella I think it's going |
70s | to be |
71s | gamechanging all right well let's start |
72s | talking about all the great stuff coming |
74s | in season five we're going to start with |
76s | Zach who's going to take us through the |
77s | winter Rune Forge trial yeah so basing |
80s | off what we have with the Hatcher it's |
81s | going to be a 10-person trial with some |
83s | fodder and some boss encounters got a |
86s | nice ancient Subterranean architecture |
89s | with the icy Co on it and you're going |
91s | to be running through there doing some |
93s | cool stuff puzzles and you'll have some |
97s | cool rewards Dark Matter new artifact |
101s | twice a week for bonus rewards you can |
103s | play it as many times you as you want a |
105s | week though well you mentioned bosses be |
108s | cool if you could talk a little more |
109s | about |
110s | those I'll take that sure uh so uh in |
115s | this 10 person raid uh players will be |
117s | revisiting uh the aidian construct as |
119s | well as the ice Guardian uh so players |
122s | have probably already uh played these in |
124s | their kind of their solo uh trial |
126s | Incarnation uh but they were actually |
128s | designed and developed as uh 10p person |
131s | uh raid bosses so uh players will now be |
134s | seeing them in their full Glory their |
136s | full power um uh difficulty wise uh we |
140s | want to be a little bit more uh pug |
142s | friendly so uh so it won't be quite as |
144s | hard as like a sandworm uh but |
147s | definitely still on the challenging side |
148s | the uh the Aidan construct definitely a |
150s | challenge of positioning uh making sure |
153s | to pull apart those uh those constructs |
155s | as they're splitting and |
156s | fracturing and then uh the ice Guardian |
161s | uh more challenges with the the Rune |
163s | puzzle as well as uh uh positioning with |
166s | the uh the Torches going to be really |
168s | really important on that fight uh should |
170s | put a pretty good challenge in front of |
172s | the players pretty cool it's fun stuff |
175s | um I heard someone mention artifacts |
177s | Tony do you want to tell us a little bit |
178s | about the new artifacts coming this |
180s | season yeah so for season 5 uh we've got |
182s | a handful of new artifacts coming out uh |
184s | we've got some weapons armor and |
185s | trinkets uh I won't go into the details |
187s | of you know all the uh the different |
189s | perks and whatnot just leave that for |
191s | Discovery uh but personally for me a |
193s | couple I'm excited about uh we've got |
195s | the uh gravity gauntlets which is going |
197s | to give you um a stacking buff on your |
201s | heavy attack so every light attack you |
203s | get 3% additional damage uh up to 10 |
206s | stacks for your next heavy so if you can |
207s | like pair that with some crits you can |
209s | do some really good damage |
211s | and then the other one is the Phoenix |
212s | which is a trinket uh and that one is |
214s | every 180 seconds uh if you hit zero |
217s | health and you're supposed to die you'll |
218s | gain two seconds of invulnerability so |
220s | anybody who may have played a while ago |
222s | and used to enjoy that from berserk on |
223s | the hatchet uh it's there there in in an |
226s | artifact form so I'm really excited |
228s | about those two and I like the uh |
230s | there's a pair of boots coming out that |
232s | sort of encourage like the Ambush uh |
234s | kind of gameplay combat mechanic where |
236s | you get a bonus damage uh for a short |
238s | period of time after you go into combat |
241s | right so you know like your openers |
243s | become way more uh impactful initiative |
246s | role basically exactly uh and one thing |
250s | I wanted to add is you know we're |
251s | starting to add a lot of artifacts and I |
253s | know we've had a couple players complain |
255s | or or sort of mention hey it's sort of |
259s | two what are two it's sort of limiting |
261s | to only be able to sort of track and |
262s | upgrade five at a time well we have some |
264s | good news in season five we are |
266s | increasing that to 10 so that will help |
268s | players a lot that's awesome uh one last |
271s | thing on the subject of artifacts uh the |
273s | the the the improved group funer that's |
275s | coming out this is kind of a late update |
277s | but the L stopwatch which gives a taunt |
279s | ability will work in the role select for |
283s | signing up as a tank uh that's late |
