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1s | I'm a little concerned that Kyle wants to kill us. |
---|---|
7s | If we're being honest. |
17s | Hello, Welcome to Forged in Aeternum where we talk all things New World. |
18s | My name is Patrick. |
19s | Joining me today is a very familiar face, our tradeskills Tsar, Tony, and we are here to recap some of what we learn from the Season Five PTR and the cooking simplification changes. |
29s | So, Tony, let's take a step back to the video we filmed a couple months ago. |
33s | What is cooking simplification? |
34s | Why are we doing it? |
35s | Yeah, absolutely. |
36s | So cooking simplification is where we really took a look at the tradeskill to figure out what did we want to simplify down. |
42s | Where did we have too much bloat. |
44s | What are the players doing with the tradeskill now. |
46s | And how can we kind of make things a bit more streamlined? |
49s | And so we went in, we removed a bunch of dual stack recipes. |
53s | We simplified down a lot of the different tiers for things like gathering foods and crafting foods just to kind of, you know, bring it all down, into a more, concentrated tradeskill, if you will. |
65s | We did the leveling curve. |
66s | Yep. |
67s | I think the other big thing, to note on this one is cooking. |
72s | I think a lot of people are like, why cooking? |
73s | Yeah. |
74s | Because we have a lot of tradeskills. |
75s | Cooking was one that we wanted to start with because we felt it was the lowest risk to be completely honest. |
83s | This was a decent sized initiative, kind of going in and taking the tradeskill and really kind of removing a lot of stuff, a lot of moving pieces. |
92s | And I was much more comfortable doing it with something like cooking than, say, starting with armoring or [Patrick: absolutely] or weapon smithing. |
99s | So we started here, used these learnings and then as we move forward, apply that elsewhere. |
104s | So yeah. |
104s | So before we dive into some questions, you folks asked us questions a couple months ago or weeks ago, some time ago. |
110s | [Tony: in the past] And, time is weird these days. So before we dive into some questions, you folks asked us questions a couple months ago or weeks ago, some time ago. |
110s | [Tony: in the past] And, time is weird these days. |
113s | [Tony: it's been a blur] So we're going to answer some of those, how do you feel we landed, though, relative to those original goals for simplification of the tradeskill? [Tony: in the past] And, time is weird these days. |
113s | [Tony: it's been a blur] So we're going to answer some of those, how do you feel we landed, though, relative to those original goals for simplification of the tradeskill? |
119s | Yeah. |
119s | So if we take a look at it, I think high level, I think we did pretty well. |
123s | We definitely had some misses. |
124s | And we'll get to those now. |
125s | I think now when you take a look at the tradeskill, when you level through the tradeskill, it's much more approachable. |
131s | I think there's just a lot less stuff. |
134s | The things that you make are more usable. |
136s | And overall, I do feel like it was a success. |
139s | Yeah. |
139s | Menu slimmed down quite a bit. |
142s | And just overall, I think the refinement aspect worked out pretty well. |
145s | Yeah, absolutely. |
146s | I tend to agree, the ability to scroll through that and actually find what I want to make quickly has been such a quality of life improvement. |
152s | And, you know, we've taken that and applied that now to other tradeskills, which we'll talk about later. |
156s | And all of those are just so much easier to find. |
159s | What I want to make, craft that thing and then, keep on crafting. |
163s | Oh yeah. |
163s | Sometimes you don't even have to scroll. |
163s | You can just see it on the menu and you're like, oh, that's nice. |
165s | That is nice. |
166s | All right. |
167s | So as I said, though, let's hop in some questions that you fine folks asked us. |
171s | Sure. |
172s | These are all some nice softballs. |
173s | So first one for you. |
174s | You change cooking to be three items per craft, but increase the materials be five times as much. |
180s | What's the reasoning for this? |
181s | Yeah, no for sure. |
182s | So, I'm going to be very honest on this one. |
185s | We're making a lot of changes. |
187s | And you know, we've done economy talks as well. |
191s | And there was, part of it were I wanted to see if we couldn't get away with sinking more things out of the economy. |
196s | Yes, I understand that means more grind. |
199s | But I knew it was going to go to PTR, and I was like, well, if we get pushback, this is like a five minute change and we'll change it back. |
