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New World: Aeternum
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0s | why is wheat not used for flower |
---|---|
2s | crafting to make bread and cooking I've |
4s | been asking this for years now and still |
6s | can't use this wheat up for anything but |
8s | hearty meals like what the hell why is |
10s | this a thing wheat is used all over the |
13s | world for flour every day why not here |
16s | this is what I want changed Tony is the |
18s | new world team gluten-free yeah |
21s | apparently we are gluten-free |
24s | [Applause] |
28s | uh hello welcome to forge in a tum the |
31s | show where we talk All Things New World |
33s | my name is Patrick joining me today we |
35s | have Joel and Tony and we're here for |
37s | our third episode where we're going to |
38s | talk about the economy so this is our uh |
41s | 2024 Q2 quarterly economy update uh if |
44s | you guys are ready let's go ahead and |
45s | dive on into to you know the state of |
47s | the economy in New World so first things |
49s | first I want to start episode three how |
51s | we started episode two let's take a look |
53s | back to the last episode at some of the |
55s | hot button issues in the community that |
57s | we talked about and let's recap where we |
59s | landed with those um so the first one |
62s | last time we talked about how players |
63s | wanted more of a slot machine with |
64s | crafting and how uh chromatic seals in |
66s | particular were a bit of a gate for that |
69s | um with the random crafting so Tony uh |
71s | how did our changes there shake out what |
73s | ended up happening yeah so what we did |
75s | was we went ahead and removed the re the |
77s | requirement for chromatic seal on the |
79s | highend crafting and so now instead |
81s | reworked it a little bit uh we got some |
83s | matrices in there which then leans back |
85s | into the crafting cycles and Loops a |
87s | little bit more as well uh and it |
89s | allowed people to just make make as many |
91s | um Prismatic Scarab items aoth inductor |
95s | items and regular golden Scarab items |
97s | that they wanted to uh the you know the |
101s | what we saw from that in terms of an |
102s | impact in the economy was right after we |
104s | made the change we started seeing a nice |
106s | slight gradual lift for prices for |
109s | highend materials meaning that people |
110s | were sinking more of these things uh and |
112s | that was the intention uh when we went |
114s | into the expansion we had the chromatic |
118s | seals there because we wanted it to be a |
120s | player Choice am I going to craft this |
122s | high-end item am I going to use this |
124s | this chromatic seal that I can get per |
125s | day on uh rrolling a named item am I |
128s | going to use it you know uh in in one of |
131s | those aspects uh and it's been a while |
133s | since the uh expansion came out and so |
136s | we really wanted to kind of loosen those |
138s | uh restrictions up and it had a good |
141s | impact and it did what we wanted it to |
142s | do awesome yeah um cool so then the |
144s | second uh you know big impact topic we |
147s | covered was Ubi and General Coin |
149s | balances uh around episode two we were |
151s | still talking about how folks wanted |
153s | more coin in their pocket and more ways |
154s | to get coin um Joel we took some steps |
157s | to help correct that somewhat I think we |
158s | have more steps we need to take moving |
160s | forward but uh what do we change uh |
162s | since then so uh we added the uh golden |
165s | matter cache uh that's something that |
167s | was fairly successful though I think |
169s | that the uh total amount of players that |
172s | are getting it is lower than we'd like |
173s | and it's something we're assessing uh we |
175s | are seeing a median coin balance and |
177s | we'll talk about this later uh increase |
179s | throughout all of our player base uh |
181s | removing the seals is an extra cost that |
183s | was removed from some of the uh upgrades |
186s | that kind of helped in some ways as well |
188s | ough those items are still valuable um |
191s | uh we also had kind of a blunder early |
193s | on with season 5 where some of the the |
195s | replacement for juniper berry bags |
197s | didn't make into the game uh that should |
199s | be getting fixed in a patch I believe |
200s | today um so we're really monitoring the |
204s | health of the uh Ubi and the coin |
208s | balance that's going into the game right |
210s | now now uh it is increasing uh we have |
213s | mitigated though we are continuing to |
214s | work on it long term uh we do feel |
217s | there's more work to be done there uh |
