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0s | everyone that's uh PVP intense is aware |
---|---|
3s | of is uh is ank uh and the synergies |
7s | that ank has with shering heels |
10s | [Applause] |
13s | so welcome to forge and aternum where we |
16s | talk about all things new world today |
19s | I'm excited to have a new episode of |
21s | balance of power the first episode since |
23s | the expansion released on October 3rd so |
26s | we're going to be talking about all |
27s | things balance uh Michael kick it off |
29s | with some questions |
31s | overall how are you feeling about the |
32s | new gearing system and the expansion uh |
35s | overall we're pretty happy we like to |
37s | sort of simplify it approach uh without |
40s | expertise in umbrell uh and and sort of |
42s | the cleanness and the foundation it |
44s | provides where you know your activity uh |
47s | and the difficulty of it really |
48s | determine the type of gear that you're |
49s | getting so we're very happy with that I |
52s | think you know like all things there's |
53s | some tuning to be done I think uh you |
55s | know the gear from story mode |
57s | Expeditions probably is too good uh |
59s | whereas the gear Year from uh PVP caches |
62s | from opr and Arena probably needs a |
64s | little bit of work so I think you know |
66s | there's some pros there uh and some cons |
68s | there uh in terms of uh a second thing |
71s | we're really liking is the named item |
72s | upgrading I think this is a a great way |
75s | to sort of get uh sort of very close to |
78s | if not bis gear for players it gives |
80s | players an opportunity to go chase those |
82s | items uh and the flexibility to change |
85s | the third perk uh even later if things |
87s | change or they want to try new builds uh |
89s | there's been some chap about the cost of |
91s | it and I you know uh we did increase it |
94s | after PTR uh you know three chromatic |
96s | seals is where we do want it uh we think |
99s | you know this is a very valuable way to |
101s | get 700 gear so I I do think it needs |
104s | you know uh some expense so we're |
105s | generally happy with the level uh I |
108s | think you know the cost of matrices will |
110s | go over down over time as materials |
112s | become a little more abundant and I can |
114s | see us adding new ways to get chromatic |
116s | seals over time so I think over time uh |
118s | we'll probably make it a little bit |
120s | easier easier to get but uh I think the |
121s | cost right now makes |
123s | sense uh a third thing we're definitely |
125s | liking is artifacts uh I mean I love |
128s | just how they open up builds I love the |
130s | build diversity they're creating uh and |
133s | I I also enjoy sort of the upgrading |
135s | system with the quest and the final |
137s | perks so I think there's just a lot of |
139s | great things coming from from |
141s | artifacts uh you know a last thing we're |
144s | thinking a little bit about is sort of |
145s | the speed of gearing uh is it too fast |
148s | is it too slow I think you know it's |
150s | leaning towards you know maybe a little |
152s | bit faster than the past but overall |
154s | that's what we wanted right and it's not |
156s | uh it's not tremendous when we looked at |
158s | the data this morning only 3.2% of |
161s | people have sort of full 700 gear sets |
163s | ready so you know it's that's faster |
166s | than a pass but it's still very |
167s | manageable and I think you know we're |
169s | happy with a little bit of extra speed |
171s | we want people to be able to get gear |
172s | and try out different builds so what do |
175s | you think of the overall state of |
177s | balance in New World at the moment uh |
180s | well well I think first of all it's |
181s | still very much in flux right like it's |
183s | we have two weeks in so far so uh people |
186s | are still experimenting people are still |
188s | putting together builds uh and as new |
191s | mutations come online new artifacts are |
192s | going to be unlocked that even change |
194s | builds further so I think we're still |
196s | very much in a state of flux uh with |
199s | that said we've taken a look at some of |
200s | the data I think from the last two weeks |
203s | and uh surprisingly not much has changed |
205s | you know I think people are still |
207s | building out the gear like we said so |
208s | it's not really producing dramatic |
210s | changes yet uh for instance in Arena I'm |
213s | going to look at my notes here a little |
215s | bit uh both the win top three win and |
218s | damag weapons are the same for winds uh |
221s | life staff blunderbus and ice and fire |
223s | started tide uh the top three and they |
226s | were previous to the expansion uh damage |
229s | is the same thing musket fire staff and |
230s | bow are the top three I think of those |
233s | you know nothing is is really drawing |
235s | our eye maybe blunderbus is something |
237s | we're going to take a look at but that's |
238s | a hard one to balance because of it's |
240s | its bursty |
241s | nature uh in opr again the top three uh |
245s | in terms of wind rates and damage has |
247s | stayed the same so no no changes yet |
249s | we're seeing overall in the data uh you |
251s | know in terms of wind rates in opr It's |
253s | the Great a uh life staff and blunderbus |
255s | are the top three uh and in damage it's |
258s | the same three uh musket uh fire staff |
260s | and bow uh you know I think we've seen |
263s | this in the past where the damage uh uh |
266s | top damage weapons don't equal the top |
268s | wind weapons you know great ax and it |
270s | ort of control and point ability still |
272s | are producing more winds than the |
273s | weapons that are producing a lot of |
275s | damage uh the one place where we are |
278s | starting to see a little bit of shift is |
280s | War uh and I guess that makes sense |
282s | right like uh War participants are |
284s | generally are more active players so |
285s | they're they're quicker to get bis in |
288s | optimized gear uh here we're seeing two |
290s | changes uh or Trends in the in the data |
294s | one we're seeing a void Gauntlet usage |
297s | and win rates increase uh my guest is |
300s | you know this is because of lifetaker |
302s | artifact and sort of the synergies it |
304s | has with with various ranged weapons so |
306s | that is one thing we're seeing and we're |