204s | And so we put it out there. |
206s | It went out with all the other other changes as well. |
208s | As soon as the feedback came up, I think it was on PTR for. |
212s | Two hours, three. As soon as the feedback came up, I think it was on PTR for. |
212s | Two hours, three. |
213s | Maybe, if that? |
213s | And the change went into to bring it back, bring it back down. |
217s | You know, end of the day, obviously we want to make sure that the experience is as good as it can be. |
223s | At the same time, we got to make sure that the economy keeps moving. |
226s | And this was one of those things that we wanted to try. |
227s | PTR's for trying things, in my opinion. |
230s | And so we gave it a shot. |
232s | Didn't work, so we changed it. |
233s | Absolutely. |
234s | I want to kind of double down on that one point. |
235s | And that's like PTR's for trying things. |
238s | I think this this is a great example of like PTR working as it's supposed to be, right? |
241s | We put out changes, see the feedback, and then iterate based on those changes. |
245s | Can't always iterate depending on how involved the change is, but something like that super easy for us to tune. |
249s | And I think, you know, it's awesome that we have the ability to be experimental like that. |
253s | And you'll see that kind of with the rest of the simplification initiative as well. |
257s | All right. |
258s | Next question then. |
258s | So with cooking moving to a focus on the legendary fish, are you not worried that playing with a stat food becomes too expensive for most players? |
265s | Please don't say you expect people to use the lower variant foods. |
269s | I expect people use lower variance, so I know that's not going to be the answer that people want to hear 100%. |
275s | This is a... |
276s | this is complicated. |
278s | Fishing at launch had a lot of value because of food. |
282s | As Brimstone came out, we had the Brimstone Foods come out, which basically made fishing irrelevant when it came to gathering for high end stuff. |
291s | And then obviously the expansion came out further invalidating anything from fishing, because if we remember looking back more to get into this more here shortly, when Brimstone came out, there's no stat increase. |
300s | And so it was just same stat that that lasted longer. |
304s | And so once the expansion came out, now you had a much higher start. |
307s | And so it was completely useless. |
310s | The main thing that we are concerned about, I think, is the same thing that the community is concerned about as well, which is going to be the cost. |
317s | Right, right. |
318s | Now if you take a look at like Con food or strength food, I want to say between like 30 and maybe 40 gold per or 30 or 40 coin per per meal. |
330s | And if you take a look at fish, that can get much more expensive. |
333s | So we don't want people to have to spend a ton of coin all the time to be fed. |
340s | But at the same time, this is definitely one of the biggest levers we have to make fishing viable. |
346s | [Patrick: For sure.] So, I feel like. |
350s | And, you know, we're going to see how this goes. |
351s | We have a lot of levers that we can use for fishing and ultimately, long term, if we have to rework some of the buffs then we'll will rework some of the buffs, right? |
359s | It's data. We have a lot of levers that we can use for fishing and ultimately, long term, if we have to rework some of the buffs then we'll will rework some of the buffs, right? |
359s | It's data. |
361s | But, I feel like I want to see how people use the +48 foods for, you know, will they just use it in war and threes and OPR and those in those places? |
375s | Will people still be okay using a +44 when they're just out running around? |
380s | As someone who plays the game a lot, that's the route that I plan on taking. |
383s | Sure. |
384s | I want to go into the higher end content and I'll do that. |
386s | I think the big thing that we want to make sure we are cognizant of is, is how does it impact people's builds if they're doing a 300, 300 split, which a lot of people do, does this impact that a ton? |
398s | How much weight room is there for that? |
400s | I think with some of the other changes that we have coming in season five with magnify and the ability to select it, it alleviates a lot of that because those 1 or 2 stat point changes are going to completely shift to something else. |
412s | So I think this is a good time to give this a shot. |
415s | Yeah, absolutely. |
415s | As long as we're not impacting those attribute threshold break points, I think, which we're not. |
420s | That was what we really wanted to preserve. |