218s | but players are absolutely at a positive |
220s | right now in general um I believe the |
223s | average right now median is 35k if I |
225s | haven't said that already um and we'll |
227s | go into that a little bit more later um |
230s | but we're continuing to make sure that |
231s | one we don't blow out inflation um and |
234s | that everyone's coin value is Meaningful |
237s | right again one thing we stress in all |
238s | of these videos is we want to make sure |
240s | that |
240s | all players all levels of players and |
243s | all um time Rich players and players |
246s | that only can play you know 30 minutes |
247s | here so on and so forth are meaningful |
250s | and impactful into the economy that they |
252s | can provide and gain money and engage |
256s | into the |
258s | economy all right so then the final top |
260s | we uh topic we covered was tier five |
263s | resource availability uh with the |
264s | intruction of t52 myth rolls outpacing |
267s | or Calum for example where did we land |
270s | there yeah so what we ended up doing |
271s | there was there was another handful of |
274s | nodes added to Mark uh of or Calcom not |
277s | mithil uh and that really kind of |
279s | increased the supply for or Calcom um |
282s | what that ended up doing uh was it |
285s | started to drive the price of or calcum |
287s | back down get it back under control um |
290s | and uh it also actually started to |
292s | slowly increase the value of mithil um |
295s | the increase on mithil was very small |
298s | I'm not going to sugarcoat it uh but the |
300s | decrease on orac Calcom was the main |
301s | goal there um and it's looking like it's |
303s | in a much better state so we need to |
305s | continue to monitor that uh obviously |
307s | hasn't been out for very long uh and |
309s | then figure out what we want to do next |
311s | to continue to try to get those to to |
313s | cross not only has it not been out very |
315s | very long but just something to add |
316s | there too is there's a lot of stockpile |
318s | of mithil that we have to make sure |
320s | before we do drastic changes we need to |
322s | make sure that we're burning some of |
323s | that stockpile out from players because |
325s | it will take time to course correct and |
326s | we will continue to analyze and |
328s | potentially do more actions but we know |
330s | there's a lot that exists and we need to |
331s | really remove that before we make any |
333s | drastic or sweeping changes yeah and I |
335s | know we've used this in the in the past |
337s | as well right iron hide was the last |
338s | time we had this and it was you know it |
340s | was a really big problem um people had |
342s | 30 40 50 60,000 of of stuff just sitting |
345s | in their storage and so we make a change |
347s | and we see a little bit of a change in |
349s | you know in what it's actually doing but |
351s | that's because everybody's blowing |
352s | through all of their uh all their all |
355s | their stores and we do have monitors we |
357s | can take a look at uh it's an item |
359s | imbalance to Tool uh and it will tell us |
362s | like are we net negative or positive in |
365s | terms of overall flow into the game are |
366s | people burning more of this than they're |
368s | getting or are they getting it and |
369s | storing it so those are things that we |
371s | can look at in terms of identifying how |
374s | an item is doing uh that isn't just tied |
378s | to what is its current coin value |
380s | awesome all right so want to go a little |
383s | uh unorthodox here so normally how these |
385s | episodes work we now move into the point |
387s | where we walk through the state of the |
388s | current economy today but we also got a |
390s | lot of awesome questions from you folks |
392s | on Reddit and Discord so I'm going to |
394s | start with one of those here first |
396s | question with this being a very |
398s | datadriven team are you able to share |
400s | what sort of metrics are used to monitor |
402s | the economy if you could also share some |
404s | of the some of the data it would be |
405s | really interesting so if you go back to |
407s | episodes one and two uh we talk |
409s | specifically about what uh what we look |
411s | at uh we look at things like the jny |
413s | index to monitor wealth disparity for |
415s | example we look at overall coin balances |
417s | we go uh pretty in depth in those |
419s | episodes |
420s | um we are here though is to share some |
422s | really relevant data from today so that |
425s | let's go ahead and dive on in a little |
427s | bit to where are we at right now uh how |
429s | are coin balances looking how is overall |
432s | economic health looking MH yeah right on |