285s | breaking update we were able to get that |
287s | in awesome it's awesome thanks for the |
289s | critical news upd yeah everybody can |
292s | relax it's okay now we're good um no it |
295s | is actually nice um so one of the things |
298s | we've been asked for a lot over the the |
300s | last year I'm pretty excited well I'll |
302s | I'm pretty excited to let Dave talk |
304s | about is uh the thing that used to be |
306s | sitting up there in one of our videos |
308s | you want to run with this uh yeah I |
310s | think you're talking about controller I |
311s | am talking about controller so season |
313s | five finally brings a long awaited uh |
316s | first step of control or support in New |
318s | World uh so as I mentioned this is step |
320s | one we are mostly focused on core |
323s | gameplay in this one so uh really just |
325s | making sure all the sort of running |
327s | around navigating combat all that feels |
329s | really good uh We've added a couple cool |
331s | things with that uh focus on core combat |
334s | navigation and and number one is some |
336s | aim assist uh which will be active |
338s | during PVE uh a Target lock that you can |
341s | use uh and also some refinements to the |
343s | way navigation works on the controller |
345s | so that is been really our Focus for |
347s | this release uh we also have implemented |
350s | uh you know a virtual cerer that'll |
351s | allow you to navigate around the various |
353s | menus you'll see a couple of the menus |
355s | we've added sort of hints and shortcuts |
357s | to already more of those will be coming |
359s | along along uh over the subsequent |
361s | Seasons we'll be trying to update all |
362s | the screens so there's sort of quick |
364s | ways to do some of the actions uh the |
367s | last thing I think some people may miss |
369s | uh in season five is there is no |
370s | remapping there's a couple default uh |
373s | options you can choose from but no |
374s | remapping in season five uh obviously we |
377s | are aware of that we are going to bring |
378s | it to uh you later it's just wasn't |
380s | ready for season five I encourage people |
383s | to play with the controller it's uh it's |
385s | gamechanging I mean it feels so |
388s | different and a and it feels good |
390s | especially if you're more of a |
391s | controller type of player I'm excited |
393s | for |
394s | it um all right well another thing we've |
397s | been that we have that we've been |
399s | promising for a long time is the |
402s | finalization of the 1360 msq update so |
406s | msq 2.3 which finishes the story you |
409s | want to give some high levels on that |
411s | yeah just high level because there's |
412s | going to be a a full Forge in aternum |
415s | that details all this so I don't want to |
416s | spoil it uh but like Scott said this is |
418s | sort of the culmination of the msq 2.3 |
420s | pass all the way through uh and this one |
423s | we focused on Evans scale reach and |
425s | Shattered Mountain uh sort of bringing |
426s | the rest of the story in uh it brings |
429s | with it two new Soul trials which are |
430s | going to be super fun it brings in a |
432s | host of new igc's uh a couple of the new |
436s | like sort of painterly cinematics uh so |
439s | it's great and I think most importantly |
440s | of all for the solo players out there uh |
443s | you will now be able to do the whole |
445s | story uh of the Isabella Arc all the way |
448s | without having to do Expedition you can |
450s | do it all solo so pretty exciting stuff |
453s | I think the Isabella fight is a blast I |
455s | think uh you know Chad and his team have |
457s | done a great job making that it's like |
459s | it's really come together it's a it's a |
461s | cool Final stamp on that story from from |
464s | Hardcore story to |
467s | cooking but we have made some changes to |
469s | cooking so why don't you take us through |
470s | those Tony yeah absolutely so uh we do |
473s | have a lot of changes to uh cooking uh |
475s | coming up here in the future I'm not |
476s | going to go into too many details |
477s | because we're going to have a forge and |
478s | a tum coming out shortly after this |
480s | video as well as some more fun cooking |
483s | Shenanigans uh in the future after that |
485s | but the high level of it is we wanted to |
487s | take a look at the trade skill now that |
488s | we have uh a better understanding of |
490s | what players are chasing what players |
492s | are making what players are cooking um |