422s | And, you know, like you said, we're going to monitor this. |
424s | We very well may change some of the fishing rates to just cost. |
427s | We'll get to that in a couple seconds, but, yeah, we have our eye on it. |
430s | Yeah. |
430s | I think if it wasn't for the ability to set magnify with season five, I wouldn't have done this because it would have been too much of a change. |
437s | But now that we have that as well, they complement one another. |
440s | Definitely. |
441s | All right. |
441s | So question. |
442s | Any plans on top of the cooking rework to obsolete/change spawns for legendary fish with no specific purpose. |
448s | We're looking at you gowing guardfish. |
450s | Yeah. |
452s | Yeah. |
452s | There is. |
452s | So one thing that I did not get to for this set of changes was actually making some of these more categorical when you go to make the different meals, right. |
464s | And so you have your, your strength food or whatever it may be, allowing that to be swapped out for a different fish type. |
470s | Yeah. |
471s | different Legendary this time because we do we have a lot of legendary fish that are just kind of useless. |
474s | It bothers me. |
477s | It literally came down to the time. |
479s | So in the future. |
480s | Yeah, I do want to be able to do that because, like, when it comes to fishing and like the, the the fantasy of the tradeskill, I want to be able to go out on his own and throw line and catch some fish and just kind of relax. |
493s | Right. |
493s | Like that's the whole idea behind fishing, and making it more viable to do it in more places, especially with as beautiful as the game is, when we let people get out there and do their thing wherever they were going. |
504s | Yeah, absolutely. |
505s | All right. |
506s | You appear to be switching back to legendary fish for fishing. |
509s | We are. |
510s | Those consumables were basically pointless because of the cost. |
513s | One day I would love for you to get the fun/tedium/ edgelord ratio correct. |
519s | So I'll take this one. |
520s | So we're working on it, right? |
523s | As Tony said, we have a lot of awesome levers that we can that we can tune, that we can pull, we can manipulate this data very quickly and very easily. |
530s | So I think one good example here is when we ship to PTR, getting those legendary fish was, I believe, about a one in 20, 1 in 10 right from a hot spot. |
539s | So naturally we started seeing prices increase for fish based on speculation and something we were pretty concerned about. |
544s | We had set some internal thresholds of if fish crosses price, then we need to start taking further action. |
549s | But even before that, once we saw a feedback from PTR and started playing it ourselves, we went ahead and made some changes. |
556s | So hot spots are going to give you more legendary fish. |
558s | Hot spots are going to last longer. |
560s | Hot spots are generally going to be a lot better. |
562s | Another great change that came from feedback from you folks on PTR. |
566s | So are we, you know, at that perfect razor's edge now for fun/tedium/ edgelord ratio. |
571s | Probably not. |
572s | We probably have more work to do, but this is where feedback and data comes in and helps us. |
575s | You know, we look at the the catch rates. |
577s | We look at the prices on the trading posts, which I'm sure we'll cover in the economy video the next time we do one for Q2. |
584s | So it's constant battle, constantly trying to get that right. |
588s | So hopefully we're pushing closer though towards that ratio. |
591s | As I say. |
592s | Yeah, no, I think I think you summed it up really well. |
594s | It's a lot of the stuff that we work on is in data. |
597s | Yeah. |
597s | So, you know, well, we can't just chuck a random patch to change some values, like on a random Tuesday whenever we want. |
604s | It is easier to get that stuff live than, say, code changes or new art assets or whatever. |
609s | And like you said, I think that balance is tough, but, we'll see how this goes and then we'll make some changes. |
615s | Definitely. |
616s | All right. |
617s | Why the reduction of recipes that reduces options instead of making the crafting system more dynamic programmatically, i.e. |
623s | on craft, I select which attributes and it spits out the correct item. |
627s | Yeah, that would be amazing. |
628s | I mean, I would love to have a much more kind of dynamic, crafting system. |
634s | The cooking simplifications for the majority of it was just me. |
638s | And, you know, it's it's one of those things that we wanted to kind of see what we could attack, without disrupting all the other things that we've got going on. |