434s | uh so what we can do is is we'll have a |
437s | uh one of the charts on the screen this |
439s | is our faucet and sync uh dashboard that |
442s | we take a look at and basically a a |
444s | faucet is uh income coming into the |
447s | economy and then a snc is where the |
448s | money leaves the player's hands |
450s | and doesn't go to another player so to |
452s | speak but just kind of goes off into the |
454s | uh into The Nether um the what you're |
457s | looking at right now the green bars |
458s | along the bottom indicates we're in a |
460s | faucet economy meaning there's more coin |
462s | coming in than what is going out uh and |
464s | then the darker the green uh bar is uh |
467s | the heavier the um uh the faucet is and |
471s | so when it gets to a lighter green bar |
473s | it means that there's a lighter faucet |
474s | and then the height of the bar is the |
476s | overall volume of of coin uh so what you |
479s | can see is there's a dramatic change on |
482s | the right side of the graph um that was |
485s | actually a Telemetry error to be honest |
487s | with you after season 5 went out we had |
489s | Telemetry go uh down for a short window |
492s | and then it came back and so that's why |
493s | on the top part of the chart you can see |
495s | that pinch that's when Telemetry got a |
497s | little wonky but what we're really |
498s | looking at here is after Telemetry uh |
501s | recovered um you can see that we're in |
503s | much less of a faucet uh than we were |
505s | before but we're still in a faucet and |
507s | that tells us that players are now |
509s | spending coin in C C places uh overall |
512s | uh there's more money coming into the |
513s | economy than there is leaving it like I |
515s | mentioned uh and the main reason why |
518s | there's more money going out than there |
520s | was before uh is from the faction Shop |
522s | people are going back in they're getting |
523s | more chromatic seals they're spending |
524s | more on aoth inductors there's new |
526s | artifacts that they need these resources |
528s | to chase down new named items came into |
530s | the game and so they're they're |
531s | re-engaging with those systems um and |
534s | again it's okay if it goes into a sync |
535s | economy for a little bit but right now |
537s | it's still in a in a faucet economy yeah |
539s | and one of the goals there being um we |
541s | don't want to run super heavy fait for |
543s | forever that's how you get rampid |
545s | inflation and your iron ore starts to |
547s | cost 100 coin and uh no one wants that |
550s | you we try to take very active steps |
551s | here to manage that make sure that you |
553s | aren't feeling the the pinch too hard on |
555s | your own wallet but overall |
556s | macroeconomic health remains positive |
559s | yeah yep exactly and then I guess it's |
561s | worth mentioning on the left side of |
562s | this chart you can actually see some of |
564s | the percentage breakdowns right and so |
565s | you've got uh your uh Expedition bosses |
568s | are coming in uh I think that says 28% |
571s | this is small in this laptop screen but |
573s | uh and then PVP is coming in at uh at |
576s | about 19% 20% uh and then those are all |
578s | broken down like some of it's from opr |
580s | some of it's from the reward track and |
582s | we just get a lot of visibility and like |
583s | where all the little bits and pieces are |
585s | coming from all right so let's move on |
586s | then um relevant to the current state of |
588s | the economy another question from a |
589s | player I am interested in knowing what |
592s | the dev team believes are the top three |
593s | issues regarding the economy so let's |
596s | dive in there a little bit um Joel start |
598s | with you I think one issue that we talk |
600s | a lot about for the for uh new world is |
602s | specifically the balance of uh faucets |
604s | and sinks for the game uh inflation is |
606s | always something that we're very very |
608s | hypercritical of and we want to make |
609s | sure that again I I said this earlier in |
611s | the video all players are able to engage |
613s | effectively in the economy so it's |
615s | something that we're we're really uh |
617s | basically analyzing every single week uh |
619s | in our syns uh we're talking about it |
621s | here today um but there's this feeling |
625s | that you know some players and again |
626s | we'll talk about this a little bit later |
628s | um aren't getting enough coin such as |
630s | PVP players to be able to participate in |
632s | the economy or vice versa we see on the |
635s | graphs here you'll see uh Expeditions |
637s | are giving really a lot of econ or a lot |