494s | there was a lot of stuff in the cooking |
497s | trade skill we really wanted to pair |
498s | that back and really focus on what |
499s | players we're using so we cut back |
502s | significantly on the recipes uh we did |
505s | tuning on uh experience curves as well |
507s | making it easier and more fluid to |
510s | uh and just a whole lot of changes uh it |
513s | really Slims down the crafting menus |
515s | which helps with performance uh just all |
517s | in all I think the changes make it feel |
519s | a lot more focused I guess if you will |
522s | uh and so really looking forward to some |
523s | of the changes we have for cooking uh |
525s | and other things as we simplify those as |
527s | well yeah I think the exciting thing is |
529s | to see the response to this and then if |
530s | we like it start looking at other trade |
532s | skills and repeating the pattern yeah |
533s | exactly that's a really good point you |
534s | know the the feedback that we get from |
536s | this is going to influence and then you |
538s | know motivate how we approach other |
540s | trade skills as we do these in the |
542s | future and and so what can players |
544s | expect in terms of like the things that |
545s | they've already cooked or like their |
547s | existing items like how that's a great |
549s | Point yeah so let's say um so I can I'll |
553s | talk to split stat Foods right and so |
554s | maybe you have uh Focus strength food uh |
558s | for whatever reason and when this patch |
560s | comes out uh what we're going to be |
562s | doing is whatever the main stat is for |
565s | the split stat Foods you're going to be |
567s | getting the same tier as that as a |
570s | primary stat so if you had Focus |
571s | strength at tier four you're just going |
574s | to have a tier four Focus food and |
577s | that'll go all the way through and it |
578s | does it for uh crafting Foods Gathering |
580s | Foods because again a lot of the |
582s | simplifications uh there's just one tier |
584s | for crafting and Gathering now as well |
586s | we lower the level requirement to use |
588s | those uh and again it just should feel |
591s | like a much more polished experience |
593s | that's awesome uh we have a change |
596s | coming to opr Dan that you want to talk |
598s | about yeah uh some some of us glimpsed |
601s | this in a in a PTR a few ptrs back but |
604s | uh we're very excited that we um we've |
607s | done some we we've we've got this ready |
609s | to go out and mounts are now allowed in |
611s | opr starting in season five that is |
615s | going to be awesome I cannot waits to |
618s | see 20 people riding their Mount across |
621s | it's gonna be awesome it's gonna be cool |
623s | it feels like a whole new mode it's |
624s | really good that's great um so a while |
627s | ago we I think it was quite a while ago |
630s | we talked about that we were looking at |
631s | overhauling our combat system um and I |
634s | think we're pretty much getting pretty |
636s | close to Rolling that out Dave do you |
637s | want to share some Deeds Yeah so |
639s | basically we're redoing the sort of core |
641s | scripting system which uh drives all the |
644s | animation and combat logic in our game |
647s | uh this is a huge initiative obviously |
650s | uh you know it's all combat all |
652s | navigation uh and it's all being redone |
654s | in this new system uh the new system uh |
657s | there's actually going to be a Blog by |
659s | Kevin uh who's the architect who did all |
661s | this that that sort of Dives deep into |
662s | how it works because I don't understand |
664s | it all but the key thing to understand |
665s | is that it is now going to be uh |
667s | basically natively compiled C++ code so |
670s | that makes it way way faster uh which is |
673s | going to be great especially in sort of |
674s | like very complex scenes like in War uh |
678s | or in chest runs wherever there's a lot |
679s | of death density uh this will really |
681s | help out uh but yeah it is a major |
684s | overhaul uh all of our actions all of |
686s | our abilities everything has changed so |
688s | you know there is a chance that some |
690s | things may be slightly different |
692s | hopefully for the better uh but please |
694s | let us know if you notice anything |
695s | playing uh that you think is less good |
698s | uh than it was previously let us know uh |
700s | but yeah the the goals here are one |
702s | really help Improvement uh in |
704s | performance and second uh this is |