647s | And so, you know, if I ran into bugs or I ran into a blocker, something easy, then of course we could code support. |
652s | We can. |
653s | We can get some stuff in there. |
654s | I think a fully shifted dynamic, crafting or recipes while it's awesome. |
660s | And like I said, I would be very excited for that. |
662s | Yeah, that's a completely different scope on on what we were trying to accomplish for this. |
666s | Especially we have so many tradeskills, to get through. |
668s | Sure. |
669s | So. |
669s | So also some downsides to going that approach, right? |
672s | I think one of the benefits of the more static, fixed approach we have is I can find a recipe and I can, know exactly what ingredients I need to put into that to output, that when you go super dynamic, suddenly I have to go rely on an external website. |
683s | I have to be on New World Database and figure out what do I need for this. |
686s | You know, when I play Minecraft, for example, I always have a second screen up telling me what to output, and I like to stay in game. |
693s | I think that's a big strength of New World crafting as it is today. |
696s | Yeah. |
697s | And, you know, oddly enough, one of the things that we actually see quite a bit, I shouldn't say quite a bit, but more often than you would think, even with the menus that we have currently when it comes to things like armoring or, weaponsmithing, engineering is the frequency where people forget even to put in Azoth in order to get additional perks. |
714s | Yeah. |
715s | So something that's even right there, a lot of reports, you know, things are broken. |
719s | We check all the logs. |
721s | And Azoth are never put in. |
724s | And so I think there's definitely some pros and obviously some cons from a more free form factor of a system like that. |
730s | Yeah, definitely. |
731s | Yeah. |
732s | All right. |
733s | Why have you decided that ruining top tier attribute foods is the best thing? |
737s | The expansion foods should have been left top tier with the changes to legendary fish, catch chance and cooking recipes at the price of one. |
743s | Food will be in the realm of 300 coin, which is really awesome quality of life. |
748s | Quality of life. |
748s | Change from a 40 coin cost. |
751s | So we touched on this a little bit earlier. |
753s | Again, this is it's tough because fishing and cooking are. |
759s | Are hand in hand. |
760s | Hand in Hand. |
760s | Yep. |
762s | We obviously don't want people going out and spending a ton of coin to feed themselves all the time. |
768s | 30 to 40 gold, I think, you know, was is, really fair for that top, top end food. |
775s | However, again, fishing just doesn't really have, root. |
779s | And it needed something. |
781s | Fishing saw much higher engagement back after launch when people needed it for the food. |
785s | That was one of the goals that we wanted to kind of get back to. |
787s | So we'll keep an eye on that. |
789s | And we can change quite a, you know, quite a few levers to bring legendary fish into more abundance. |
797s | Anybody who's played for the last six months knows there was a point where you're basically catching a legendary fish every time that your line hit the water. |
804s | And so we can go all the way from every fish is legendary to it's 1 in 1000 shot. |
810s | And so we'll continue to kind of work with those ratios to figure out what the right drop rates are. |
815s | And, as we keep an eye on the economy, we see the prices and we should be able to kind of control that pretty well. |
821s | Definitely. |
822s | Yeah. |
823s | All right. |
823s | Why decrease time of duration of food and make the legendary recipe cost five x the normal for only three food items? |
830s | This is a really stupid thing to do. |
837s | Yeah. |
837s | No. |
838s | It's okay. |
839s | Let's, let's we'll break this one down. |
842s | So the 5x we talked about earlier. |
844s | Wanted to try it. |
844s | Got the feedback that went away. |
846s | So thank you for the feedback. |
848s | And you know so that ones now costs are the same. |
852s | The, the other aspect of that duration. |
856s | So I kind of touched on this a little bit earlier. |
859s | So game launches we have our food duration was 40 minutes at a plus 40 attribute. |
865s | Brimstone comes out. |
867s | We don't have an attribute cap, gearscore does not increase. |
871s | It is, still plus 40 food limit on or plus 40 attribute limit on food. |
877s | The only knob that Design had at that point was to turn off duration. |
880s | So now we have a 60 minute food. |
884s | Expansion comes out. |
885s | We go from plus 40 to we get the approval to go to plus 48 for food because that's within our set allotment, which is good. |