639s | of uh coin value to players so we're |
642s | always actively kind of tweaking and |
644s | tuning those things one to make sure we |
646s | keep inflation control and two to make |
648s | sure players feel like they're getting |
649s | value out of their time so that's |
650s | something that I think and I think we |
652s | all think is really really critical and |
654s | important uh for having a long-term |
657s | healthy uh and really fun economy me um |
660s | so that's something that is just a lot |
663s | of time spent making sure that are these |
666s | players feeling slided if we Nerf |
667s | something because we have to sometimes |
670s | but on the same side um are you actually |
672s | getting the value out of the activities |
673s | that you should be right uh so I think |
676s | that's just something that we'll always |
677s | be whacka we'll always be assessing and |
679s | auditing and making sure that we give uh |
682s | positive and valuable experiences to the |
684s | players but also not bloating the |
686s | economy and not making sure that we blow |
687s | things out and spoilers uh Expeditions |
690s | is something that we are looking at |
691s | right now though we don't have anything |
692s | to share immediately but there is an |
695s | area of improvement on our end there |
697s | yeah uh I think Expeditions is probably |
699s | going to be like number two on that list |
700s | um you touched on it a little bit right |
702s | now it's one of our major sources of |
704s | coin but the volume of coin uh like when |
707s | you look at the wealth disparity across |
708s | the group that's largely going to the |
710s | hyper engage extremely wealthy players |
712s | that's not so going to the you know the |
713s | 50% medium player down to the 1% so |
716s | we're taking looks at how we can |
718s | redistribute that wealth a little a |
719s | little bit such that you know |
721s | Expeditions are still very rewarding to |
723s | run but if you only have a couple hours |
725s | a day you're still making enough to keep |
727s | up with your consumable costs your resps |
729s | and other costs so um with that said you |
732s | know number three this is less directly |
734s | tied into I think you know actual |
735s | economic balance but I think it |
737s | tangentially ties into it um there's a |
740s | lot of content in our game that we |
741s | introduced early on things like open |
743s | world Arenas um and then closer to the |
746s | expansion the sandworm which this great |
748s | content in the game it's really fun to |
749s | run but it's not rewarding on a |
751s | day-to-day basis so we want to look at |
753s | how we can make that more relevant to |
754s | endgame players um nothing to share |
757s | specifically there but it's very much on |
758s | our radar uh why that's on our radar is |
760s | if that's more relevant to you as an |
762s | endgame player you might need to now go |
764s | spend more uh to buy consumables to run |
767s | this content to buy chromatic seals to |
769s | upgrade gear from that content things |
771s | like that and that ties very intently |
773s | into the overall economic health of the |
775s | game yeah so absolutely all right then |
778s | let's move on to the next question um |
780s | how about we break the war system |
782s | perhaps mix it with influence races and |
784s | allow players a chance to make some |
786s | money from PvP instead of War loggers |
788s | having a strangle hold on the entire |
790s | thing so I don't want to talk about |
791s | breaking the war system uh this is an |
793s | economy sync not the war cabinet uh |
795s | video but what is important here I think |
798s | is the PVP bit so you know Tony um Can |
801s | PVP players make money is that in a good |
803s | State yeah so right now PVP accounts for |
806s | just about a fifth of all wealth in the |
808s | game in terms of the f side boards |
810s | coming in uh with season 5 we made some |
812s | pretty significant changes to the PVP |
814s | reward track uh and just kind of rewards |
816s | in general um and we did push uh the |
819s | coin generation is definitely more on |
821s | the opr side right now uh so opr is is |
824s | the main focal point in PvP for getting |
826s | coin um and again it is about a fifth of |
829s | all coin that is generated uh as you |
831s | made a mention uh before right now |
833s | Expedition bosses are probably a bit on |
835s | the heavy side and so as we try to |
837s | retool some of that stuff I wouldn't be |
839s | shocked if the amount of coin generated |
842s | in terms of overall percentage from PvP |
845s | actually starts to grow a bit because |
847s | other things may be a little too strong |