706s | actually a much more debuggable system |
708s | because it's natively compiled we can |
710s | set in break points we can check |
711s | variables all sorts of things that makes |
713s | it easier to to debug so this the |
716s | engineers in the group perhap but what |
718s | that means for for you all the players |
720s | is that it will be easier to fix bugs uh |
723s | and especially the desyncs which are |
725s | really hard to fix on our old uh system |
727s | will be much easier to fix so uh look |
729s | forward to improve performance and then |
732s | uh improve stability and Bug fixing in |
734s | the future but there might be a little |
735s | hump uh as we first introduced this in |
737s | season five where we're sort of ironing |
740s | out all the Kinks and let me just manage |
742s | expectations like we got the base system |
744s | in so your performance may not have a |
746s | drastic improvement immediately it's |
748s | going to enable us to stand and improve |
750s | it over time in a much more dramatic way |
752s | so day one you may not get a huge |
754s | performance gain but it's going to give |
756s | us data and the ability to go back and |
758s | and and make performance better and by |
760s | the way it will get better but there's |
762s | going to be more leaps coming because of |
764s | this framework and and there should be a |
767s | noticeable um decrease in like the the |
769s | memory footprint yeah especially on the |
771s | server right server and client yeah so |
775s | it's a big deal and uh you know we we |
777s | like Dave said this would be a great one |
779s | to give us feedback on as you know |
781s | remember different doesn't mean bad but |
784s | figure out but help us understand what's |
786s | bad not just different all right well |
788s | we're going to go back to Tony who's |
789s | going to tell us about some of the |
790s | upcoming events in season five yeah so |
792s | we've got a couple of year old favorites |
793s | returning uh we're going to have |
795s | rabbit's Revenge coming back where |
796s | you'll be able to go ahead and kill your |
798s | furry friends in order to get that |
800s | coveted chest that everybody always goes |
801s | after and then uh we also have a spring |
803s | TI Bloom uh coming around again uh with |
805s | some revamped rewards so we're excited |
807s | to see players dive into those and and |
809s | uh and earn some cool stuff all right |
811s | and we're going to finish on a positive |
813s | hopefully uh Dave has a surprise to |
815s | share about a new quality of life |
817s | feature that he's really built up so I |
819s | hope it lives up to it I think it will |
821s | uh Beyond just the artifact change which |
823s | we mentioned earlier which is great ql |
825s | uh another piece of feedback we've |
827s | gotten a lot is magnify hey this thing |
830s | can be hard to manage in all my builds I |
832s | wish I had a little more control uh and |
835s | you know we've gotten lots of different |
836s | suggestions how to do it in season five |
838s | we're going to be introducing a new ql |
840s | change where you can choose the |
842s | attribute that all your magnify applies |
845s | to what could be better than that so uh |
849s | we like this approach you can't like |
851s | individually apply them all which some |
853s | people had suggested we thought that was |
854s | a little bit too strong but here you can |
855s | choose one attribute for all your |
857s | magnify points uh and it should give you |
859s | a little more flexibility in terms of |
861s | builds especially if you use magnify |
863s | across multiple builds awesome all right |
866s | well that's all we have today thanks for |
867s | watching um if you like what you saw and |
870s | you want us to keep doing these like us |
871s | follow us um subscribe and all of that |
875s | otherwise thank you so much and we will |
876s | see you in a |
878s | turnam hey I thought the big surprise |
880s | was going to be uh that we're lowering |
882s | the cost of reec what happened one more |
885s | of Q update that's super important uh |
887s | we've got lots of feedback on respecing |
890s | especially in our classless system hey |
891s | it costs too much well guess what the |
894s | cost is being shattered we got a huge |
896s | sale in season 5 Respec is Now 50 coin |
901s | 50 coin |
902s | woohoo it's like a peck of gum come |
905s | on all right anyway thanks see you |
909s | [Music] |
920s | byebye |