893s | And then we do a I think it was plus 50 minutes was that was the baseline, on the duration for that one because that's what, you know, that that is what was approved. |
902s | Now, when I took a look at the tradeskills, we essentially had three tier... |
908s | tier five foods, two at the same stats but different durations, and then one with more stats and a completely different duration as well. |
917s | When Brimstone came on, we also added the, bag perks that increased food duration as well. |
924s | I think that peaks out somewhere between like, was a 25% or something? |
927s | Something around there. |
928s | Think on 25, 20, some. Something around there. |
928s | Think on 25, 20, some. |
930s | Either way, north of 20%, people will chase that on three bags, which is a 60% duration. |
936s | And so now when you have 60% on top of an hour, like our food durations, were getting very, very, very long. |
943s | I didn't want to set the precedent that like as expansions roll or updates roll or whatever the durations, were just going to continue to increase as gear score goes up, our food buff perks are going to naturally kind of increase as well, which is going to increase those base durations. |
959s | And so that's why I made the call to just move everything back down to a base 40 minutes. |
964s | And then kind of rework the food. |
965s | So now there's a plus 40, a plus 44 and a plus 48. |
968s | So there's a little bit more of a progression. |
970s | There's a little bit more of, of a growth, as you go through the journey of, of those foods. |
975s | And so it was jarring. |
976s | Yeah. |
977s | You know, it was a lot of changes. |
978s | I'm not going to, you know, disagree on that at all. |
981s | But that's kind of the reasoning and why we did what we did. |
984s | So then high level when we ship expansion ten, the dream of 24 hour staff food is dead? |
989s | Not really. |
989s | I mean, your bags may just give you plus 17,000% food duration, and then you're going to go. |
993s | You never eat again. |
994s | The dream is alive, great. |
997s | Next one. |
998s | Arena food that boosts XP or reward from arena spoils. |
1001s | As we know right now, both of these things are lacking. |
1003s | So for this one, no active plans for food that increases your arena rewards. |
1007s | And frankly, that's just the wrong solve. |
1010s | If we need to give you food to make your rewards better, then I think we've missed the mark there. |
1014s | Sorry. |
1014s | No on suck the rewards. |
1016s | Yeah. |
1017s | Arena rewards. |
1017s | Like we know they're not in the best spot right now. |
1019s | It's very much on our radar. |
1021s | Something that we plan to address soon here. |
1023s | We want arena to be a very compelling game mode, both for the gameplay itself, which I believe it is, and the rewards side of things. |
1029s | And as rewards are just outclassed by Outpost Rush and elsewhere right now. |
1032s | So yeah. |
1032s | Yeah, exactly. |
1033s | And this is actually this is something that's an interesting topic, I think, because we have had this discussion before internally about, and this is a bit of a turn, but, luck perks. |
1044s | Yeah. |
1044s | And it becomes a question of should somebody have to compromise their build or their ability to deal damage or heal or whatever in order to get better benefits for themselves? |
1054s | And doing something where it's like, I'm going to sacrifice my food to get better rewards makes me less useful inside of the the content in question, to boost rewards. |
1063s | So, like you said, I think we should just increase make rewards better. |
1067s | And then let food do its job. |
1069s | All right, so one last question for you. |
1071s | Yeah, cooking. |
1071s | This remake and cooking is a great change. |
1074s | Simplifying the learning curve of the game is a great approach. |
1077s | Do you have any plans on doing the same for arcane, like making potions be effected by the gear or decrease the amount of potions we have to craft for each expedition? |
1085s | Any plans on simplifying it? |
1087s | Yes. |
1087s | Yeah. |
1088s | So Arcana, I mean, Arcana is a big one as well. |
1092s | We are planning on doing simplification for more skills. |
1095s | Of all the trades, all the tradeskills, as we go down the route. |
1098s | I don't want to speak to specifics right now, but what I will say, you can look at things like, say, I think arcana is one of the ones that has a ridiculous amount of ingredients, but we could definitely get away with simplifying the ingredient list down quite a bit. |
1115s | Don't worry, you're not going to lose anything when we go that route. |