308s | going to keep an eye on that uh a second |
310s | thing we're seeing is that great a which |
312s | has always been very heavily slotted in |
314s | Wars uh is now the wind rates for it are |
317s | increasing even more uh our guess is |
319s | this is you know because of the Abyss |
321s | artifact and and we'll talk a little bit |
323s | more about that one uh when we talk |
324s | specifics of balance um PVE oh perfect |
328s | uh and PVE thank you uh so what we're |
330s | seeing in PVE is in that high level |
332s | mutations we're seeing a bit of strength |
334s | from both the Rapier uh and the great |
337s | sore uh nothing yet that is causing us |
340s | to say hey we need to take a hard look |
343s | at this and I think you know especially |
345s | with Rapier you can only generally bring |
346s | in one because of the way uh it's the |
349s | bleed build which is very powerful with |
351s | Rapier and that you know one Rapier is |
354s | optimal for that type of build uh |
356s | likewise because of the new resistances |
358s | and how they affect status effects we're |
360s | seeing pretty decent diversity still in |
362s | high level mutations so uh while we're |
364s | keeping our eye on it no immediate |
366s | action will be taken on those too and |
368s | then on a positive side one thing we're |
370s | seeing is you know one of the things |
372s | we've been doing with the PVE PVP split |
375s | is trying to find a way to get ranged |
376s | weapons more prominent in Expeditions |
379s | and we're seeing that uh for sure uh |
382s | happening uh we're seeing good usage and |
384s | good damage coming out of uh our main |
386s | three ranged weapon the musket bow and |
389s | fire staff |
390s | all right and um well how about the new |
392s | weapon uh the flail how is that doing uh |
395s | so flail overall we're generally happy |
397s | with it I think it feels relatively |
400s | balanced and it's achieving our goals of |
402s | sort of providing both an off tank and |
404s | off heal type weapon so uh we're |
406s | generally happy with that I think in |
409s | general it's it's being very much used |
410s | in Expeditions in fact it's the most |
412s | used weapon in Expeditions right now |
414s | which which makes sense it's the new |
416s | weapon it can support you know a tank |
418s | build for sure a heel build and we're |
420s | even seeing some quasi DPS builds coming |
422s | out with it so we're generally happy |
424s | with that uh in PvP it's a bit less used |
427s | uh we're not seeing it used a ton in |
429s | arenas it's being used a bit in in opr |
432s | uh but in both of those the win rates |
434s | for it are very neutral so you know it |
435s | looks to be pretty balanced there uh so |
438s | no big changes uh planned I think if |
441s | anything we're taking a look at it the |
443s | synergies with the healing side and and |
445s | I think you know we made some uh Nerfs |
447s | there based on PTR we might have gone a |
449s | little too far and might might find a |
451s | middle ground there but uh not in the |
453s | immediate future but you know maybe in |
456s | the monthly or next monthly after |
458s | that all right um what about um well |
461s | there any like specific balance issues |
463s | you are seeing yes uh so the first one |
466s | that I think you know every everyone |
468s | that's uh PVP intense is aware of is uh |
473s | is ank uh and the synergies that ank has |
475s | with shirking heels so this is a change |
478s | we actually made in the 10 17 uh uh |
481s | minor patch so uh if you're playing well |
484s | I don't know when this will be released |
485s | but if you're playing after 1017 uh this |
488s | change will already be live uh so what |
491s | we did for this one is that uh we |
494s | reduced uh the bonus from 50% to 25% you |
498s | get so I think we're going to look at it |
500s | and see if that's sufficient we think |
502s | that is the right change uh and and |
505s | we'll balance this if not you know the |
507s | more drastic change that we can make |
509s | next is not count Shing heels as |
511s | incoming healing uh so that would be a |
514s | next step if we find that it's still a |
515s | little |
516s | unbalanced uh after that there's no |
519s | actions that have been taken in the 1017 |
521s | build uh a couple things we're keeping |
524s | our eyes on uh one uh I mentioned above |
527s | is is the abyss uh it's a pretty strong |
529s | artifact uh we're taking a look at the |
531s | bonus heat the bonus damage it gets when |
534s | uh under 100% Mana that may be something |
537s | that we adjust uh no immediate plans but |
539s | we've definitely got our eye on it uh |
542s | scorpion sting is another one we've got |
543s | our eye on we we think that some of the |
546s | increase in blunderbus uh wind rates |
549s | could be related to this people are |
550s | using the sting to pull people in uh and |
553s | then sort of bursting them down with |
554s | blunder bust so we're going to take a |
556s | look at that one uh we're considering |
558s | potentially adjusting you know the |
560s | amount it pulls in or the reaction type |
562s | it causes again no immediate action but |
565s | we're keeping our eye on it uh and then |
567s | last but not least lifetaker uh like I |
570s | mentioned uh you know it's definitely |
571s | having some impacts on on uh you know |
574s | even War meta now and other things so |
576s | we're going to keep an eye on that one |
577s | and it could be uh one we take action on |
580s | but no immediate plans yet well that's |
582s | all for today then so let's have our |
583s | community question for the day uh I'm |
585s | interested in what everyone else thinks |
587s | what do you think is currently |
588s | overpowered or underpowered at post the |
591s | expansion uh let us know in the comments |
593s | and also like And subscribe if you're |
595s | enjoying the content and uh see you in a |
598s | turnament we're here to talk about a |
600s | really exciting topic the economy uh if |
602s | you use a trading post the faction store |
604s | kill mobs run Expeditions you're |
606s | contributing to the economy and we're |
609s | here to explain to you what that looks |
611s | like uh some of the problems we face |
612s | with our economy and how we identify |
614s | those problems uh using simar |
617s | [Applause] |
622s | [Music] |
626s | [Applause] |
627s | tools |