848s | right now uh but just in general um PVP |
852s | players do have options to make good |
853s | money uh in the game uh especially uh |
856s | looking at at some of these charts yeah |
858s | there there's one other comment in there |
859s | and that's War loggers having a strangle |
861s | hold on the entire thing I think this is |
863s | a bit of a common sentiment that war |
865s | loggers are making all this money and |
867s | sitting on millions and millions of coin |
868s | per person when the reality is a lot of |
870s | the territories uh are kind of barely |
872s | breaking even at this point with upkeep |
874s | costs and such so um all that to say |
878s | like pvpers have a good Avenue to make |
880s | money and that money is I think a little |
881s | more spread than players might realize |
883s | between the different cohorts there yeah |
885s | yeah I think one of the things and and |
887s | that would be worth possibly looking |
890s | into is obviously we can see that |
893s | there's there's coin coming in uh is |
895s | there something else that makes it feel |
897s | like there's not a lot of coin coming in |
898s | is there an tional uh disconnect almost |
901s | is there some sort of uh problem with |
904s | like in like the uh I don't want to say |
906s | the journey but if the coin is actually |
908s | coming in but it doesn't feel like it |
910s | then is it coming in in too small of |
911s | bits so you never really notice it |
913s | should it come in in like big splashes |
915s | and then so you're like oh that was a |
917s | lot I got a lot of coin out of that so |
918s | it can definitely be um one of those |
922s | those as well also what Patrick said |
924s | earlier is making sure that we're |
925s | keeping up on upkeep costs if you're |
926s | respecing if you're using consumables we |
928s | want to make sure |
930s | can AFF those things right like that is |
932s | definitely a big motivator of us |
934s | auditing that side of the economy yeah |
936s | all right uh next question have you |
938s | considered reducing or removing some of |
940s | the materials dropped by aptitude |
943s | boxes yeah so we've taken a look at the |
945s | uh uh aptitude boxes uh we really do |
948s | want them to feel like they're a big pop |
950s | we like those uh uh rewards there were |
952s | some issues like say uh there was too |
954s | much mithil in some of them so we've |
956s | added or calcum in there to kind of make |
957s | it feel a little bit better uh we're not |
959s | really looking at removing things we're |
961s | always looking at making them feel |
963s | better but we do want them to feel |
964s | really special um they are something |
966s | that takes a good amount of time to get |
968s | in most cases uh so there might be some |
971s | things in some of the aptitude chest |
972s | that we're looking at in making sure |
974s | that they feel uh like they are a |
977s | special thing to earn uh most of them do |
979s | that very well I know in the past we had |
980s | some with cooking some issues with |
982s | cooking to where they were really easy |
983s | to get really fast uh we're always |
985s | making sure that these things feel |
986s | special and rewarding but that they are |
988s | a bit of a Time to actually earn those |
990s | things right there's a bit of prestige |
992s | there um I think if anything we'd |
994s | probably look at how to improve those |
996s | further how do we improve those rewards |
997s | and make them again feel like that big |
998s | pop or Splash that we always want for |
1001s | those uh this is a fun one any reason |
1004s | for seals being Tim gated still so I'll |
1006s | go ahead and take this one uh I think |
1008s | when you look at different player |
1009s | cohorts time is one of the you know kind |
1011s | of great equalizers there are 24 hours |
1013s | in a day uh no matter how much time you |
1016s | invest in this or something else like we |
1017s | all only have that 24 hours so it's a |
1020s | great way to level the playing field |
1022s | somewhat between the super hardcore and |
1024s | the more casual folks who want to hop in |
1027s | uh to some of that content um with that |
1030s | said no there's no changes to remove the |
1032s | time gate right now but I think we are |
1034s | looking into additional ways to earn |
1036s | chromatic seals from some of our hardest |
1038s | content I think we'll talk about more of |
1039s | that in the future but I think it's a |
1042s | fairly safe assumption that future |
1043s | content will give you uh seals as an |
1046s | additional reward so players can get |
1047s | their hands on more of them |
1050s | um I appreciate the addition of Ora |
1052s | Calcom or in merard with the season five |