1118s | And then, other things when it's like, armoring, for example, for the expansion we did all balanced sets. |
1127s | And so there wasn't like an elemental set, balance set, and a physical set. |
1130s | It was just a balance set. |
1132s | And I think, you know, slimming down some of that as well. |
1135s | Jewel crafting, very similar, you know, very high level. |
1138s | But look at what we did with the expansion and we just made socketable jewelry items. |
1144s | I think that's a great one to touh on by the way. |
1145s | Like, let's give a number there. |
1147s | Jewelcrafting. |
1147s | Tony's pass on that took it from 180 recipes to 12 to 12. |
1151s | Yep. |
1152s | And then we made some other changes to get some more stuff back in jewel crafting. |
1155s | We're not going to go to the changes yet, but it was massive. |
1158s | Yeah. |
1158s | You know how much it simplified. |
1159s | That you don't need one ring per elemental type. |
1161s | Now you just craft the ring and. |
1162s | Then put the gem in that you want. |
1164s | And it's just it's it just it feels a lot more approachable. |
1169s | Yeah. |
1169s | And it feels like it makes a lot more sense. |
1171s | And there was some other shuffling in there that I, you know, we started to go down the route of. |
1176s | And I think it just it makes the, the fantasy of being a jewel crafter more realized. |
1183s | And I'm excited for when that stuff hits PTR to get feedback on all that and see how that goes. |
1190s | Absolutely. |
1190s | Yeah, it's going to be I hope it's going to be received well. |
1195s | The crafting menus are much more slim than they used to be. |
1199s | But like some of the other goals, for example, is, you know, like when you start your journey through crafting, we have the first time craft bonuses. |
1210s | XP curves have been reworked. |
1211s | And so as long as you make one of everything, you'll get like level 100, level 150 out of a Tradeskill now. |
1217s | So, you know, I played the game at launch. |
1220s | I made thousands of iron swords. |
1223s | You know, tens of thousands of arrows and then threw them on the ground like, that's not good gameplay. |
1230s | And so I think a lot of that stuff has gotten better over the last couple years. |
1235s | And with this, it's it's going to get even better. |
1237s | Yeah, absolutely. |
1238s | Tony's been locked in an engineering station for a couple months now, tinkering away here to find that perfect balance. |
1243s | And I'm pretty excited with, you know what, what you've shown. |
1246s | A lot of systems, like timeless shards, for example, going down a lot. |
1249s | Yes, a lot of good stuff coming, that we're pretty excited to share. |
1253s | Yeah, yeah, I think the timeless shards is another big one. |
1256s | Anybody who's had a timeless shard in your in your inventory, all of a sudden you've got 25 options or whatever it is at the top for all the different things. |
1263s | So you know we're going to simplify that down. |
1266s | So you can just like timeless shard what attribute you want. |
1269s | Boom within the craft. |
1271s | And it's just it's so much it's so much better. |
1273s | Definitely. |
1274s | all right. |
1275s | So I think that pretty much covers it for covering this round of both cooking Q&A, season five PTR response. |
1281s | Yeah, and a little sneak peek at what's coming down the roadmap there. |
1284s | Yeah. |
1285s | Thank you for joining us today. |
1286s | We're about to go pop off to the Tradeskill showcase to find Aeternum's best chef. |
1291s | But if you've liked this video, please like and subscribe. |
1293s | Leave a comment. |
1294s | Message us in Discord, come chat with us. |
1296s | We're going to leave you find folks with the Community Question. |
1298s | Which Tradeskill are you most hoping to see specific changes in, and what are those changes? |
1303s | Thanks for joining us and we will see you in Aeternum. |
1307s | Hello everyone, and welcome to today's Tradeskills Showcase. |
1311s | We're going to go over cooking and determine who is a Aeternum's Next Cooking Star. |
1317s | We have three contestants today. |
1319s | First up. |
1320s | Hello all, I'm Raelynn Hampton. |
1322s | I am a Producer on New World. |
1324s | And which faction are you representing today? |
1326s | I'm representing Syndicate. |
1328s | And next up we have. |
1329s | My name is Kyle Richter. |
1330s | I am an Engineering Manager for the Services team representing the Covenants. |
1334s | Finally. |
1335s | Hi, I'm Rachel Barnum. |
1336s | I'm a Game Designer on the Social team, and I'm representing Marauders. |
1340s | And we have our esteemed panel of judges who will be judging the banana pudding that we create today, both on taste and presentation. |
