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0s | have 45 minutes to go and push the |
---|---|
2s | influence uh so you're going to want to |
3s | go capture those Towers capture the fort |
6s | and generate as much influence as you |
7s | can throughout the race and whoever |
9s | generates the most will win the |
12s | [Applause] |
15s | race welcome to forg and aternum the |
19s | show where we discuss all things new |
20s | world I'm Dan hener product owner for |
22s | social features and today I'm with |
24s | Patrick Smedley product owner for |
26s | progression and seasons and also Rachel |
29s | Barnum the lead design designer for |
31s | influence V2 and uh we're going to talk |
33s | about influence V2 today should be a |
35s | very fun discussion I'm looking forward |
37s | to it uh to to set the table what's what |
41s | was influence V1 like uh influence V1 |
44s | had some problems uh as players have let |
46s | us know so you had to push influence |
48s | against a company in order to declare |
50s | war to push influence you had to go run |
52s | PVP missions uh those often involved |
54s | capturing the fort Gathering chests |
56s | outside the war camp uh sometimes |
58s | killing players or holding an area and |
59s | you ran that for for probably 2 to 3 |
61s | hours in order to generate enough |
63s | influence in order to declare that war |
65s | after you did the push then you had a |
68s | lottery system to determine who would |
69s | actually get the war um so all in all we |
71s | weren't super happy with it I don't |
72s | think players were either uh very |
74s | quickly The Meta developed to not |
76s | countering those pushes while you could |
78s | run out and run missions and kill |
79s | players in order to push down their |
80s | influence uh companies actively |
82s | discouraged that because Wars a really |
84s | fun game mode and they wanted to go and |
86s | have that war so it didn't shake out uh |
88s | how we hoped and here we are influence |
90s | too now yeah absolutely absolutely yeah |
93s | what I mean so looking at that when you |
95s | started to design the feature what were |
97s | your kind of goals as you when about it |
99s | um my goals were to really make a reason |
103s | to fight like this was intended to be an |
104s | open world PVP thing to do you have to |
107s | be flagged to do those missions yet |
108s | whenever you would run them you would |
109s | never run into any sort of counter at |
112s | all because yeah you just wanted to go |
113s | to war um and so part of this was the |
116s | goal of okay how do we actually bring |
118s | people together for open World PVP um |
122s | also not then punishing the Defenders uh |
126s | with a non-war at the end if they were |
128s | successful in their defense of the |
131s | territory um because again Wars are fun |
134s | um so those are two of the really big |
136s | goals with this and to really help time |
139s | box it bring it people together make it |
140s | less grindy and always go to war |
143s | absolutely yeah uh so basically more PVP |
147s | less grind and try to bring in more |
149s | faction part ipation yeah sums it up so |
153s | uh so we've got a couple of major |
154s | components in the feature uh the first |
157s | one being Towers yes yeah and we kind of |
160s | keep calling them Towers but they're a |
162s | lot more interesting than that um you |
164s | know even I think in the initial design |
166s | they were just going to be Towers but |
168s | then as we evolved we've made them like |
172s | little like just zones that you're |
174s | defending like little mini forts in a |
176s | way like just like little mini |
177s | encampments around the territory um and |
180s | they will turn on during the race and |
182s | you can go capture them for the um with |
186s | your faction and they will give you a |
188s | little drip of influence and they'll |
189s | also increase any influence that you're |
191s | earning from PvP missions in the other |
192s | Towers in the fort as well um but |
196s | they're really cool they're like just |
197s | little like we said like little mini |
198s | forts like you're running around you |
200s | actually have to navigate them like |
201s | you've foughten them a few times now no |
203s | they're great uh I think we spent a lot |
204s | of time on the level design of those so |
206s | we really considered all the things |
207s | you're going to consider even in a |
208s | traditional firstperson shooter uh lines |
210s | of sight since musket and bow exist we |
212s | wanted to make sure that those players |
213s | had certain advantages on certain uh |
216s | Towers other Towers though we wanted to |
217s | really uh hamper those sight lines and |
219s | make you have to get into the confines |
221s | in order to go and fight so really cool |
222s | experience there's there's like a a wide |
225s | variety of well our goal was to kind of |
227s | have different metas for all the |
228s | different Towers yeah absolutely I know |
230s | especially a lot during development you |
232s | would look at them like just need more |
233s | verticality like just more more up here |
235s | there was a lot of like Redline drawings |
236s | all over them for a while it's neat like |
239s | because that the the control Point |
241s | Circle goes up so there's like multi |
244s | levels and some of these things it's |
245s | really cool uh cool so that's that's |
248s | kind of towers in a nutshell now what |
250s | about the the the window aspect yeah so |
254s | uh there are several windows in which |
256s | you can actually push these so they'll |
257s | activate Zone wide uh those windows |
259s | currently are 6 7 and 8:00 uh server |
262s | time in the evening uh some discussion |
264s | over whether or not we'll keep those |
266s | windows we'll see PTR feedback has been |
267s | super helpful here uh so while that |
269s | windows AC though in your territory you |
271s | have 45 minutes to go and push the |
272s | influence uh so you're going to want to |
274s | go capture those Towers capture the fort |
276s | and generate as much influence as you |