1055s | can we expect additional nodes for other |
1057s | resources yeah so right now we don't |
1060s | have any other nodes planned uh in the |
1062s | near future the big thing with like big |
1064s | changes like this is and we were just |
1066s | speaking of this not too long ago we |
1068s | need to see what the impact is of the |
1070s | change let it ride for a little bit see |
1072s | what happens to value and prices and |
1075s | Supply uh and then kind of go from there |
1078s | uh I wouldn't be shocked if there is a |
1079s | world where future us is looking at this |
1081s | and being like cool we need to add more |
1083s | Ironwood or whatever it may be uh but as |
1085s | it sits right now uh we do want to just |
1087s | let some time sit to you know it's only |
1089s | been two weeks I think um to let that |
1093s | kind of sit see how it does and and then |
1094s | make it more of an educated decision |
1096s | going |
1097s | forward uh next question I strongly |
1100s | believe that the combination of removing |
1102s | resilient and Ward and upgrading named |
1104s | items at the Kiln was a devastating for |
1106s | the economy due to vastly reduced demand |
1109s | is this a case of giving players what |
1111s | they asked for but it turning out to be |
1112s | a bad thing for the economy uh Joel |
1115s | what's your take here yeah um so this is |
1117s | a really tough question um because uh we |
1121s | want to make the game fun right and uh |
1123s | my personal opinion resilience and Wards |
1125s | are really good for Crafters which is a |
1127s | portion of our player base but it is a |
1129s | small portion of our player base uh and |
1131s | those are very important players we want |
1133s | to make sure we cater to those players |
1135s | um they made for really good experiences |
1137s | with crafting getting a bunch of RNG |
1139s | crafting that perfect set times six or |
1141s | or seven are like you know all the |
1143s | different things that you wanted the |
1144s | different families the different Wards |
1146s | um the problem that we have there is |
1148s | it's just not a fun experience just |
1150s | getting flat stats it doesn't really |
1152s | feel like it changes the game play it's |
1154s | just this bar of can I beat this do I |
1156s | have the right gear yes or no is it |
1158s | easier are you getting kicked out of |
1160s | groups because you don't have the right |
1161s | gear because you can't actually survive |
1163s | x amount of hits right like that's just |
1165s | not fun gameplay so I'd rather see us |
1167s | build more towards uh more variation in |
1171s | perks and other things to want you to |
1173s | encourage you to have and build |
1175s | different sets that are fun for you and |
1177s | change how you play in those instances |
1179s | rather than a very numerical bar of can |
1181s | I do this or not so ultimately to boil |
1183s | it down I think that yes it hurt the |
1186s | economy because there's less things |
1187s | being crafted there's less things that |
1189s | players want but I think the quality of |
1192s | life gain there is just so massive of |
1194s | not having to feel like I need to |
1195s | collect these things not because they're |
1197s | fun but they're almost a requirement and |
1199s | I I just don't think that's good gamep |
1200s | playay check box gameplay yeah yeah I |
1202s | agree like it it gives you an illusion |
1204s | of choice of oh I have all these perks I |
1206s | can choose from but not really because |
1207s | if I'm running Tempest heart I have to |
1209s | have corrupted Ward that's not a choice |
1211s | so um just want to completely Echo that |
1213s | I think massive quality of life |
1215s | Improvement there uh next one diving |
1217s | back into the data a bit excluding |
1219s | players that did not yet complete the |
1221s | msq how much gold does the average New |
1223s | World Player have so let's look at you |
1225s | know max level 65 player how much goal |
1227s | do they have yeah so that's we'll throw |
1229s | a chart up on the screen uh this is the |
1231s | jny index uh screen that we've talked |
1233s | about uh in the past uh and then at the |
1235s | bottom you can see I'm basically |
1236s | hovering over our median and right now |
1239s | uh our median is right below 36,000 gold |
1243s | um coin if you will uh that players hold |
1246s | in in their balance so that's going to |
1248s | be your median and obviously the green |
1250s | bar at the top is much higher because |
1252s | that's going to be your P90 or your top |
1253s | 10% of players and I believe the yellow |
1255s | bar is your 75 percentile um which is in |