1349s | So the each member of the panel has ten minutes to create the most beautiful and best Aeternum banana pudding following a recipe. |
1359s | So are you ready? |
1362s | I'm ready! |
1362s | You're not ready. |
1363s | Everyone get ready. |
1365s | Let's go. |
1367s | All right. |
1370s | Okay. |
1372s | Can I have the little that that measuring cup thing? |
1374s | No. |
1375s | Oh, no. |
1377s | Oh, no. |
1378s | We're going for speed and efficiency here. |
1379s | We're estimating already? |
1382s | This is how I operate in the kitchen. |
1384s | For real? |
1384s | You didn't see that. |
1386s | All right. |
1387s | Do you all wash your hands? |
1388s | Yes, chef. |
1388s | Everyone wash. |
1389s | Yes. |
1389s | Yes, yes. |
1392s | Oh, yeah. |
1393s | Food poisoning. |
1394s | Not allowed. |
1396s | That is not allowed right now. |
1401s | What's your strategy today, Rachel? |
1402s | I see you have accessories. |
1405s | I do. |
1406s | Today it's all about the fashion. |
1407s | Honestly, fashion is the most important part of cooking. |
1410s | So. |
1411s | Yeah. |
1412s | Looking stylish while doing so? |
1414s | Absolutely. |
1414s | Yes. |
1416s | I'm a little concerned that Kyle wants to kill us. |
1422s | If we're being honest. |
1424s | But the whisk game is strong in all three. |
1426s | So it's difficult to tell. |
1427s | Kyle, what's your cooking skill in New World? |
1431s | It's a whopping ten. |
1434s | Is your cooking skill in real life better than your cooking skill in New World? |
1437s | I would be very surprised if so. |
1439s | Okay, so we have a strong contender. |
1443s | I just cannot get this off. |
1447s | Our strongest contestant today beaten by the Vanilla, maybe? |
1452s | Contestants, we have, oh. |
1455s | Six minutes left. |
1456s | Oh, my God, six minutes you have. |
1458s | So you have to be a ninja. |
1459s | I am saying. |
1461s | You should be done stirring and now decorate. |
1465s | Oh. |
1467s | This is the decorating phase. |
1469s | It should be interesting, I think so. |
1471s | I can I request an extension. |
1476s | How're we doing on time? |
1477s | Because it's like they're not even close. |
1481s | They have about 3 minutes. |
1482s | Oh, so good for you. |
1484s | It's fine. |
1485s | Everything's fine. |
1486s | I mean, they're just on a day to day, so I know how to pull it together? |
1491s | I told them they want to win for chocolate and I don't see any chocolate in it. |
1497s | She's got an edge, she might get her Hippo wish. |
1501s | This is way too thick. |
1503s | Are there any bananas in your banana pudding? |
1505s | Right? |
1506s | No. |
1506s | Okay. |
1508s | I don't know what I'm doing. |
1510s | Good I think it is a requirement. |
1513s | I guess. |
1514s | There's no way. |
1515s | Okay, you know what? |
1516s | I'm going to. |
1518s | We're going to go. |
1519s | Do you. |
1519s | You have a minute and a half, everyone. |
1520s | A minute and a half. |
1523s | We're in finishing touches territory. |
1526s | Are we in finishing touches territory? |
1527s | Interesting. |
1528s | We should be... |
1530s | power tools were not as part of the recipe. |
1534s | Oh, don't you worry about it. |
1536s | What is she doing? |
1540s | She brought power tools to a cooking competition. |
1543s | Y'all, this is a decorating competition. |
1546s | It is. |
1546s | Oh, no, I didn't. |
1548s | Okay, okay. |
1551s | Let's just. |
1551s | I don't know what this is. |
1553s | We're just. |
1553s | Just you wait. |
1555s | Okay. |
1556s | Last minute additions. |
1559s | Wait wait wait wait wait. |
1560s | There's no way. |
1560s | Can we do 30s 30s? |
1564s | We're so close. |
1567s | Okay, I will make the executive decision to give you two more minutes. |
1577s | Okay. |
1577s | Can I could I move off set for a second? |
1579s | I need I need to find an ingredient. |
1580s | My gosh. |
1581s | Six five. |
1582s | Four. |
1584s | Three. |
1585s | Two one. |
1586s | Hands off. |
1588s | I can't. |
1588s | That's okay. |
1591s | Okay. |
1592s | Well done. |
1592s | Everything well done. |
1596s | Place your presentations here at the front of the table for the judges starting down here. |
1602s | Okay. |
1602s | Our first presentation we have to do. |
1605s | Raelyn, would you like to talk to us about the concept here? |
1609s | Hippos in Aeternum, please? |
1613s | Thank you. |
1614s | Yeah. |
1614s | Compelling. |
1615s | Excellent. |
1615s | Compelling concept. |
1616s | Okay. |
1617s | Is there a perfect bite that we should be looking for here? |
1620s | So I would say for Scot. |
1624s | Chocolate. |
1625s | Katy, you know, I don't know if you're fruity, chocolaty, banana-y,. |
1629s | Oh I'm fruity. |