278s | can throughout the race and whoever |
279s | generates the most will win the race |
282s | Rachel you've you've worked a lot with |
283s | the scheduler system any stories about |
286s | that um yeah uh gosh the scheduler is |
292s | fun I will say um so any stories about |
295s | the scheduler itself I mean we've gotone |
297s | a lot back and forth on the timing that |
298s | we wanted we originally even had had |
300s | like 2hour races and we did some testing |
302s | with that and it was a little too long |
304s | we wanted to definitely feel a little |
306s | bit more confined and game mody um so |
308s | that went down quite a bit um trying to |
310s | figure out what times and then we were |
313s | going back and forth like you can't |
314s | really have a war and an invasion and |
316s | this happening all at the same time in a |
317s | territory um and so this is where we've |
319s | landed at this you know at this point is |
322s | just having these three races a day with |
324s | our 12 territories and then um being |
326s | able to do a nice little cycle of events |
328s | in that territory yeah obviously you can |
330s | only do so much when like without |
332s | without a live audience to right and |
334s | it's cuz these things are scheduled and |
337s | they're 24 hours and their cycle so you |
339s | know we're we're going to be watching |
341s | when it's live and yeah um but yeah I |
344s | think I think they're they're definitely |
345s | going to bring well for for sure in |
349s | every one of these there's going to be |
350s | PVP yes in the area that's that's for |
353s | sure um so in terms of like why why |
357s | might I want to go participate in an |
359s | influence race on the server because |
361s | it's fun it's fun it is fun and it's |
364s | also really rewarding to be honest like |
366s | we were just talking before this about |
368s | there's the caches at the end of the |
369s | race if you participate and those are |
371s | pretty good at the end um but all the |
374s | throughout the race like they unlike |
376s | other game modes because this is just |
378s | open world PVP um you get all the other |
381s | rewards just as you do um as you do an |
384s | open world PVP we've made the um actual |
387s | killing of players a little bit more |
388s | valuable and earning PVP XP you'll earn |
391s | it more often um even what they drop is |
394s | a little bit more valuable in this |
395s | release um when you recapture Towers |
398s | capture the fort their values have gone |
400s | up quite a lot in this you're still |
402s | doing PVP missions throughout as kind of |
404s | secondary objectives and also to earn |
406s | influence all those rewards as well so |
408s | if you're a really active participant in |
410s | this race you're getting a lot like I |
413s | feel like this is becoming one of the |
414s | more efficient ways even to earn uh |
417s | rewards on the PVP track yeah that's the |
419s | goal right if you want to go get that |
420s | artifact on that PVP reward track or get |
423s | that Prestige gear go run an influence |
424s | race it's super fun content I think a |
427s | lot of players remember the early days |
428s | of new world when we first launched and |
429s | you have that mad rush where a lot of |
431s | open world PVP due to player density |
433s | we're hoping to recreate that here with |
434s | the influence races right there was I |
436s | remember there was one video of like |
438s | bunch of players like going over a cliff |
440s | at one point and there's at least one |
442s | tower that you'll see that where we |
444s | placed it that that was kind of an |
446s | inspiration for that Tower placement so |
449s | all those are definitely inspirational |
450s | in terms of uh where we place them and |
452s | how they look and then there was there |
454s | was one last kind of a sleeper change |
456s | that we made to for so outside of the |
459s | influence races obviously um players |
462s | play all day not just during these times |
464s | um there will still be PVP hotspots now |
467s | throughout the day um at the forts so |
469s | now whenever you go and capture a fort |
472s | uh it will be locked for an hour there |
473s | will be a timer on the map you know when |
475s | that fort's going to be available again |
477s | um so you know where the action's going |
478s | to be all day uh whenever whatever Fort |
481s | you want to go get another nice change |
483s | about that too is now your faction's |
484s | guaranteed that buff for an hour but I |
486s | find the you know where the fight's |
487s | going to be at all times to be a lot |
488s | more fun I'm super excited about that |
490s | one CU When I log on first thing I do is |
492s | open my map and look for those cross red |
494s | swords to go kill someone right and half |
496s | the time the forts are empty because |
497s | they're available 24/7 so that more |
499s | targeted PVP for someone like me is |
500s | going to be just huge yeah or you just |
502s | go sit there solo just wait for the 10 |
506s | now PP XP whatever it |
508s | takes absolutely so that's that's kind |
511s | of the highlevel uh influence V2 uh |
514s | package of changes um and that kind of |
517s | wraps us up uh that brings us to the |
519s | community question today which is uh I |
522s | think I think this kind of calls for a |
523s | more open-ended one than usual I mean |
525s | there's a lot here there's a lot to this |
526s | so if you're a PVP player please share |
528s | your thoughts um like we said we'll be |
531s | watching and live um in fact we're about |
533s | to go into PTR right now and and play |
535s | the first one literally right after this |
537s | video it's going to be awesome |
540s | so uh so yeah thanks so much for |
542s | watching and please like And subscribe |
544s | if you like this want to see |
546s | more and someone was like Hey what if H |
548s | what if the tentacle reached out from |
549s | the portal and grabs the guy and that |
551s | turns out to be really the cool the |
553s | coolest part of the |
553s | [Music] |
555s | [Applause] |
561s | [Music] |
564s | scene |