1259s | in between the two but this from |
1261s | expansion has almost doubled uh and so |
1264s | we are seeing a very slow and and and |
1267s | continual gradual increase in in coin |
1269s | balances uh across the board yep yeah um |
1273s | really quick just to add to that as well |
1275s | uh it's one of those things that we were |
1276s | hitting earlier in the video but we want |
1278s | to make sure that all of those are going |
1280s | up together we don't want the top |
1282s | percentile to get too far ahead because |
1283s | again we're always looking at inflation |
1285s | so it kind of goes back to one of those |
1286s | things we as a group are really anal in |
1289s | making sure everyone has an impact on |
1292s | the economy not just those top 1centers |
1294s | 25ers it's incredibly critical that |
1297s | we're always trying |
1298s | to maintain that Gap we there will be a |
1301s | gap there will be time range players |
1302s | that will be ahead there will be those |
1304s | uh marketeers that really control the |
1306s | market in some cases that's okay we just |
1308s | need to make sure that that Gap doesn't |
1310s | just completely blow out from the top to |
1312s | the bottom sure |
1314s | exactly um all right next up is my |
1316s | favorite question of the bunch why is |
1318s | wheat not used used for flower crafting |
1320s | to make bread and cooking I've been |
1321s | asking this for years now and still |
1323s | can't use this wheat up for anything but |
1325s | hearty meals like what the hell why is |
1328s | this a thing wheat is used all over the |
1330s | world for flour every day why not here |
1333s | this is what I want changed Tony is the |
1336s | new world team gluten-free yeah |
1338s | apparently we are gluten-free uh I |
1340s | laughed so Patrick asked me this |
1343s | question and I I think my response was |
1345s | wait what are you serious and I took a |
1348s | look at it and I was like how did that |
1349s | even happen so uh it's been changed and |
1352s | uh it'll be in a future update uh for |
1354s | you in the in the future breaking news |
1357s | flow can be used to make bread um all |
1361s | right I don't know how that got missed |
1362s | but stuff happens next question though |
1365s | can we get a breakdown on how much money |
1367s | has left the economy since the |
1368s | introduction of seals and |
1370s | inductors yeah we absolutely can uh some |
1373s | more nerd graphs for you uh we'll throw |
1375s | another one on the on the screen this is |
1376s | from our faction uh faction shop |
1379s | dashboard this is the amount of coins |
1381s | spent uh the top Gray Line is basically |
1385s | the total uh and then right below that |
1387s | you've got the amount of coin and |
1388s | chromatic seals and below that all the |
1390s | spikes every single week which is kind |
1392s | of cool to see uh would be aoth |
1394s | inductors uh so by looking at this |
1396s | you're looking at anywhere from 25 to 30 |
1398s | million uh coin per day uh from Seals |
1401s | and then another about 10 million on |
1403s | Tuesdays uh for aoth inductors with a 5 |
1406s | million burn on a normal day uh the |
1409s | coins and seals are by far our biggest |
1411s | faucet um and people really have engaged |
1415s | in that product uh and makes us very |
1417s | happy great uh next one quick one do you |
1421s | have any plans to make consumables |
1423s | infinite in oppr and or adjust mat |
1425s | availability so prices of these PVP |
1427s | consumables are more affordable |
1429s | especially the ones we consume every |
1431s | minute or so in PvP serums regen and |
1433s | absorption pots short answer here is no |
1436s | not right now um oppr is one of our |
1438s | awesome some syncs for resources as well |
1440s | so we talk about syns and fets for coin |
1442s | uh we have the same sort of mentality |
1444s | for resources we want to make sure that |
1446s | those are leaving the economies there's |
1447s | demand for new ones to enter um and we |
1450s | don't have plans to change that in the |
1451s | short term we do want to make sure that |
1453s | it's not a burden on players right that |
1455s | is something that we're always looking |
1456s | at yeah and you you actually said that |
1457s | earlier as well right there can be 20% |
1460s | of our income coming in through PVP but |
1461s | if it costs you 18% to fund yourself |
1463s | through PVP well then it's not it's not |
1466s | that and so we'll keep an eye on that |
1467s | and make sure that it's not wickedly |
1469s | offset awesome uh last question for |
1472s | today players have always uh players |
1474s | always ask for better rewards but does |
1476s | giving better rewards hurt the economy |