1629s | Clearly. |
1629s | Then obviously right down here in the hippo snout. |
1632s | Okay, this is a hippo. |
1634s | Yes. |
1635s | This is. |
1635s | It's excellent. |
1636s | I would like to confirm that my artists are much more talented than I as the Producer, but I am very much inspired by their great talent. |
1643s | It looks like a rabbit. |
1645s | Let's go. |
1646s | The bisquik needs one more. |
1647s | Oh, God, that's probably great. |
1654s | Better than it looks. |
1658s | But not bad. |
1658s | It really has a staying flavor on your tongue, right? |
1663s | Yeah. |
1663s | No. |
1664s | I mean, yeah, the texture was good. |
1665s | It was a little bit of an afterbite. |
1666s | Thank you, chef Raelynn. |
1667s | You're welcome. |
1667s | Well done. |
1668s | Now next up we have Chef Kyle. |
1670s | Could you tell us about your presentation. |
1674s | I tried to, give it some kind of appeal by, layering in a pool of whites. |
1683s | Yeah, that sounds appetizing. |
1685s | Pool of white. |
1687s | Is there a is there a perfect bite? |
1690s | I mean, it's all of it. |
1692s | Okay. |
1693s | Dive in. |
1693s | Yeah. |
1695s | You see the way I presented it? |
1699s | Made that possible for you. |
1706s | Oh, God. |
1711s | That look is not inspiring. |
1713s | We used boxes. |
1714s | How did they. We used boxes. |
1714s | How did they. |
1716s | I was impressed that he could match the consistency of the banana with the... |
1724s | Is it? |
1725s | Is it that bad? |
1727s | Let me try it without the wafer. |
1730s | The wafers are a little. |
1731s | Oh, God. |
1732s | So when things are very soggy and weird. |
1741s | Just get it in there, Katy. |
1755s | Content complete. |
1757s | I'm okay with just my one bite. |
1759s | Thank you, Chef Kyle. |
1765s | Alright that the reaction was worth it. |
1769s | Oh, good. |
1770s | Okay. |
1770s | Is there a palate cleanser? |
1774s | Chef Rachel, do you want to come around to the front to show the pudding staff? |
1779s | So this is a new weapon I'm proposing for our game. |
1784s | It is the banana pudding staff. |
1789s | Plunger? |
1789s | Can you drop that plunger down a little bit so I can see. |
1791s | Yeah. |
1791s | There we go. |
1793s | It melted a bit in the time that they were trying to eat Kyle's so. |
1798s | Did you leave the wrapper? |
1799s | Is that by. |
1800s | Is that by design or. |
1801s | She left the wrapper of it. |
1802s | Is there a JIRA for the wrapper being on there? |
1805s | It's gonna be peanut butter. |
1807s | We marked it as "Won't do". |
1808s | So unfortunately. |
1811s | Okay. |
1813s | She's going deep. |
1815s | Okay. |
1821s | Yeah. |
1822s | Doesn't Katy make you feel like you're watching Fear Factor? |
1828s | Be nice. |
1830s | All you got is cool, but it's just whipped cream. |
1833s | I don't know, like. |
1833s | That's why. |
1836s | I get some, though. |
1838s | I get some pudding. |
1839s | Yeah, yeah, yeah, yeah. |
1840s | You know, it's there. |
1842s | Yeah. |
1848s | Nods. |
1849s | Nods are good. |
1850s | Not bad. |
1850s | Okay. |
1851s | All right. |
1851s | Okay. |
1852s | Thank you. |
1853s | Judges. |
1855s | Would you like to deliberate? |
1856s | Can we. |
1857s | Please deliberate? |
1858s | Would you like to deliberate with the staff of banana? |
1860s | Oh, thank you so much, but no. |
1862s | Okay. |
1862s | Kyle leaned into the bananas. |
1864s | It was the only one that, like, fully leaned into the banana and then. |
1868s | Okay. |
1869s | All right. |
1871s | All right. |
1873s | If it was on style alone, I think Rachel would have had it in the bag. |
1877s | I think the plunger's is going to win. |
1879s | I'm definitely. |
1880s | A dirty, dirty marauder. |
1882s | I know. |
1883s | Well, we also need your help. |
1885s | Okay. |
1885s | Yeah. |
1885s | We are ready to give the verdict. |
1887s | So in best presentation category. |
1890s | Yes. |
1890s | The winner is... |
1892s | Chef Rachel. |
1894s | Thank you. |
1894s | Well-deserved. |
1896s | Great job. |
1897s | Well done. |
1898s | And in best taste category. |
1899s | Chef Raelynn. And in best taste category. |
1899s | Chef Raelynn. |
1903s | Hippos in Aeternum? |
1904s | Sure. |
1905s | At some point and and best effort. |
1907s | In Effort in best effort category,. |
1911s | We can just skip it. |
1912s | Chef Kyle. |
1913s | Yay! |
1915s | you showed up! |
1916s | Good job everyone. |
1918s | Now, before we go, do you think you can do better than these three? |
1922s | Join us on Discord for the cooking contest that we're having there where you can submit your own recipe. |
1928s | Be it banana pudding or anything else from Aeternum. |
1931s | So I'll see you there. |