1478s | because a player has less things to |
1480s | trade for Joel start with you on this |
1481s | one fun um so I think that uh everyone |
1486s | always wants to feel like their time is |
1489s | valued when they're playing the game |
1490s | right any game really like uh I am being |
1492s | respected by what I'm doing and my time |
1494s | is not being wasted so there's a really |
1496s | big balance and trade-off here uh I mean |
1498s | there's no yes or no for this it's very |
1501s | gray right um I want to make sure that |
1503s | my time is feeling is being valued but I |
1505s | don't want to just get everything for |
1507s | free right if you just gave everybody |
1509s | the best gear then there's a lot less |
1511s | reason to go out and kind of seek out |
1512s | and do some of the content uh with that |
1514s | being said I don't want to spend a 100 |
1515s | hours to grind one item uh only to find |
1519s | out that RNG didn't give me that item |
1521s | and we've had some of that in the past |
1522s | we try and put pity tickers in I know we |
1523s | did that recently with the artifacts uh |
1526s | we're always looking at improving those |
1527s | experiences but I think that there is a |
1530s | balance to be met that we will |
1531s | continually try and work towards um but |
1534s | just giving everybody everything for |
1536s | free takes a lot of the wind out of |
1537s | those sales and makes it so uh you're |
1539s | not as motivated to do some content |
1542s | right now that's always saying we can |
1544s | always look towards improving the |
1545s | content there are some of those things |
1546s | but we're talking at it as a is this fun |
1550s | right and I think that rewards are a big |
1551s | driver for those things I think that |
1553s | it's important that I have something to |
1555s | chase uh as long as it's respecting my |
1557s | time I think is a big important caveat |
1560s | yeah and this is there's a balance right |
1562s | because then there's the other side of |
1564s | it if it was just all trade then now |
1567s | your progression is just going to the |
1569s | trade poost and just buying a thing and |
1571s | there can be arguments of like oh yeah |
1573s | well the adventure was to earn enough |
1574s | coin to go buy the thing which is fine |
1576s | but there is you don't get that pop you |
1578s | don't get that good feeling like oh dude |
1581s | you see the the you know the orange bag |
1583s | glowing on the floor and you're like o |
1585s | piece of candy what is it what you know |
1586s | what just dropped uh and I think that's |
1588s | really really important so um as we |
1591s | continue to you know look at how trade |
1594s | skills are going to change and we |
1595s | continue to figure out what else can we |
1597s | do with things like loot biasing to make |
1598s | sure that loot is more uh appropriate |
1600s | for whatever the player is doing at the |
1602s | time uh it will always be a balance of |
1604s | back and forth uh for sure and we'll |
1606s | always be auditing looking for |
1607s | improvements we'll be looking for that |
1609s | that perfect uh Edge Lord sweat Lord |
1612s | ratio of getting loot right dude that is |
1614s | correct yeah getting closer all right uh |
1617s | anything we didn't cover today guys is |
1619s | that about it I think we hit just about |
1622s | everything that we wanted to um going |
1624s | through the sheets and all in all as it |
1626s | sits right now I guess a high level |
1628s | recap uh economy seems to be in a pretty |
1630s | decent place um it is definitely on the |
1632s | faucet side which is typically where |
1634s | players are the happiest because they |
1635s | feel like they have a decent amount of |
1636s | coin coming in uh I don't see any wicked |
1639s | drastic changes to that anytime soon uh |
1641s | but we do want to just make sure it |
1643s | doesn't get too far out of control so an |
1645s | iron ingot does not cost you 100 coin to |
1648s | pick up from |
1649s | post so if you've liked what you've seen |
1651s | here please make sure you like uh like |
1653s | this video And subscribe to our YouTube |
1654s | channel and all the other great content |
1656s | we have there and I believe that brings |
1657s | us to our community question what is |
1659s | your favorite way to earn coin in a new |
1661s | world and what little secret are you |
1663s | holding on to that helps you get a lot |
1664s | of coin that uh some of us less coin |
1667s | wealthy players might like to know about |
1669s | uh leave that reply here in the comments |
1671s | and we'll make sure to see you folks in |
1672s | a tum |
1678s | a |
1685s | [Music] |
1689s | [Applause] |